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STALKER Shadow of Chernobyl Mod Thread

Discussion in 'General Gaming' started by Silva, Dec 26, 2012.

  1. Baardhaas Savant Patron

    Baardhaas
    Joined:
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    Make the Codex Great Again! Grab the Codex by the pussy
    Been playing some more, just done most of the stuff in Dark Valley except entering the underground lab. I must say this is turning out to be one of the best full overhaul mods yet, if they'd only released this 3 years ago... Found out you get skillpoints after doing certain missions which you can allocate to four different attributes to customise your character somewhat. One of the best features they've implemented by far is that anomalies actually spawn artefacts if a mutant dies in it. Game runs fairly stable, but does tend to crash on reload when there's a psi-creature nearby. This has the potential to be game stopping since later levels probably swarm with those type of mutants.

    Most mods are about mucking around in the zone, kill some mutants, grab some loot, gear up etc. The difficulty may vary but they all boil down to the same concept whether it's call of Chernobyl, misery or, in this case, lost alpha. I get why you say it's a boring slog though, the progression is a lot slower than in the original. It takes a while to even leave Cordon in LA whereas in a mod like CoC you can go and run everywhere from the get go. But, once you've reached dark valley the game opens up and provides you with a car for faster transport and convenient loot stashing.
     
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  2. MotherMachinae Arcane

    MotherMachinae
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    Played some more STALKER Anomaly 1.5 v2.4 beta, some notes were collected.

    It have two major advantages. First - it's on 64bit engine. Second - it works on Static Lighting which mean that with any SSD drive and cheap powersaving GPU it can work for hours without crash. Noice.

    Misery mods were known for being slow and overwhelming (so many items jfc) then Anomaly removed some and added their own items to sort things out, for good results.
    Despite common prejudice to Misery-like projects its pretty forgiving. Even smallest quest rewards are enough to buy food, some ammo and small repairs.
    There are 3 difficulty settings and they mostly affect economy and how long you want to live hobo life.
    Some new type of quests - deliver package (some of them take almost 10kg) or find missing squad. You must buy RC receiver (new item in 1.5, which shows NPCs on map), set to required frequency and find the squad on the map).
    I got one bug with mutant hunt, same group connected to two quests from Butcher, Barkeeper and Duty trader. Money is money so whatever.

    Oh and bandits are no longer bullet sponges, you can easily dispatch them with a pistol.
    Hunting mutants is profitable when you have Hunting kit, own shotgun and haul all mutant parts to the Butcher in Garbage hangar. He also sell buckshots for lower price. People complained about medkit prices did not bought them from medics (which are like 1539rubles).

    There is this feature from old STALKER games where high ranked masters were actually smart and cunning deploying different tactics - running away to come back from different direction and then sneak behind you to unleash accurate full auto is terrifying. You can find more of them here, they have better equipement in better condition making journey to the north more profitable.

    Broken weapons and suits can be dismantled with multitools, weapon parts can be sold to mechanics.
    For some reason pistol parts are always in best condition (even from rusty Makarov that was sunbathing in the Great Swamps for eternity) and sells for most money. Armor parts can be used for upgrades or sold.

    Ammo system looks complicated - you have normal, damaged and old ammo, they worn out weapons faster.
    Remember "Broken Ammo" item? It was useless item found in dead bodies but here its called "Ammo Parts" and you can use it to change Damaged/Old ammo into normal one with Gunsmith Tool.

    You can stack items like cigaretes and medkits with 1/5 charges, hold Ctrl and then move them in the inventory.
    I found broken pump action shotgun on 38% durability, costs 11k rubles to repair. Cheapest shotgun repair kit costs 33k rubles. I don't get it.
    One thing they borked up - hip fire accuracy. I could play Misery without aiming down sight most of the time (usually on short and medium range), but in Anomaly it feels off?
    Items icons are smaller, traders are specialists now so they don't sell everything for the same hight price etc. Way less clutter and now most items have purpose.

    Overall - it's best Misery mod since Misery 1.2
     
    Last edited: Jan 30, 2019
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  3. Invictus Arcane The Real Fanboy

    Invictus
    Joined:
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    Location:
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    Divinity: Original Sin 2
    Damn right!
    It is the best Stalker I have played in a looong time
    I have to say it might be better than Stalker 2
     
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  4. Ivan Arcane

    Ivan
    Joined:
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    4,628
    [​IMG]
     
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  5. Fenix Cipher Vatnik

    Fenix
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    Russia atchoum!
    Yeah, I rememeber these mercenaries from that waste recycle station or wat it was near bridge... I tried to do them without saveload, in one go - one of them did this many times... Died from spi-storm in the end lol. Facking scary, horribly scary.
    I mean in was in Misery.
     
