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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Volrath

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Outer Worlds completed Obshitian's trifecta of shit after pillows 1 and 2.

This company is now officially dead to me.
 

Ivan

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A fetch quest in Stellar Bay: https://nightlygamingbinge.com/the-outer-worlds-the-grimm-tomorrow/

Get Grimm’s Tossball Poster

To get the poster, you have several options:

1. You can bribe Velma with bits.

2. If your Intimidate is high enough, you can force her to give it to you.

3. You can choose the Persuade option, and she will want you to finish The Secret People side quest first. Once you finish the quest, return to Velma and show her the item from the quest as proof. Use the Persuade option again, and she will give you the poster.

4. If your Lockpick is high enough, sneak into her office and steal it from her container.

5. Kill her and take the container key from her corpse. Use the key to open the container.

6. Pickpocket the container key off her if your Sneak is high enough. Use the key to open the container.

7. Talk to Nell at Left Field Bar. If your Lie is high enough, you can get her to give up the poster for Grimm.

8. The other option here would be to ask her if she would trade for the poster. She says she only wanted the poster because her shipment of tossball jerseys got lost near Amber Heights. If you find the jerseys, she will let Grimm have the poster. If you choose to look for the jerseys, head out the Stellar Bay Ruins (South) gate and follow the objective south to arrive at a crash site up in the hills near the Amber Heights Crossroads. Take out the marauders camped there then enter one of the storage containers to find the jersey in a bin. Grab it and return to Nell to hand it over. Return to Velma and tell her that Nell no longer needs the poster to receive it.

9. Return to Grimm and tell him that Nell is buying the poster and there is nothing he can do about it (you monster!).

The breadth of options available for this simple task is cool and worthy of our respect. (I like to think the area designer who created it had some free time and decided to show off)
I think this also goes to show the danger of adding too many solutions to any one problem.
 

Fedora Master

STOP POSTING
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COolQ2E.png
 

fantadomat

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It's absolutely superior to KOTOR in terms of gameplay and generally superior in terms of quest/area design of course.
:nocountryforshitposters:
Mate,take your pills and go replay kotor. It is a lot better game than TOW. People became fans of obsidian because of their top tier writing,something that their games from the last decade lack. Also kotor1 was Biowaste,kotor2 was from obsidian.
 

fantadomat

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At the end of the game my char felt as an avatar of the Skyrim good-at-everything meme.
Mate,to get good at everything char in skyrim you need to put like 500 hours lol. The more you play the harder the levelling becomes. ToW is a lot worst because you don't even need to invest skills in to weapon skill,i had perfect accuracy and steamrolled everything with 15 points in the weapon skill,i never invested after the character creation. Skyrim is a lot better game than this one.
 

Immortal

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It's more like a Borderlands/STALKER style shooter with weak RPG elements. The character building/system feels more bland than Bethsada stuff, especially due to all checks being super low everyone can do everything.

IMO a lot of criticisms of The Outer Worlds are true, but I don't get where this is coming from. I think the people who say stuff like this aren't noticing the breadth of options that many of the game's quests provides, the non-linearity and reactivity it affords.

Those ridiculously low skill checks are only at the beginning of the game and clearly meant to be tutorialization. They become normal later on. In fact I'm pretty sure that there are more 100 skill checks in TOW than in New Vegas because the game can rely on you having companions who can boost you up to that level.

All quests are basically Face to Face dialogue, of two people standing and talking back and forth with some lip synced audio.
You run from Point of Interest to Point of Interest, none of the cities feel lived in or reactive. Everyone just stands around looking at monitors or staring blankly forward, waiting for you to show up. The LolCorporate humor is just exhausting after a few hours but smacks a lot of that borderland vibe, where people are insane to the brink of implausibility which breaks immersion for me personally..

Compared to a game like Witcher 3.. where even a bullshit contract helping a stinky farmer has the two sitting down at a table, discussing clues and the creature in-depth like a real conversation, then NPC's going back to live their mundane lives whether your there or not. (Granted it's a shallow difference between staring off into the distance and playing a looped animation then teleporting to a bed at night, but it has a large impact on the feels) Ultimately lot's of diversions in Witcher 3 are purely there for world building or have no purpose at all.

Every quest in Outer Worlds gives me a little pop up.. Go do this.. Ok Now you got a BIG CHOICE - ITS GONNA CHANGE SOME SHEET. Ok Variables assigned, npcs deleted.. continue your march from POI to POI.

