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No Man's Sky

SuicideBunny

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It's not a kickstarter project.
you don't need to be on kickstarter or any other crowdfunding platform in order to siphon money. just create a "too good to be true" project, generate hype, get a big investor like sony interested in you, then slowly bleed them dry.
 

balmorar

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No Man’s Sky: A Whole Universe to Explore
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Posted by Sean Murray on Aug 26, 2014 // Managing Director, Hello Games

http://blog.us.playstation.com/2014/08/26/no-mans-sky-a-whole-universe-to-explore/
 

balmorar

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All Confirmed No Man's Sky Features:

General:

  • It’s a science fiction game

  • Coming to PC, but will be a timed exclusive for the PS4 Edge

  • Almost everything is Procedurally Generated. Ships, Plants, Animals, Planets etc, meaning there are going to be a very large number of variations of each of those things. All the variations will come from a base model though, and there will most likely be a lot of base models in each category. Edge

  • No saved games. The game will be saved all the time as you go along, but you can’t save and load games. If you die, then you will have to rebuild from where you are in the universe. You’ll never have to go back to the start and try again Rock, Paper, Shotgun

  • Uses an alternative periodic table to help create environmental diversity Edge

  • There will be a narrative, with a reason for the player’s presence and their activities, and details of various races that preceded you. You won’t be told the narrative, it’s up to you to explore and piece it all together and come up with your own interpretations Edge

  • The Atlas will be an important part of the lore IGN Video Interview

  • There will be an antagonist of sorts - the Malevolent Force Edge

  • Don’t expect cutscenes, dialogues or much text within the game. Edge

  • More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later Edge

  • The only release date hint has been that it is “Coming Soon-ish” (as of E3). There have been no confirmations as to what year it will be released, so 2015 that most websites mention is just speculation right now. So they know what their release date is, but they don’t want to announce it until they are sure they can meet it IGN Video Interview
Gameplay:

  • Can be affiliated with different factions, however you’ll never have indications of this. It’ll simply be that if you destroy ships of one faction, then it won’t like you, or you could help it and it will Edge

  • If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad) Edge

  • The alternative periodic table ties directly into the game’s use of resources, which are used to improve your avatar’s suit and your weapon, and can be traded at space stations to earn money to upgrade your craft, or buy a new one Edge

  • Resources can be combined Edge

  • There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration Edge

  • Fun is put above scientific accuracy. Flying between planets won’t be long and monotonous, and neither will flying out of an atmosphere Edge

  • There is an in-game encyclopaedia where you can view all the rare creatures you’ve scanned once uploaded Edge

  • It’s basically up to you how you play. The universe is a living breathing place that just works. Shipping lanes, trade routes, freighters, space stations. Planets have ecologies. IGN Video Interview

  • Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other playersIGN Video Interview

  • It’s been mentioned that you can run into other players, but it’ll be very rare, and the details are very unclear right now. For example “there is the ability to communicate and work with other people” is something Sean said. He also mentions that he is inspired by how Journey and Dark Souls do it. So if you run into another player, you won’t know who they are. Gamespot Video Interview

  • It’ll always be first person VGX Video Interview

  • This isn’t a game about staying on one planet and setting up shop, this isn’t core to the game. You can stay on one planet if you want though, it’s up to you Gamespot Video Interview

  • There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending Edge

  • You don't have an inventory, but you do have a sort of bank account. Giant Bomb (around 31:50 time)

  • Any employment in the game will net you money and you can use this to buy equipment Trusted Reviews

  • There will be ancient artefacts for you to find which could reveal the secrets of the universe. Homepage
Universe:

  • Same universe for everyone Edge Online

  • Everyone starts in their own solar system, so people will be very far away from one another to begin with.Trusted Reviews

  • Only significant events are shared between people. So for example, killing a single animal won’t be shared. It’ll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else Sony Video Interview

  • There is an offline mode, which would mean that you wouldn’t see anyone else’s discoveries Edge

  • Made up of multiple galaxies Stuff and Edge Online

  • The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare The Verge

  • There will be lots of barren planets, but they can still have valuable resources on Edge

  • Planets will generally only have one type of resource on Edge

  • "In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay." Edge Online
Ships:

  • You start with a lifepod ship, without a hyperdrive. So you’ll have to get money to buy a better ship before you can really begin exploring the universe The Verge

  • Can enter a ship almost instantly, without any laborious animations. (using Triangle) Edge

  • You don’t get massive ships - you will stay in quite small ships The Sixth Axis

  • You can only buy ships that are docked at space stations The Verge

  • There are three main classes of ships: Fighter, Trader and Explorer Edge

  • Each class has multiple prototypes Edge

  • Fighters are light and symmetrical Edge

  • Trader craft tend to be bulkier and slower, but with heavier weapons Edge

  • Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight Edge

  • Each ship will have between one and three different armaments attached, and you’ll be able to upgrade them. Edge

