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Metal Gear Solid V: The Phantom Pain

Discussion in 'General Gaming' started by Morgoth, Mar 27, 2013.

  1. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    I don't think it's as bad as you make it out to be. I believe there's just as much merit in focusing on village-sized Soviet and African mercenary outposts chokepointed by guard posts as there is in intricate indoor complexes as seen in the first third (half?) of MGS2. You can't scope, snipe, range around with your dog or walker mech, or set ambushes when you're stuck in a series of confined spaces and narrow corridors. FOB proves this amply.

    That is something the game is missing, though, and I've frequently lamented its absence: elaborate interior levels. The "phantom third chapter" would have done well set in a restrictive, sprawling indoor laboratory or base complex packed with cameras and corridors in which buddies and vehicles weren't allowed. It would have been the perfect complement to the free-ranging nature of the Afghanistan and Africa maps.

    Also, although the game is somewhat open-world and allows for substantial player freedom, it doesn't resemble the usual cancer of dotting lots of meaningless side activities into a massive, mostly empty space. Sure, there are empty roads and deer paths in TPP, but they're quite varied and the next side op or mission is always just a short drive away. There's stuff to do in between, mainly capturing animals and picking plants, but it's not the focus.

    Shit man, MGS3 is arguably the best traditional Metal Gear game, and its levels were absolutely tiny. None were intricate in any way. They each were a series of between 2-5 very small "rooms," each essentially being a stealth puzzle you had to solve. I wouldn't call them sprawling at all; you were just jammed in with enemies and a bit of terrain.
     
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  2. sullynathan Magister

    sullynathan
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    repetition of levels is the big problem from the 20 hours I played. Clearing an outpost just so you find out that you have a main mission at the same outpost later on sucks. Plus a lot of these areas look the same any way and have the same lay out.
     
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  3. Blaine Cis-Het Oppressor Patron

    Blaine
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    The layouts are remarkably different between outposts and geographical areas. That is complete and utter bullshit. They're so unique that I can remember them effortlessly.

    • Da Smasei Laman: Forked canyons leading into a large encamped "sinkhole" area, bordered at the rear by a sprawling multi-level cave complex of mixed open atriums, columns, carved-out rooms, walkways, a large cavern, and various niches.
    • Mountain Relay Camp: An immense, multi-level bridge spanning a gulch, bookended by a small depot on one side and Soviet fortifications on the other. In the gulch is some impromptu storage and a small shooting range.
    • Wakh Sindh Barracks: Essentially a large mesa or steep hill, well fortified with a walled encampment at the top; accessible only by climbing a single winding road dotted with turret emplacements, or scrambling up or over rocks to find one of several surreptitious routes. The actual barracks are a bunch of campers and a rundown building, partly underground.
    • Qarya Sakhra Ee: I hate this outpost. It has four or five sprawling and uneven tiers of buildings hanging off the fairly steep side of a mountain, a nightmare to navigate properly without alerting enemies, especially with a specific objective in mind (e.g. No Traces).
    • Nova Braga Airport: It's an airport. It has a fence, a large terminal building and several outbuildings, various hangars, a runway, derelict aircraft here and there, lights, power station, etc.
    • Mfinda Oilfield: A cramped and surprisingly vertical maze of catwalks, sunken walkways, stairwells, tanks, and oil industry-related equipment.

    Not a surprising opinion though coming from the guy who thinks that Dark Souls 3 is a good game. Hey! I neutralized all the guys at this outpost one time, why should I ever come back? It's not like there are a dozen ways to approach this, or that circumstances in the outpost change dramatically based on the mission or side op in progress... oh wait, yes they do.

    Man, I played Deus Ex one time, but it has no replay value, am I right folks? There is literally no way to replay it any differently and enjoy it all over again. Plus all the locations are concrete and it's perpetually dark, so they look exactly the same.
     
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  4. TheHeroOfTime Arcane

    TheHeroOfTime
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    Blaine, you’re starting to like me. Don’t fuck it. Leave DS3 be you moron. Nuff said.
     
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  5. Blaine Cis-Het Oppressor Patron

    Blaine
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    Am not.
     