Aside: I mean really this game has the most lifeless cities ever. They don't feel lived in at all.. exploration is a drab. Combat is meh.. Dialogue is meh.. The game isn't objectively bad, it's boring, which is way worse.

It's hard to describe but the game feels so lifeless. It's like they checked all the boxes of what an rpg needs but it still feels like a series of lifeless game objects just standing around waiting for you to do something. Maybe it's a side effect of budget, or that every NPC is disposable of. I'm not sure. Between that and the Chromatic Aberration and Goofy Writing / Color palette.

I got a huge Borderland vibe as well.
 

DalekFlay

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It's absolutely superior to KOTOR in terms of gameplay and generally superior in terms of quest/area design of course.
Mate,take your pills and go replay kotor. It is a lot better game than TOW. People became fans of obsidian because of their top tier writing,something that their games from the last decade lack. Also kotor1 was Biowaste,kotor2 was from obsidian.

I'm, replaying KotOR 2 right now and it's so much more meh than I remember. Painfully linear most of the time, with pretty simplistic quests and endless combat slog sections. Also it has zero challenge outside of one area the restoration mod added. I replayed KotOR 1 a few years ago and feel like it was better, but still... not sure I'd say Outer Worlds has worse level design/freedom/story etc. Combat is of course completely different and not worth comparing.
 

Starwars

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The KOTORs are shit. Plain and simple.

TOW has better quest design, way more ways to solve quests and all of that. Should be great right? But it's not. Like someone said, the way these games are made, if you don't happen to qualify for choice A, you qualify for choice B, if not choice B then choice C, etc etc. There's never any creativity involved on the player's part.
I still think you can make a decent game, even with such a design, but... *nothing* in the TOW makes me care about it. I don't care about what happens in the quests, nor how I actually solve them. I was actually quite amazed by that, how everything about the game just failed to move me in any way. The big choices for Edgewater and faction stuff on Monarch came closest. But even so, it's just really... bland. I'm currently replaying Deadfire (a Codex favorite!) and having a ton of fun playing a stoic hardass from Rauatai, supporting the Royal Deadfire Company. In TOW, I guess I could roleplay but... it's all so fucking bland, shallow and boring somehow. I just can't be bothered.

The joke's been made before but for a game that focuses so much on the bad things about corporations... TOW feels like a game that was ordered by a corporation. Even with some good little ingredients here and there, the whole package feels about as inoffensive and bland as can be.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
KOTOR got a lot of mileage just for being one of the first games of its kind. A cinematic-looking third-person RPG with fun planet-hopping space adventures and talkative companions, available on consoles. I think you can justifiably argue that the The Outer Worlds is a game that has nothing new or essential for genre veterans, but maybe there's an 18 year old out there for whom Parvati is his Mission Vao and Felix his Carth. It feels like that sort of introductory game - a solid, appealingly packaged compilation of genre beats and greatest hits.

For example, that cannibal family quest outside Stellar Bay. Fallout 3 did that back in 2008 - the Andale cannibals. But 2008 was a long time ago! It's too cool a sidequest concept not to reuse eventually. Or how about Vicar Max's vision quest. He talks to the spirit of his mother, and then to himself. Total cliche, right? But if you haven't seen anything like that before...hey, maybe it's actually kind of moving. (The way all of his dialogue in the game changes after that is genuinely impressive btw)
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Infinitron said:
The Outer Worlds has the tone of a BioWare RPG.

The Outer Worlds has all the flaws of mainstream AAA RPGs.

The Outer Worlds is an introductory RPG, it has nothing for genre veterans.

Apparently this is shilling, let me try again:

Infinitron said:
The Outer Worlds has the tone of a BioWare RPG AND IT'S SHIT.

The Outer Worlds has all the flaws of mainstream AAA RPGs AND IT'S SHIT.

The Outer Worlds is an introductory RPG, it has nothing for genre veterans AND IT'S SHIT.

¯\_(ツ)_/¯
 

fantadomat

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KOTOR got a lot of mileage just for being one of the first games of its kind. A cinematic-looking third-person RPG with fun planet-hopping space adventures and talkative companions, available on consoles. I think you can justifiably argue that the The Outer Worlds is a game that has nothing new or essential for genre veterans, but maybe there's an 18 year old out there for whom Parvati is his Mission Vao and Felix his Carth. It feels like that sort of introductory game - a solid, appealingly packaged compilation of genre beats and greatest hits.