  • Enhancements are hinted to be more interesting than simply more power or a faster rate of fire Edge

  • They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for Edge

  • A certain type of ship doesn’t restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But you’ll always be able to change to a different type of ship Edge

  • The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and you’ve lost that ship. Rock, Paper, Shotgun First Look and Rock, Paper, Shotgun Interview

  • You will have the equivalent of a whistle to call your ship over, so long as it’s close by Edge

  • After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships Edge

  • There’s a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you don’t need to be really accurate Edge

  • Can “pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more” Edge

  • Landing will be simple and straightforward Edge

  • Space combat will be arcadey Edge

  • Better ships will be found further into the galaxy, where combat will also be harder The Sixth Axis

  • Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump.The Sixth Axis

  • A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel. The Sixth Axis
Planets:

  • Planet sized planets Sony E3 Video Interview

  • On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button) The Verge

  • You’ll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Won’t know what it is until you get there though Edge

  • Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names Edge

  • Suits and weapons can only be upgraded at trading posts on planets The Sixth Axis

  • Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc Edge

  • You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner)The Sixth Axis

  • There are grenade like plasma balls Edge

  • You can blow holes in things Edge

  • There will be combat situations on planets IGN Video Interview

  • You have a compass (the heart in the middle of the screen at the top) IGN Developer Commentary

  • There are procedurally generated rooms Rock, Paper, Shotgun

  • The suit nullifies gravity. Eurogamer
http://www.reddit.com/r/NoMansSkyTh.../all_confirmed_no_mans_sky_features/?sort=new
 

pakoito

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All Confirmed No Man's Sky Features:

In my book that's not a feature enumeration more than a wishlist for the final product. I bet scope for final release will be a subset of these.
 

SuicideBunny

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All Confirmed No Man's Sky Features:
have any of those game journos actually played the thing or are they just repeating the promises of a dev whom they are watching "playing" something that might as well be prerecorded?
 

balmorar

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There was live demo played by Sean Murray showcased for journalists at Gamescom and for Edge, maybe e3. It will be an arcade space sim focused on planet exploration, trading, mining, getting better equipment, shooting and trying to get to the center of the galaxy. The trailers were gameplay footages cut together so we know the no loading statement works. It will be similar to Elite or Star Citizen but without the fucking boring parts.
 

Metro

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Are you their community manager or something? Either that or Minister of Propaganda.
 

SuicideBunny

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There was live demo played by Sean Murray showcased for journalists at Gamescom and for Edge, maybe e3.
so no, they haven't, in which case none of those features are confirmed, and we don't know whether there's an actual game or the shit they have been showing was just an in-engine movie (which is a damn common practice and pretty much what you expect when you only ever see the devs play the game during showcasing it).
 

Metro

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Don't bother, he's clearly an advertising plant. Seems like a third of his posts on the 'dex are hyping this game.
 

SuicideBunny

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how old are you? 12? because i can't imagine anyone older not having witnessed his fair share of lying devs, vaporware, totally awesome stuff that turned to shit, fake gameplay demos, incompetence, and outright scams, especially when it comes to highly ambitious projects by a bunch of nonames. you're acting like the game is already set in stone, where in fact there isn't even a game yet and might not even be an interactive demo yet.
skepticism is not only highly justified, it's very advisable in this case.

i get that you highly pumped for the game. we've all been there once upon a time. just don't be a sad panda when it turns out it's a scam or boring as hell gameplaywise and buggier than an early obsidian game.
 

balmorar

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kyser73 said:
Sooo...the same auld shite on an NMS thread.

A few pointers for those wondering about how the fauna, flora and ships are generated.

Kotaku's articles on the game, including the excellent series by Tina Amini

And some gaf threads on the matter:

No Man's Sky preview and hands on at The Verge

The Incredible Story of No Man's Sky in which this and this post have many answers to the endlessly repeated questions in NMS threads.

On the 'It can't be done!' and 'There's no longevity! No Story!'...well I'm old enough to have played the original Elite.

Braben and Bell managed to get:

2000 planets, each with a decently varied set of characteristics, spread over 8 galaxies
A whole range of ship classes
A competent trading system with actual updates depending on how you were trading
No story, no goal other than to trade, mine and fight your way to becoming Elite...with (IIRC) 4 story 'missions' to complete on the way.

into 32K on a C15 cassette tape, running on this:

bbc-b.jpg


and it's still one of the most engrossing games ever written.

So don't be telling me that Hello Games and No Man's Sky - which for me is more a spiritual successor to Elite than Dangerous - can't deliver with the power available in modern consoles & PCs, or that not having a story can't fire the imagination of the player into a great sense of being in the game.

/rant

http://www.neogaf.com/forum/showpost.php?p=128114987&postcount=312
 

SuicideBunny

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kyser73 said:
which for me is more a spiritual successor to Elite than Dangerous
how the fuck could anyone say that? is he totally clueless about ed?
 

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