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  6. Echo Mirage Arcane

    Echo Mirage
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    Since Metro Exodus is off the cards. Anomaly vs Dead Air which is the better mod and why?
     
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  7. Curratum Learned

    Curratum
    Joined:
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    Neither. Dead Air is an abhorrent pile of shit, Anomaly has good intentions but gets bogged down in all the horrible Misery shit that it chose to drag along for some reason.
     
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  8. Edija Savant Patron

    Edija
    Joined:
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    Location:
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    There is no going back from the Stockholm syndrome that is Dead Air. I hated it, called it bullshit, died a thousand times, complained... Now I can't go back to easier mods because even survivalist Anomaly feels like a cakewalk.
     
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  9. Curratum Learned

    Curratum
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    You have the power to conquer autism, Edija! Realizing you have an issue is the first and most important step! You can work through it, I have faith in you!
     
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  10. Edija Savant Patron

    Edija
    Joined:
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    Location:
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    You're in the wrong place, everyone is autistic here. Stalker modding is about pure, unfiltered autism.
     
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  11. Invictus Arcane The Real Fanboy

    Invictus
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    Divinity: Original Sin 2
    Anomaly has some of the elements of Misery.... but it definitely has the good elements that make the game challenging and fun, not the idiotic grinding from the later Misery projects
     
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  12. Echo Mirage Arcane

    Echo Mirage
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    Anomaly looks to be the better option if it is less Misery than Misery. What about "The road to the north" that was mentioned a while back as an option?
     
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  13. MotherMachinae Arcane

    MotherMachinae
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    Road to the North is more story focused but so far most quest are copy-pasted from original trilogy with some tweaks.

    Anomaly also have some quest lines
     
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  14. JackOfOwls Savant

    JackOfOwls
    Joined:
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    The Anomaly mod looks impressive, apparently combining the huge COC open-world overhaul with actual storyline quests and interesting crafting and lots of things to do. But I played a few minutes of it and came across a building with a friendly faction in it being attacked by a huge, bloated Jabba The Hut-esque mutant, with one guy shooting at it frantically from behind while another guy stoically stands guard at the door, doing absolutely nothing, letting the mutant claw, bite, suck and pummel him. I uninstalled it right then and there. Maybe I'll come back when it's a little more polished. I tend to have fun with S.T.A.L.K.E.R mods... until the bugs come, then I get the hell out of there.
     
    Last edited: Feb 20, 2019
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  15. MotherMachinae Arcane

    MotherMachinae
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    AI in this game have it's bad moment unfortunately and that's the case for all games and mods.

    some random shitpostin' from other forum
     
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  16. Gaius maximus Arbiter

    Gaius maximus
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    so any tips for dead air?
     
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  17. Edija Savant Patron

    Edija
    Joined:
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    Location:
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    Get a gas mask, bedspread and Geiger counter asap. Carbon pills are important. Don't fuck with the Military.
     
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  18. Gaius maximus Arbiter

    Gaius maximus
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    im gonna watch your videos and replicate your moves!!
     
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  19. Edija Savant Patron

    Edija
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    Prepare to fail a lot and die then.
     
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  20. Gaius maximus Arbiter

    Gaius maximus
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    anyone remembers how to start the main quest in dead air?i have a vague memory of speaking to some doctor in the swamp but havent found him in the clear sky base where i think he was.

    also anomaly has more/bigger main quest?
     
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  21. Edija Savant Patron

    Edija
    Joined:
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    The main quest of sorts of Dead Air is indeed started by talking to the Doc. He usually hangs around the Clear Sky base but I've seen him all around the Swamp, there are small shacks north/northwest of the CS base, I've seen him there too.

    Anomaly now has integrated quest lines from the Lost to the Zone mod. So yes, a bigger "main quest" if you want to take it like that.
     
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  22. Gaius maximus Arbiter

    Gaius maximus
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    did you have any problems with directx10?i get crashes every 5 mins with it.
     
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  23. Edija Savant Patron

    Edija
    Joined:
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    Location:
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    No, but a lot of people have. No real solution for it except avoiding the option. It seems that some people are just lucky with their hardware combo so they don't get problems.
     
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  24. Gaius maximus Arbiter

    Gaius maximus
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    npc detection in dead air is either bugged or nerfed,i can crouch in the open 20 m infront of them and they dont see me.
    especially at night you can stand infront of them and still they cant spot you,and their headlights make them easy to snipe.
     
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  25. Edija Savant Patron

    Edija
    Joined:
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    Location:
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    It was fucked up to "make stealth viable", I use a lot of addons/mods and one of them fixes their detection ranges as well.
     
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