The prisoners are literally in the last dungeon of the game and what really "triggered" me.
Random enemies in TOW drop like flies if you shoot the weakspot, including the Queen bosses that don't last very long at all if you send couple of shots from charged plasma rifle into their weakspot on the belly.
Sometimes I have no idea what Codexers are on about. I finished this game on Supernova difficulty and remember not a single instance of enemies being spongy. Granted, I invested quite heavily into companions, but still.
Sometimes I have no idea what Codexers are on about. I finished this game on Supernova difficulty and remember not a single instance of enemies being spongy. Granted, I invested quite heavily into companions, but still.
I said yesterday it's about your definition of "spongey." For some anything more than one headshot is spongey, for others they'll hold LMB on a baddie in Destiny 2 for 30 seconds and think it's normal. It's a subjective wonderland of mystery. I thought some enemies toward the end were spongey, and maybe the mantiqueens if you rush to Monarch at a low level. Others might not think they were, from their perspective. It's not a big fucking deal. The original point was (again), if you don't mod your weapons they'd take even more shots.
Random enemies in TOW drop like flies if you shoot the weakspot, including the Queen bosses that don't last very long at all if you send couple of shots from charged plasma rifle into their weakspot on the belly.
Dude, don't try to confuse these people with facts.
*Edit* On a side note: I was completely unaware that Mantiqueens had a weak spot. Even without that though, I didn't find them overly spongy for bosses.
UE4 games are functionally unmoddable sans some graphics tweakshas this recieved any good mods? Tweaks?
still holding off for a 2nd playthrough if not
I don't remember enemies being spongy whatsoever, I remember them just falling over
Were they? My experience was people had immense trouble making mods unless the devs went out of their way to facilitate it. Sure you could read ugly obfuscated unrealscript source even for big retail games, but to compile it with your changes was an entirely different matter. This is why Bioshock mods remained incredibly rudimentary .ini mods and even when I tried to push it further it was mostly autistic shit like combing the ugly obfuscated unrealscript for variable names that I could change on the fly through "set" console commands.UE4 games are functionally unmoddable sans some graphics tweakshas this recieved any good mods? Tweaks?
still holding off for a 2nd playthrough if not
This is the downside of making games entirely in a programming language that compiles to native assemblies. UE3 games were moddable because most of the logic was written in unrealscript. Unless devs distribute modding tools with their game there will be no mods.
There are plenty of UE3 games with extensive modding communities(e.g., nuxcom games, BL2)Were they? My experience was people had immense trouble making mods unless the devs went out of their way to facilitate it. Sure you could read ugly obfuscated unrealscript source even for big retail games, but to compile it with your changes was an entirely different matter. This is why Bioshock mods remained incredibly rudimentary .ini mods and even when I tried to push it further it was mostly autistic shit like combing the ugly obfuscated unrealscript for variable names that I could change on the fly through "set" console commands.UE4 games are functionally unmoddable sans some graphics tweakshas this recieved any good mods? Tweaks?
still holding off for a 2nd playthrough if not
This is the downside of making games entirely in a programming language that compiles to native assemblies. UE3 games were moddable because most of the logic was written in unrealscript. Unless devs distribute modding tools with their game there will be no mods.
I'd have to look into how they make it work, but I'm guessing the devs were cooperative to some degree.There are plenty of UE3 games with extensive modding communities(e.g., nuxcom games, BL2)
I don't remember enemies being spongy whatsoever, I remember them just falling over
The game doesn't throw swarms at you either of course
I stopped shortly before endgame since I got bored, but that sounds kinda fun ngl.The game doesn't throw swarms at you either of course
The Board ending absolutely throws swarms of prisoners at you for quite a while. I don't remember if the Whatshisface ending does.
Does it come with a good toolset like Skyrim does where a modding community can fix a lot of the shit?
I keep coming to this. Is this game really that fucking bad!? Damn, what a disappointment if it is. Does it come with a good toolset like Skyrim does where a modding community can fix a lot of the shit? I was hoping for a Fallout: New Vegas game. Seems that team behind New Vegas just can't be reproduced.