For example, that cannibal family quest outside Stellar Bay. Fallout 3 did that back in 2008 - the Andale cannibals. But 2008 was a long time ago! It's too cool a sidequest concept not to reuse eventually. Or how about Vicar Max's vision quest. He talks to the spirit of his mother, and then to himself. Total cliche, right? But if you haven't seen anything like that before...hey, maybe it's actually kind of moving. (The way all of his dialogue in the game changes after that is genuinely impressive btw)
Disagree,both kotor games have solid and good writing. They ended up as the best star wars lore i have seen in my life. Managed to make an interesting galaxy and living world from that ridged story that lucas made. If you talk about mechanics and level design,well sure,but to be honest nobody really praised them about those parts of the game. Both Bioware and Obsidian became well known for their good writing and the ability to make a good rpg system,which both game are batter at than tow. Also being new doesn't matter really,it is proven time and time again that retelling old stories by good writers is accepted possitivelly by the public. Tow just have extremely mediocre writers,it grey,drab and boring,it is as if a machine wrote it.
 
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fantadomat

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Yes infi,popamole games are known to have good writing and impress storyfags around the world. Certainly not game that only good mechanic in them is the shooting......just like a certain game that we are talking about.
 

Immortal

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I love how I answered Shillfintron's question and he just agenda's me and doesn't respond.
Is there anyone at Obsidian you haven't sucked off yet? Even MCA called you a biased trashcan. Get real man.


TL;DR this.

It's like the game was made by some sort of AI instead of humans. From a purely mechanical point of view is perfect but playing it puts you to sleep because it's unbelievable bland and boring.

The game checks all the boxes of what "Teh RPG" must have. It's just so void of emotion or anything of substance.
 

DalekFlay

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Disagree,both kotor games solid and good writing. They ended up as the best star wars lore i have seen in my life. Managed to make an interesting galaxy and living world from that ridged story that lucas made. If you talk about mechanics and level design,well sure,but to be honest nobody really praised them about those parts of the game. Both Bioware and Obsidian became well known for their good writing and the ability to make a good rpg system,which both game are batter at than tow. Also being new doesn't matter really,it is proven time and time again that retelling old stories by good writers is accepted possitivelly by the public. Tow just have extremely mediocre writers,it grey,drab and boring,it is as if a machine wrote it.

"They're kind of cool lore dumps for Star Wars fanboys" isn't the stellar defense you think it is.
 

fantadomat

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Disagree,both kotor games solid and good writing. They ended up as the best star wars lore i have seen in my life. Managed to make an interesting galaxy and living world from that ridged story that lucas made. If you talk about mechanics and level design,well sure,but to be honest nobody really praised them about those parts of the game. Both Bioware and Obsidian became well known for their good writing and the ability to make a good rpg system,which both game are batter at than tow. Also being new doesn't matter really,it is proven time and time again that retelling old stories by good writers is accepted possitivelly by the public. Tow just have extremely mediocre writers,it grey,drab and boring,it is as if a machine wrote it.

"They're kind of cool lore dumps for Star Wars fanboys" isn't the stellar defense you think it is.
Retard. They wrote well enough that even a guy that dislike SW could enjoy the games,like me. Clearly you haven't played the games,since they have nothing to do with SW lore outside of laser swords and the ship. Anyway,keep on hating shit you haven't played,it makes you look really smart.
 

Roguey

Codex Staff
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Tonally, it's Obsidian's KOTOR1. You have to have a heart of stone to hate it.

(It's absolutely superior to KOTOR in terms of gameplay and generally superior in terms of quest/area design of course.)

Oct 27, 2019 at 7:29 PM - Roguey: TOW, Knights of the Old Republic if it had first person action combat
Oct 27, 2019 at 7:30 PM - Infinitron: Roguey: It's really not like KOTOR

I remember these things. :)
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
KOTOR and KOTOR 2 have very different writing. Despite being a sequel, it has a very different tone. They aren't even in the same league. Which one you prefer is an entirely different matter.
jk2zcvqoow6kpkkrzv.jpg
 

Viata

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Tonally, it's Obsidian's KOTOR1. You have to have a heart of stone to hate it.

(It's absolutely superior to KOTOR in terms of gameplay and generally superior in terms of quest/area design of course.)

Oct 27, 2019 at 7:29 PM - Roguey: TOW, Knights of the Old Republic if it had first person action combat
Oct 27, 2019 at 7:30 PM - Infinitron: Roguey: It's really not like KOTOR

I remember these things. :)
Shilling so much he has started contradicting his own words. :shredder:
 

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