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  6. sullynathan Magister

    sullynathan
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    More like I came back a dozen times so why should I keep coming back? Why is the same outpost constantly open for repetitive side quests?
    I completed one outpost by exploring. Then I did the same outpost for a side op and then afterwards found I have a main mission there too. Main mission revived all enemies, what bullshit

    Mission 12 is an example of this
     
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  7. Master Arbiter

    Master
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    Far Cry 2 all over again
     
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  8. sullynathan Magister

    sullynathan
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    It's better than Far Cry 2 in nearly every way because it managed to make me keep playing it
     
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  9. Master Arbiter

    Master
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    I wasn't serious. But that's open world for ya. Gotta recycle them checkpoints.
     
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  10. sexbad? Arcane Patron

    sexbad?
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    I mean in Far Cry 2 you could tackle outposts in as many ways as there were roads leading to those outposts. Totally fun and not a chore to come back to a small checkpoint five minutes after killing everyone there and find it totally restocked and restaffed. It didn't get old then and it sure didn't get old with exponentially more approaches in MGS5. Nothing like going to the same spot over and over again, especially in mandatory (I think???) missions later on that are just repeats of previous missions with a couple extra modifications. Doesn't get stale at all. All hail Kojima, all hail Ubisoft.
     
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  11. Blaine Cis-Het Oppressor Patron

    Blaine
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    The reason some of you mongoloids get butthurt when I factually describe DS3 as a bad game is simply because you live in denial of your love for objectively bad games. "If I like a game, why then, it must be good!" you think, indignantly. "I couldn't possibly like a shit game. No, not me."

    Refer back to TheHeroOfTime a few posts up, heavily implying that he appreciates my insights much of the time, except when I trash-talk DS3.

    Your confused feelings result from your inability to come to terms with the fact that some of the games you like are complete garbage. You'll enjoy a far more stress-free existence when you learn to admit this. I've played plenty of games that are complete and total garbage—Warframe, for example, or Saint's Row 4, which was fun but also was heavily declined popamole. In fact, I'd say that living in denial of one's own shit- and popamole-wallowing is the #1 biggest mental issue among all Codexers.

    Some of the games you like are bad. That doesn't mean you're a bad person, unless you're too stubborn and dimwitted to make peace with the reality that you aren't always right and that your tastes can sometimes be poor.

    Attacking TPP, an objectively good game, just because I'm here discussing it won't heal the wound I caused by trash-talking your precious but objectively bad game two weeks ago.
     
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  12. sullynathan Magister

    sullynathan
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    Trash talk DS3 all you want, it won't make MGSV's weak parts better.
     
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  13. Sam Ecorners Arcane Patron

    Sam Ecorners
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    While I'm enjoying MGSV well enough, this project of playing through all of them has proven once and for all that MGS2 is my favorite game in the series. I just like the puzzle nature of its smaller maps, or maybe i'm just getting burned out by MGS. Regardless, the franchise is worse off without Fukushima.
     
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  14. Blaine Cis-Het Oppressor Patron

    Blaine
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    Better weak points than weak the entire thing, you lying fuck.

    Generally I don't get too personal, but saying that all of TPP's locations "look the same" is an actual lie. It's not even a matter of opinion; it's a flat-out lie.

    Meanwhile, you refuse to acknowledge documented, objective FACTS about DS3, such as the absurdly huge number of fast-travel bonfires—some of which are so close together that you can see one from the other or sprint there in 10-30 seconds. My record is 10 seconds; I timed it. That's a fact recorded by a chronometer, not one of your stupid lies.

    I've always maintained a policy of only placing someone on my ignore list reciprocally (that is, if they ignore me first), but people like you who stalk me from one thread to another spewing moronic gibberish really test my resolve from time to time.
     
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  15. sullynathan Magister

    sullynathan
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    :roll: Calm down you dumbass no one is stalking you. Once you comment on a thread, you automatically watch the thread and get notifications.
    . I didn't say all of the areas in the game just that a lot of them are you're butthurt because I said one aspect of a game you played for almost 500 hours isn't very good

    If you want the rest of my DS3 opinions, you can scroll back to the DS3 page and read my opinions on it when I played it.
     
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  16. Bigg Boss Prophet

    Bigg Boss
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    Gameplay in MGS3 is some of the best in the series (until MGSV) and the story is so much different than the previous two games it stands out as my favorite, but MGS2 has the story twists I really crave in the franchise. I find it hard to pick a favorite out of the first three games. Going back to MGS on the PSX the controls are a little quirky, so that holds back some of the fun factor on that one. If they stopped at MGS3 it would have been legendary. It is a shame Fukushima gets almost no credit aside from the hardcore fanbase.
     
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  17. Sam Ecorners Arcane Patron

    Sam Ecorners
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    oh shit, sup tO. if you want to go back to MGS1, check out https://www.reddit.com/r/metalgears..._full_release_metal_gear_solid_1_integral_pc/
     
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  18. Urthor Arbiter Patron

    Urthor
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    Pillars of Eternity 2: Deadfire
    MGS3 camera was so cringe though
     
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  19. Sam Ecorners Arcane Patron

    Sam Ecorners
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    Fixed in the HD release for PS3
     
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  20. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    I know it how works in terms of the forum software. Imagine you've moved from playing one game and posting in its megathread to playing a second game and posting in its megathread, but then the same guy who was spewing nonsense about the last game shows up right alongside you and continues spewing nonsense about the new one. It's like Pariah Dog, forum edition.

    I don't have a problem with subjective differences of opinion, but when people are actually full of shit regarding factual information, then I do get slightly annoyed. According to you, all (beg pardon, most of) the areas in Afghanistan have sand, limestone buildings, weathered wood scaffolding, and flaking paint, and they're all staffed by Soviet soldiers. Therefore, they're exactly the same. Fuck you. That's nothing more than an intellectually bankrupt smear campaign.

    What I wanted was your rebuttal to my criticisms of the game, instead of avoiding them at all costs. I never got it, though, and I don't care anymore because I'm totally done with the game.

    HD Snake Eater was one of the very few games that induced me to eventually buy a PS3.

    Series best game. It could have been MGS2, but Kojima had been reading too many manga in the early 2000s and bait-and-switched Snake with spiky blonde hair anime ninja faggot. I've come to accept Raiden since then, since he's otherwise well portrayed, but replace Snake? Shit, I'm still butthurt about it. I still played the shit out of that game, though.
     
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  21. Sam Ecorners Arcane Patron

    Sam Ecorners
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    Never really got the whole uproar about Raiden. If you ignore the og MG games, Snake was only in one game before MGS2, so I dunno why people were so attached to him. I could see it now, after half a dozen games spanning over two decades, but back then?¯\_(ツ)_/¯

    Also, I really can't get over how silent Snake is this time around and how fucking weird it is to not hear David Hayter's voice
     
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  22. sullynathan Magister

    sullynathan
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    I rebutted what I wanted to rebut. I didn't completely disagree with the other 2 points you had so why waste my time especially when I had already expressed my thoughts on Souls 3?
    Plus what I did rebut, I was correct about.

    They feels the same when you've gone through the exact same area dozens of times over. I play games in a completionist manner. If I went through a canyon once in a side op, I scour the area thoroughly and take down every enemy in different ways while making sure I get almost all resources, destroy all comm centers & radio towers and unlock all doors. This is not as fun nor is it as interesting when you do it multiple times again.
    That's not even the end of my criticism towards the open world.
     
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  23. Wulfstand Prophet

    Wulfstand
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    I want to give the game a go, is it worth grabbing the 'Definitive Version', or should I just grab the standard TPP edition? I've already finished GZ. Have there been any good missions added to the game via dlc, or am I not missing anything of value?
     
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  24. Bigg Boss Prophet

    Bigg Boss
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    Just play the regular version they added nothing of real value.

    Also, Sam, come visit faggot.
     
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  25. TheHeroOfTime Arcane

    TheHeroOfTime
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    The nuclear dissarment has been achieved in the Xbox one version of the game.
     
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