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SpellForce 3 - RTS/RPG with good writing - now with Soul Harvest standalone expansion

Discussion in 'General RPG Discussion' started by Tomipapa, Aug 22, 2014.

  1. Tomipapa Educated

    Tomipapa
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    https://spellforce.com




    https://www.gog.com/game/spellforce_iii?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8
    https://www.gog.com/game/spellforce_3_soul_harvest?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8

    Show Spoiler
    http://www.gamestar.de/spiele/spellforce-3/artikel/spellforce_3,50148,3059062.html

    Zero german skill here, so with the help of google translate: Developement is in a very early stage( eight months), it's a prequel(taking place before SP 1), and the original author will write the story. No release date but i wouldn't expect it before late 2015 or early 2016.


    [​IMG]
     
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  2. Black_Willow Arcane

    Black_Willow
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    :bounce:
    Show Spoiler
    Yeah,I pretty much loved SpellForce
    Show Spoiler
    You too have a shit taste in games.
     
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  3. mikaelis Prophet Patron

    mikaelis
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    Codex 2013 Codex 2014
    Settlers 2 was good.
     
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  4. Sinatar Arbiter

    Sinatar
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    Without Phenomic's involvement it'll probably be shit.
     
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  5. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    I hope it'll be less boring then previous games.
     
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  6. Metro Arcane Beg Auditor

    Metro
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    I uninstalled Spellforce 1 after a few hours. In trying to mix RPG and RTS elements it only succeeded in watering down both.
     
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  7. Rahdulan Arcane Patron

    Rahdulan
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    I had no idea this was coming. Good news considering I fairly enjoyed the first two games for what they were. Kinda surprised they kept making new expansions for Spellforce 2, though.
     
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  8. Bubbles I'm forever blowing

    Self-Ejected
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  9. Galdred Studio Draconis Patron Developer

    Galdred
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    Thanks for this preview! It makes it sound like a Real Time take on Birthright (ie, trying to have 3 concurring gameplays at once, instead of the usual 2 minigames supporting the main game, like in X-COM). I kind of like this type of game, but I am not sure there is much audience for it. But for me, one of the appeal of spellforce 2 was that your heroes allowed you the cut through the enemy army without having to endure the bland RTS part.
     
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  10. Agesilaus Antiquity Studio Patron Developer

    Agesilaus
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    Grab the Codex by the pussy Codex USB, 2014
    I never played spellforce 1 or 2. I expect this trend will continue when spell force 3 is released.
     
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  11. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    It has a Steam page now:



    [​IMG]

    [​IMG]
     
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  12. Berekän #11231 Patron

    Berekän
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    Looks real pretty, how were the old spellforce games? Any hope for this one?
     
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  13. catfood AGAIN

    catfood
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    I only played the first one and all I can say is that it was averagely mediocre, but I enjoyed it for a while. The RPG in an RTS is a cool gimmick at first but the problem is that the game:

    1. Has a really bad interface which is basically a death warrant for an RTS. While you can put units into groups and give basic orders like hold ground, there just aren't any advanced commands that you can give, no formations, no nothing. And the worst part is that you have no control over how units use their spells. So for instance healers will pay the full mana cost (let's say 25%) to heal a unit that has taken one hit of damage. And I do mean healers, because all of them will be trying to heal the same unit at the same time.

    2. It drags on for way too long and it degenerates into a grind. There are just too many maps and the formula that you need to use to get through them is the same most of the time. The "RPG" maps help break the monotony somewhat but most of the time the quests are of the go-there-kill-that-bring me that variety.
     
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  14. Cyberarmy Love fool Patron

    Cyberarmy
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    This can be said for both games.
     
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  15. ArchAngel Arcane

    ArchAngel
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    I played first Spellforce and finished it but I quit 2nd one pretty fast. Don't remember exactly why (probably bugs or being unpolished or performance). I just might "demo" this version when it is out :D
     
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  16. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    They also never bothered to make an actual AI. Instead enemy bases have portals that spawn units on a timer and immediately send them towards your base. No resource gathering or scouting or anything, just waves on every map. Lots of times the strategy for a map is figuring out how much you can do before "activating" an enemy base, then reloading and building up/clearing out as much as possible before doing so.

    It's still a fresh idea of a game, if they can do it better then I'll be very interested.
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    http://www.gamebanshee.com/news/117287-spellforce-3-gameplay-details-and-screenshots.html

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


     
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  18. Mazisky Augur

    Mazisky
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    Game is supposed to be released this years but there is complete lack of informations, no gameplay videos, almost zero coverage on magazines and very few update (mostly artworks) from devs.

    I wanna know more
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Try asking HobGoblin42.
     
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  20. Mustawd Arcane

    Mustawd
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    This can be said for most rpgs.
     
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  21. Mustawd Arcane

    Mustawd
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    10 bucks it won't have day/night cycles.
     
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  22. Raghar Arcane

    Raghar
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    That might explain these problems. They are relatively inexperienced, and properly made sequel of SF2 demands a lot of skills. BTW why didn't they use original programmers of SF2?
     
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  23. Mazisky Augur

    Mazisky
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    Yeah, you sorcerer, i was looking for that

    No excuses this time, the previous title had it
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  25. Mazisky Augur

    Mazisky
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