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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
hes not here to read your posts...hes here to fight you and feel good about it.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Random enemies in TOW drop like flies if you shoot the weakspot, including the Queen bosses that don't last very long at all if you send couple of shots from charged plasma rifle into their weakspot on the belly.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
The prisoners are literally in the last dungeon of the game and what really "triggered" me.

Dunno I was using that semi-auto single shot rifle and could one shot everyone of those guys in the prison during Time Dilation; furthermore, thanks to all the ally adds you barely even had to pull a trigger. I do wonder if you offended everyone could you talk your way through the encounters since there was a speech check at the entrance and the enemies in the next room weren't hostile until you shot them even when fighting your allies.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,000
Location
The Swamp
Random enemies in TOW drop like flies if you shoot the weakspot, including the Queen bosses that don't last very long at all if you send couple of shots from charged plasma rifle into their weakspot on the belly.

Dude, don't try to confuse these people with facts.

*Edit* On a side note: I was completely unaware that Mantiqueens had a weak spot. Even without that though, I didn't find them overly spongy for bosses.
 
Last edited:

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
they are managable if you tinker, upgrade and change dmg type
try shooting a good old rifle?
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Sometimes I have no idea what Codexers are on about. I finished this game on Supernova difficulty and remember not a single instance of enemies being spongy. Granted, I invested quite heavily into companions, but still.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Sometimes I have no idea what Codexers are on about. I finished this game on Supernova difficulty and remember not a single instance of enemies being spongy. Granted, I invested quite heavily into companions, but still.

I said yesterday it's about your definition of "spongey." For some anything more than one headshot is spongey, for others they'll hold LMB on a baddie in Destiny 2 for 30 seconds and think it's normal. It's a subjective wonderland of mystery. I thought some enemies toward the end were spongey, and maybe the mantiqueens if you rush to Monarch at a low level. Others might not think they were, from their perspective. It's not a big fucking deal. The original point was (again), if you don't mod your weapons they'd take even more shots.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Sometimes I have no idea what Codexers are on about. I finished this game on Supernova difficulty and remember not a single instance of enemies being spongy. Granted, I invested quite heavily into companions, but still.

I said yesterday it's about your definition of "spongey." For some anything more than one headshot is spongey, for others they'll hold LMB on a baddie in Destiny 2 for 30 seconds and think it's normal. It's a subjective wonderland of mystery. I thought some enemies toward the end were spongey, and maybe the mantiqueens if you rush to Monarch at a low level. Others might not think they were, from their perspective. It's not a big fucking deal. The original point was (again), if you don't mod your weapons they'd take even more shots.

I specifically didn't quote your post because I didn't want to be interpreted as responding to you specifically, but there you go...
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Random enemies in TOW drop like flies if you shoot the weakspot, including the Queen bosses that don't last very long at all if you send couple of shots from charged plasma rifle into their weakspot on the belly.

Dude, don't try to confuse these people with facts.

*Edit* On a side note: I was completely unaware that Mantiqueens had a weak spot. Even without that though, I didn't find them overly spongy for bosses.

It's even marked on the loading screens.

latest
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
has this recieved any good mods? Tweaks?

still holding off for a 2nd playthrough if not
UE4 games are functionally unmoddable sans some graphics tweaks
This is the downside of making games entirely in a programming language that compiles to native assemblies. UE3 games were moddable because most of the logic was written in unrealscript. Unless devs distribute modding tools with their game there will be no mods.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,415
has this recieved any good mods? Tweaks?

still holding off for a 2nd playthrough if not
UE4 games are functionally unmoddable sans some graphics tweaks
This is the downside of making games entirely in a programming language that compiles to native assemblies. UE3 games were moddable because most of the logic was written in unrealscript. Unless devs distribute modding tools with their game there will be no mods.
Were they? My experience was people had immense trouble making mods unless the devs went out of their way to facilitate it. Sure you could read ugly obfuscated unrealscript source even for big retail games, but to compile it with your changes was an entirely different matter. This is why Bioshock mods remained incredibly rudimentary .ini mods and even when I tried to push it further it was mostly autistic shit like combing the ugly obfuscated unrealscript for variable names that I could change on the fly through "set" console commands.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
has this recieved any good mods? Tweaks?

still holding off for a 2nd playthrough if not
UE4 games are functionally unmoddable sans some graphics tweaks
This is the downside of making games entirely in a programming language that compiles to native assemblies. UE3 games were moddable because most of the logic was written in unrealscript. Unless devs distribute modding tools with their game there will be no mods.
Were they? My experience was people had immense trouble making mods unless the devs went out of their way to facilitate it. Sure you could read ugly obfuscated unrealscript source even for big retail games, but to compile it with your changes was an entirely different matter. This is why Bioshock mods remained incredibly rudimentary .ini mods and even when I tried to push it further it was mostly autistic shit like combing the ugly obfuscated unrealscript for variable names that I could change on the fly through "set" console commands.
There are plenty of UE3 games with extensive modding communities(e.g., nuxcom games, BL2)
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I don't remember enemies being spongy whatsoever, I remember them just falling over

They almost all do, yeah. Especially on normal, which I used on my second playthrough because I just wanted to see how the story changes. The game isn't hard in the slightest and again I was just talking about a few instances in the endgame. Maybe I'm exaggerating them in my head because I wanted to get the game over with and it kept throwing prisoners at me. Who knows.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,415
Enemies didn't seem spongy to me either unless you were going out of your way to visit a higher level area. The game doesn't throw swarms at you either of course so enemy HP levels aren't low, they're just medium. You can of course encounter high level and well armored humanoid enemies who refuse to die to a few headshots, but that's pretty understandable unless you're a very specific type of pedant.
If I had one obvious criticism it's that the damage types didn't seem to add quite all that much, they added something, but less than the number of different damage types would have you believe.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
I keep coming to this. Is this game really that fucking bad!? Damn, what a disappointment if it is. Does it come with a good toolset like Skyrim does where a modding community can fix a lot of the shit? I was hoping for a Fallout: New Vegas game. Seems that team behind New Vegas just can't be reproduced.
 

Diddlepants

Barely Literate
Joined
Jan 4, 2020
Messages
2
Honestly? I really don’t hate this game. Sure, it isn’t the greatest nor innovative RPG, but the world/lore is interesting enough to keep me playing. I think with some good dlc and (hopefully) a good moding scene, this game could be great. As it stands, it’s ok. Like I said, nothing groundbreaking, but I’m generally enjoying my time for the most part. Hopefully, thanks to the positive reviews this game has gotten, we can see more proper RPGs in the future.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I keep coming to this. Is this game really that fucking bad!? Damn, what a disappointment if it is. Does it come with a good toolset like Skyrim does where a modding community can fix a lot of the shit? I was hoping for a Fallout: New Vegas game. Seems that team behind New Vegas just can't be reproduced.

It's more a mediocre low budget New Vegas than outright bad.
 

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