Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,765
I used the same type of plasma rifle for 80% of the game with no issues whatsoever.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
It is generally an easy game, but one thing I found which surprised me was that the endgame combat against UDL corporate troops became prohibitively difficult until I modded my weapons, which I'd avoided doing until that point. I wasn't expecting that, I figured the game would let me coast until the very end.

Yeah, there was definitely a difficulty spike right at the very end with those UDL troops. The end boss is also a real bitch if you don't have a high enough hacking skill to make that fight easier.

Everything else was too easy though, and there's waaaaaay too many resources just handed to the player. I might replay it in a few years if someone manages to make a good balance overhaul mod.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
But still, I found that my assault rifle was usually okay against human enemies, just not as efficient. Around half of a 24-round clip to take one down, usually.

It's just a difference in terminology then because I consider "half a 24 round clip with the assault rifle" VERY bullet-spongey.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Fellas, we already established 50 pages ago that the difference of opinions between "enemies are bullet spongy" and "I can one-shot everything" is actually a difference between "I don't mod my weapons" and "I mod and tinker everything".
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
It's just a difference in terminology then because I consider "half a 24 round clip with the assault rifle" VERY bullet-spongey.

I don't think it's a difference in terminology as much as it's you simply having a very low tolerance for what you consider bullet-spongey.

Most people don't consider half a clip to bring down opponents with body armor very bullet-spongey.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Fellas, we already established 50 pages ago that the difference of opinions between "enemies are bullet spongy" and "I can one-shot everything" is actually a difference between "I don't mod my weapons" and "I mod and tinker everything".

I modded and tinkered everything with 100 weapon skills, as I already said.

Most people don't consider half a clip to bring down opponents with body armor very bullet-spongey.

The prisoners at the end were wearing freaking jumpsuits. Anyway yes, it seems to be about each person's subjective opinion about what is or isn't too many hits to drop an enemy, like I already said above. When I'm fighting half-a-dozen prisoners at once, I don't want to put half a clip into each of them. In an isometric game it would be fine, but for an RPG/FPS hybrid I consider it obnoxious. It also depends on the encounter, like in New Vegas for example a rifle round to the skull killed most normal human enemies, but then a sort of "boss character" would require more, which was fine. In the final areas of Outer Worlds though, every enemy was a "more than one shotgun blast up close" enemy, which was annoying. Anyway whatever, it was a mild annoyance not some massive grievance. Sometimes opinions are just that.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
The prisoners at the end were wearing freaking jumpsuits. Anyway yes, it seems to be about each person's subjective opinion about what is or isn't too many hits to drop an enemy, like I already said above. When I'm fighting half-a-dozen prisoners at once, I don't want to put half a clip into each of them. In an isometric game it would be fine, but for an RPG/FPS hybrid I consider it obnoxious. It also depends on the encounter, like in New Vegas for example a rifle round to the skull killed most normal human enemies, but then a sort of "boss character" would require more, which was fine. In the final areas of Outer Worlds though, every enemy was a "more than one shotgun blast up close" enemy, which was annoying. Anyway whatever, it was a mild annoyance not some massive grievance. Sometimes opinions are just that.

What prisoners in jumpsuits are you referring to? There was nothing but UDL soldiers in the endgame when I played it. *Edit* I'm assuming you must have sided with The Board and got a different endgame.

As far as being subjective, sure. You could claim 2 or 3 shots is too many, and that's your prerogative. However, I don't think most people would consider the non-boss enemies in TOW particularly bullet-spongey.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Kind of unnecessary when it's obvious.

Didn't you call me arrogant not that long ago? ;)

I'm in the minority among people discussing it in this thread, but not sure what else there is to debate. We all had roughly the same stats and enemy health, so if you guys thought there was no bullet-sponging on hard mode then cool. Glad you had a better time. You thought choices meant something in Greedfall and I didn't, if you remember, and that's another case where everyone's experiencing roughly the same shit and just have different reactions to it. No one's right or wrong, they just have different expectations and tolerances.
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,876
How high are the chances that this game will get a balance patch akin to POE1? I dropped my playthrough after some hours in hope that we will get one, but Obsidian has been awfully quiet about the game post release up until now.

