Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,284
The guards in MGSV have the longest line of sight and the best AI in the series.
No they don't. MGS4 had best AI in series. While it is true that line of sight was smaller you need to account first that previous MGS games used very small places compared to MGS5 so unlike MGS5 you had to constantly walk past dudes mare few meters from you.
MGS5 enemy AI is like retarded brother of MGS4 AI. IT is clearly line above most of game but compared to MGS4 AI it is joke.
1. They do not look for you. They generally patrol stuff but they do not actively look for you in places where you can hide. At the boss hard in mgs4 they would routinely search small spaces room by room, open dumpsters etc.
2. IN mgs4 they worked as groups. Before turning they would take positions, before opening said dumpster few of them would target dumpster and others would keep watch at their back. When moving forward they would almost always have someone watching their back and both sides. Nothing like this exist in MGS5 and thanks to this you can take out whole base without problem
3. MGS5 Alarm/Causion system is complete joke compared to MGS4 system. For one it goes away way to quickly, two unlike MGS4 enemies barely get reinforcements so it doesn't matter if there is alarm or not because either way you can clear whole base Rambo style.
4. There is no difficulty so no matter if you play hard mission or not in mgs5 you can go rambo anytime and it never really matters if you do stealth or not. In MGS4 at the boss hard it is simply impossible to go Rambo because one short burst and you are dead.
5. At the boss hard in MGS4 if you get alarm there is no way to turn off causion until you clear whole level everyone will be in caution stage meaning if they will see you then you have max few seconds before alarm goes and reinforcements would drive new hole in your butt.
MGS5 AI had to be cut back because game went from closed designed spaces to open world. It is still good AI but nothing like MGS4.
Especially lack of higher def hurts that forced you to try actually be stealthy because fighting enemy head on was like fighting guards in Thief. Possible but your chances were not high.