SO, I've
finished ToW (took about 15H - hard difficulty).
Good, solid game. The world is well-realized, and some quest with good/funny outcomes here and there (
Did an amusing number on the scientist in the end). Well-realized and bug-free, good experience throughout (not mind-blowing but good).
However, the RPG mechanics are underwhelming. I never felt I had any tough choices to take since anyway you need 5 perks per level to unlock next tier. The flaws was a nice twist, but just amplified aforementioned issue. This definitely needs to be re-done: tougher skill checks, less perks -> more urgency and trade-offs.
Also, combat, while cool and weapons are nice, was jsut too boring and samey. They need to implement un-expected AI-behavior (a la Borderlands where some enemies could go berzek and attach each other) or ways to mess with their AI (a la bioshock where you could 'charm' enemies).
All in all, I'd give it
6/10. What's there is solid, but needs more depth to really get my interest.
I'm hoping it will turn out great with subsequent patches/DLC.
Basically like PoE- -> started out underwhelming, became great.
Also, does this mean Sawyer is now cooler than Cain/Boyarsky???? (PoE I+II and New VEgas)