Sooo...the same auld shite on an NMS thread.
A few pointers for those wondering about how the fauna, flora and ships are generated.
Kotaku's articles on the game, including the excellent series by Tina Amini
And some gaf threads on the matter:
No Man's Sky preview and hands on at The Verge
The Incredible Story of No Man's Sky in which
this and
this post have many answers to the endlessly repeated questions in NMS threads.
On the 'It can't be done!' and 'There's no longevity! No Story!'...well I'm old enough to have played the original Elite.
Braben and Bell managed to get:
2000 planets, each with a decently varied set of characteristics, spread over 8 galaxies
A whole range of ship classes
A competent trading system with actual updates depending on how you were trading
No story, no goal other than to trade, mine and fight your way to becoming Elite...with (IIRC) 4 story 'missions' to complete on the way.
into 32K on a C15 cassette tape, running on this:
and it's still one of the most engrossing games ever written.
So don't be telling me that Hello Games and No Man's Sky - which for me is more a spiritual successor to Elite than Dangerous - can't deliver with the power available in modern consoles & PCs, or that not having a story can't fire the imagination of the player into a great sense of being in the game.
/rant