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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
How is a games sales being impacted by GamePass a *depressing future* from a customers perspective?

The death of ownership and rise of subscriptions has a fuckton of downsides for consumers that won't be obvious until it really gets rolling. Exclusives, an abundance of services, perpetual payments to play your favorites... look at the streaming video channels for what it will become. If you're one of the many who don't care about these downsides that's fine, but I do.

Yeah, but as I said thats a much bigger problem than Gamepass alone and started in 2005 with Steam. You don't actually own anything on these services either and they absolutly can block your access to them, your dealing with exclusives already and perpetual payments have been a thing for years regarding online multiplayer on consoles (needing to sign up to their respective online services to play multiplayer)

I mean I absolutly do care about these things, but those are issues we're already dealing with in full price copies.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Yeah, but as I said thats a much bigger problem than Gamepass alone and started in 2005 with Steam. You don't actually own anything on these services either and they absolutly can block your access to them, your dealing with exclusives already and perpetual payments have been a thing for years regarding online multiplayer on consoles (needing to sign up to their respective online services to play multiplayer).

I'm against DRM and buy everything I can on GOG, but even when I buy something on Steam it's very different from a subscription service. They technically could take your games, but they don't and have massive incentive not to since it would destroy their business. You buy one and you have perpetual access for a one-time payment. If you don't see a difference between that and a subscription game access service, I don't know what to tell you.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Yeah, but as I said thats a much bigger problem than Gamepass alone and started in 2005 with Steam. You don't actually own anything on these services either and they absolutly can block your access to them, your dealing with exclusives already and perpetual payments have been a thing for years regarding online multiplayer on consoles (needing to sign up to their respective online services to play multiplayer).

I'm against DRM and buy everything I can on GOG, but even when I buy something on Steam it's very different from a subscription service. They technically could take your games, but they don't and have massive incentive not to since it would destroy their business. You buy one and you have perpetual access for a one-time payment. If you don't see a difference between that and a subscription game access service, I don't know what to tell you.

Someday every EA, Ubisoft and Sony will have their own service with a bunch of exclusives and you'll see the difference then.

They have multiple times already. My first account also got nuked. Thankfully I didn't have alot on it back then. If you fuck up or something happens or you're suspected of something (large scale cheating for example) it will happen. And then you're left with nothing and them just being able to say you broke their TOS.

Also 2 of those 3 you mentioned already do have a subscription service. So far I can still buy everything at full price and exclusives began when they opened their own storefronts, NOT in their subscription models (apart from a few pre-release *demos*)

So yeah, all that shit already exists, don't see your point that its suddenly getting worse with a cheap ass subscription. Have more problems with pure streaming.

Edit: You can't be serious. You literary rated my post roll-eyes a second after I posted it without even reading. :lol:
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,412
Even with gamepass, Obsidian barely outselling a meme goose game is terrible. New Vegas sold millions.
It looks like a quality game!

giphy.gif

Damn, i raised geese; maybe I should play this just to see how well they did on goose animation. Looks pretty solid.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
They have multiple times already. My first account also got nuked. Thankfully I didn't have alot on it back then. If you fuck up or something happens or you're suspected of something (large scale cheating for example) it will happen. And then you're left with nothing and them just being able to say you broke their TOS.

If this was anywhere near common it would be a big deal, yet it's not. I have no idea what kind of batshit insane stuff you did to cause it, but it's not something people worry about for good reason. Also the negatives of DRM literally have nothing to do with what I'm talking about.

And yes they all are tip-toeing into services, my point was about the future. I even used that word.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,198
Why are people obsessing over sales when they don't matter to either obsidian or Microsoft?

Obsidian gets paid regardless of sales because Microsoft is desperate for any non tps/fps games for its gamepass system. And the budget is peanuts for Microsoft anyway.
It is a lot like Monolith and Nintendo.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Why are people obsessing over sales when they don't matter to either obsidian or Microsoft?

Obsidian gets paid regardless of sales because Microsoft is desperate for any non tps/fps games for its gamepass system. And the budget is peanuts for Microsoft anyway.

Technically it was published by 2K or whatever, but yes... it's being used as "get people into Game Pass" fodder, and I'm sure it worked well for that purpose. I doubt Microsoft is disappointed.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
Posting Megan Starks's updated resume for posterity. https://www.fictivate.com/games.html

The Outer Worlds / Obsidian Entertainment
Senior Narrative Designer (Team Lead)

Shipped titles: The Outer Worlds (PC, PS4, Switch, Xbox One | Single-Player Sci-Fi RPG)
Rated 86 on Metacritic
Awards: to be added


Work experience:
  • managed a team of game designers and writers to implement core features such as:
    • the critical path/main storyline content
    • companions
      • recruitment, character quest, main conversations, banter, POI barks, interjections, voice sets
    • player ship
      • ADA, the crew meeting, ship events, companion decor, player mementos
    • Phineas' orbital lab
    • voice sets
      • combat and ambient chatter for all factions and speaking creatures in the game, including companions
  • designed and wrote
    • companions
      • SAM
      • Vicar Max (co-wrote with Leonard Boyarsky)
    • iconic, main characters
      • ADA, the Unreliable's Autonomous Digital Astrogator
      • Hiram Blythe, the Information Broker
      • Catherine Malin, a SubLight boss
      • Slaughterhouse Clive, the self-proclaimed Boarst King of Monarch
      • The Corporate Compliance Crew (also known as the C3s): Berthold, Donald, Addie, Hudson, Joy, and Lance
      • Also, some minor but memorable characters including but not limited to: Nelson Mayson, Agnes & Tucker Needham, Jesse Doyle, Ellen Chawla, Edna Ingmire
    • area content and regional storylines
      • Monarch: Fallbrook, C&P Factory, Stellar Bay
      • The Groundbreaker
    • factional characters (establishing a voice unique to the faction)
      • SubLight (the game's organized crime outfit)
      • Automechanicals (the game's robots)
    • quests, computer terminals, examinables / journals, items, and decor descriptions
  • oversaw voice recording and character casting
  • created marketing materials, ad copy, and trailer scripts including:
  • participated in pr and community outreach
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
"iconic, main characters" "memorable characters"

I see humility isn't one of her attributes.

While the statements definitely deserve scorn, it's probably on par with the rest of the industry or even some of her co-workers: I remember a tweet by Carrie Patel mentioning how she modeled the God dialogues in Twin Elms in PoE1 after the Myrkul encounter in MotB. Seemed to actually believe it, too.

So I'm not inclined to draw a conclusion about Starks in this particular case. She's just looking out for her career in a cutthroat market.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Oh, I have no doubt she "modeled them after" the dialogue with Myrkul, it just came out pretty deformed.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
I played some of this game and I didn't have any expectations going into it but it was moderately fun with good exploration despite its small size. Apparently it is very short so I'll wait until they deliver some DLCs to play it whole as it might yet be a bit more enjoyable.

From what little I played of it the most disappointing part is the retrofuturism which is by now done to death, including various cyberpunk titles which all do retrofuturism too. Ironic how cyberpunk which originally was supposed to represent condition of today then in futuristic aesthetic has become retrofuturistic nostalgia piece. Just shows the degenerate repetitive nature of concurrent media trends.
 
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