http://www.jeuxvideo.com/articles/0001/00019104-no-man-s-sky-gc-2014-preview.htm
Google Translator said:
"The creators of Joe Danger welcomed us during this gamescom 2014 so that we can finally see what it's like their title. Not having seen the game run long enough to get a real idea is ultimately a slew of details a little mess on the foundations of the app that was presented to us.
For the record, know qu'Hello Games, the small studio behind No Man's Sky, chose the name and logo of his game a week before the VGX, since previously called Project Skyscraper . The unstated aim of the developers is to make "the first real game of science fiction," since according to them, as a scifi has to be colorful, haunting, hopeful, and should push you to say
"I 'm the edge of the galaxy, where no one has ever set foot ... what shall I do, what do I come across?" . Feeling that provides visibly No Man's Sky given the popularity of the developer.
Live your own space adventure!
After having assured that the title was very complex to present in demo, which we had not really escaped after 20 minutes of presentation a bit confused and gameplay, we finally enjoyed a short session performed during phase shown in trailer (the famous clip combining exploration and dogfight). Nothing was scripted in the words of the developers, but rather they have "forced the chance at the highest point."Understand is that each element of the game is supposed to have a particular behavior and routines are generated around the adventure the player.
There are no quests at the moment, just random events where you can take advantage making useful as a fighter pilot, explorer, merchant ... You can for example take your explorer ship, destroying some enemies by going to a nearby planet, collect money, and mineral resources and, go to a resort to spend your credits and walk away with a brand new warship and refuel for a jump in the management space the edge of the universe.
A proof of concept of the sandbox in space?
This still seems to be experimental and Hello Games team were struggling to clearly explain the concept of the title. Anyway, we got to see behind the scenes with the development tools. The creation engine of the game, running through seed as a Minecraft-like, defines each planet by a numerical data,
thus creating the entire environment with an algorithm that will choose randomly from the item bank each species, animal or plant, as well as elements a planet topography . We saw several deer or models of dinosaurs, in which each parameter is defined randomly, the size of the neck to the color of shoes through the shape of the ears ... Basically, from planet to planet, wildlife and flora will never be the same.
Similarly, if you explore a planet that you find fantastic, you will be able to give the seed a friend to access the same body so you can share your feedback on the exploration of the area. No details on the multiplayer yet and it will take several weeks to find out more.Always on the technical aspect of the title, we could see the rendering system scalable, real trademark of the title that impressed everyone with a trailer clip seamlessly from one planet to another .
Having seen it in action with our own eyes, there is no doubt that Hello Games has a little technical gem, and is the only element which we can be really sure 200% after this session . So we await the upcoming presentations of title to learn more and, who knows, maybe one day we'll be out of this gray area surrounding the title since it was announced last year."