Are there any decent balance mods out yet?
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
How high are the chances that this game will get a balance patch akin to POE1?

I always thought that POE balance patches were Sawyer's labor of love in vain attempt to make a perfect D&D. So, without him, no chances for TOW in balancing department.

Modding scene also seems dead with how nasty UE4 is to mod without proper dev support.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Kind of unnecessary when it's obvious.

Didn't you call me arrogant not that long ago? ;)

I'm in the minority among people discussing it in this thread, but not sure what else there is to debate. We all had roughly the same stats and enemy health, so if you guys thought there was no bullet-sponging on hard mode then cool. Glad you had a better time. You thought choices meant something in Greedfall and I didn't, if you remember, and that's another case where everyone's experiencing roughly the same shit and just have different reactions to it. No one's right or wrong, they just have different expectations and tolerances.

I'm not sure why you think I'm debating something. Like you said, you're in the minority. All I did was point that out.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
How high are the chances that this game will get a balance patch akin to POE1?

I always thought that POE balance patches were Sawyer's labor of love in vain attempt to make a perfect D&D. So, without him, no chances for TOW in balancing department.

Modding scene also seems dead with how nasty UE4 is to mod without proper dev support.
Tyranny also received some much-needed post-release balance patching. :) However, that's the only non-Sawyer Obsidian game that's done it.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'm not sure why you think I'm debating something. Like you said, you're in the minority. All I did was point that out.

Your response was about a worldwide poll, not the handful of people engaging me in this thread. You have zero idea how representative you and a couple others are of the overall opinion. Not that it fucking matters, this subject is worth about 5% of the effort we're both putting into its discussion.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
I'm not sure why you think I'm debating something. Like you said, you're in the minority. All I did was point that out.

Your response was about a worldwide poll, not the handful of people engaging me in this thread. You have zero idea how representative you and a couple others are of the overall opinion. Not that it fucking matters, this subject is worth about 5% of the effort we're both putting into its discussion.

And yet you're going to keep replying ad nauseam?

My original comment had nothing to do with any poll. You're the one who made some retarded smart-ass comment about a poll. All I said was that it's fairly obvious that most people don't consider the combat in TOW to be very bullet-spongy.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
most people in this thread seem to consider it spongy.
what are you basing that on?
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
I'm not sure why you think I'm debating something. Like you said, you're in the minority. All I did was point that out.

Your response was about a worldwide poll, not the handful of people engaging me in this thread. You have zero idea how representative you and a couple others are of the overall opinion. Not that it fucking matters, this subject is worth about 5% of the effort we're both putting into its discussion.

And yet you're going to keep replying ad nauseam?

My original comment had nothing to do with any poll. You're the one who made some retarded smart-ass comment about a poll. All I said was that it's fairly obvious that most people don't consider the combat in TOW to be very bullet-spongy.

The only thing I don't get is how DalekFlay has even remotly managed to play through Fallout: New Vegas if he considers half a clip for an assault rifle too bulletspongey.

I mean what?
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The only thing I don't get is how DalekFlay has even remotly managed to play through Fallout: New Vegas if he considers half a clip for an assault rifle too bulletspongey.

I mean what?

A ton of random enemies in New Vegas can be quickly killed with a headshot actually. But yes, it also has some bullet-sponge issues, depending on the enemy and difficulty setting. It probably has more of that than Outer Worlds, which again I said has some bullet-spongey enemies late game. Yet I still love New Vegas, which should maybe tell you how ridiculously overdramatic this whole thing has gotten. I never said anything like "this piece of shit is filled to the brim with bullet-sponge disasters!!!"
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Ah... so now it's "some" enemies. ;)

Read my posts dude, I said enemies near the end like the prisoners when I first posted. The prisoners are literally in the last dungeon of the game and what really "triggered" me. Probably because I wanted to finish and it felt like a slog. Without modding and tinkering it would be intolerable, which was my initial point to Infinitron.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom