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Interview The Outer Worlds Feature at Game Informer: Art, Companions and Tone

Discussion in 'RPG News & Content' started by Infinitron, Feb 24, 2019.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Carrie Patel; Leonard Boyarsky; Megan Starks; Obsidian Entertainment; The Outer Worlds; Tim Cain

    Time for a roundup of the rest of this week's The Outer Worlds features at Game Informer. On Wednesday there was an article about the game's visuals, offering a glimpse at some of its concept art, character models, and most notably, loading screens inspired by Arcanum's famous newspapers. On Thursday there was an article about the game's companions that introduces three of them - Ellie the easygoing mercenary pirate and Felix the brash young rebel-without-a-cause, both of whom we also saw in December's gameplay video, as well as Parvati, a naive mechanic. Finally, on Friday there was a surprisingly extensive interview with Tim Cain and Leonard Boyarsky about the game's comedic tone. Tim and Leonard's goal is to have a good balance between comedy and seriousness, and apparently they're exercising a good deal of oversight to make sure the writing team gets it right. The video of the interview was uploaded to YouTube today:


    So that was the third week of Game Informer's Outer Worlds bonanza. One more week to go.
     
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  2. Space Nugget Learned

    Space Nugget
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    Cutest gay couple ever. :love:

    Show Spoiler
    [​IMG]

    Jason, you are sorely missed. :cry:
     
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  3. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I didn't catch it, is it dark?
     
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  4. Space Nugget Learned

    Space Nugget
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    It has its "ups and downs", gets a more serious tone as you progress in the story.
     
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  5. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    [yawn]
     
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  6. Jedi Master Radek Arcane

    Jedi Master Radek
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    There is a dump path if you have a below average intelligence. :salute:
     
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  7. Mr. Hiver Learned

    Mr. Hiver
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    There is a big difference between the low Int gameplay in Fallouts and this iteration which is actually just stupid.

    A dumb character in Fallout, even if not being able to form sentences correctly, most of the time reacted properly and seemed to understand the crux of the problem in the style of idiot savant - forest gump type of character.
    In this case, the sentences you get as dialogue options are just stupid.

    And thats not funny at all.
     
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  8. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    There's no big statement that the game is super-grimdark or super-funny. I don't think that's what they're gunning for, just seems like they're trying to do what seems nicely mixed (trying being the operative word).

    Random imprecise quotes:
    So not necessarily a guy that has an actual language disorder, but that they might be a more credulous and thick-headed type. I'm OK with either - what matters is the execution, and how other characters respond to the Chosen One being a "hey guys these Scientology guys are real nice to us!" type.

    [​IMG]
     
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  9. Mr. Hiver Learned

    Mr. Hiver
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    I never said anything about game aiming to be completely grim dark or completely funny...
    Why is it that in every fucking other post on codex i have to clarify i didnt say something at all?
    This is a rhetorical question.

    In any case, there is a clear difference between two implementations.
    In Fallouts it was funny and interesting, here its just stupid - according to what weve seen so far. If it remains that way its going to end up being dull, tiresome, and annoying.
     
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  10. rusty_shackleford Arcane

    rusty_shackleford
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    I interpreted the [Dumb] line as [Playing Dumb] tbh
     
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  11. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    I wasn't talking to you, don't worry.
     
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  12. Mr. Hiver Learned

    Mr. Hiver
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  13. Duraframe300 Arcane

    Duraframe300
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    Sorry what? When does that happen in Fallout? Also low intelligence dialouge in Fallout were 99% simple grunts adding no indication either way with the humor developing over the NPC's reactions.

    As the master himself says



    additionally

     
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  14. Bastardchops Educated

    Bastardchops
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    This game looks like boring Bioware console hogshit.
     
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  15. Mr. Hiver Learned

    Mr. Hiver
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    Duraframe300
    OK, maybe it was a bit more involved in fallout 2, and i dont mean that as if the dumb character understand everything fully, rather the general gist of the situation.
    Also, those seem like selected examples of the worst dumb dialogue. And its still not like the stupid options here.
     
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  16. taviow Liturgist

    taviow
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    I think those are enough examples to conclude your dumb character is not really aware of what is happening around him.
     
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  17. Mr. Hiver Learned

    Mr. Hiver
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    Last edited: Feb 24, 2019
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  18. CyberWhale Arcane

    CyberWhale
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    I think it will be decent and worth at least one playthrough. Good enough for me.
     
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  19. Delterius Prestigious Gentleman Arcane

    Delterius
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    The best game of the decade.
     
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  20. Outlander Custom Tags Are For Fags. Patron

    Outlander
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    Divinity: Original Sin Wasteland 2
    SteamDB says it releases on August 6th.
     
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  21. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    On August 1st it will become Epic store exclusive.
     
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  22. luj1 Magister

    luj1
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  23. Diggfinger Arbiter

    Diggfinger
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    Hope Leonard's moroseness balances out Tim's silliness :cool:
     
    Last edited: Feb 25, 2019
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  24. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Man, I'm so hyped after watching this. I love those people.

    Send Josh back to webmastering and let them direct everything from now on!
     
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  25. CyberWhale Arcane

    CyberWhale
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    Sawyer's historical autism can come in handy if you don't give him absolute power.
     
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