The prisoners at the end were wearing freaking jumpsuits. Anyway yes, it seems to be about each person's subjective opinion about what is or isn't too many hits to drop an enemy, like I already said above. When I'm fighting half-a-dozen prisoners at once, I don't want to put half a clip into each of them. In an isometric game it would be fine, but for an RPG/FPS hybrid I consider it obnoxious. It also depends on the encounter, like in New Vegas for example a rifle round to the skull killed most normal human enemies, but then a sort of "boss character" would require more, which was fine. In the final areas of Outer Worlds though, every enemy was a "more than one shotgun blast up close" enemy, which was annoying. Anyway whatever, it was a mild annoyance not some massive grievance. Sometimes opinions are just that.