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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

DalekFlay

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If you're gonna have a list of characters you wrote in Outer Worlds, that Starks chick's list is a pretty good one honestly.

Edit: her list of favorite games on her website isn't half-bad either, for modern 3D stuff.
 

RepHope

Savant
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Apr 27, 2017
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Is this really the dream project of Cain and Boyarski? That's kinda sad if it's true.
No, they’ve said as much that they couldn’t do anywhere near everything they wanted because of the budget. What we got is a very scaled down version of their dream game.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Notice how a lot of technical terms that were invented/popularized in our 20th century are different in this universe? Mechanicals instead of robots, N-Rays instead of radiation, nuclein instead of DNA, and an obscure one, alienists instead of psychologists.
 
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Theldaran

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Isn't "alienist" used in Lovecraft's works? Maybe this is a 1950s take on those terms. I didn't live through the 50s, so I don't know!
 

Lacrymas

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Pathfinder: Wrath
Someone was pretty keen on using that thesaurus, huh.

No, they’ve said as much that they couldn’t do anywhere near everything they wanted because of the budget. What we got is a very scaled down version of their dream game.
Aha, so this is like Mallarme's Ultimate Book, unable to be written.
 

JDR13

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TOW being mediocre had nothing to do with the budget and everything to do with the quest design and itemization.


*Edit* Interesting to suddenly see so many apologists coming out of the woodwork.
 
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kangaxx

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I thought some of the hate was a bit OTT, but there was an undeniable repetitive element to it. The 'wilderness' was regularly broken up by yellow rimmed boxes and a few maurauders for set piece fights, and it felt like filler after a while.
 

FreeKaner

Prophet of the Dumpsterfire
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The quest design is fine, itemisation could be better but it is a shooter and the exploration to find unique items seemed satisfactory. Main problem with TOW I saw is that while the visual pieces like when you first enter groundbreaker are quite scenic, the whole of world building falls a bit flat and feels overall uninspired because how overdone the whole retrofuturism by now. When you add into parody ancapistan aspect of corporations as humour, it invalidates itself in its own parody and ironically becomes silly like an isolated commercial world or a themepark. I think best antitode to this is to actually take the setting completely seriously in an hypernormalisation type of way.

It still would be better if they didn't go too heavy on ancapistan memes though, it really takes away from the atmosphere and ambience of the whole thing which is captivating at times. I like serious settings myself though (not necessarily grimdark or realistic).
 

DalekFlay

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TOW being mediocre had nothing to do with the budget and everything to do with the quest design and itemization.

Itemization yes. Even if you tried defending it with budget concerns preventing them from taking the time to balance it, it was SO out of whack I'm not buying it. Quest design I thought was fine though, great sometimes, and only limited by the general small scope of the game.
 

JDR13

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TOW being mediocre had nothing to do with the budget and everything to do with the quest design and itemization.

Itemization yes. Even if you tried defending it with budget concerns preventing them from taking the time to balance it, it was SO out of whack I'm not buying it. Quest design I thought was fine though, great sometimes, and only limited by the general small scope of the game.

If you're ok with it being that simplistic and black & white, then yeah, I guess it's fine. I'm surprised though by how many people are ok with what's obviously decline compared to past Obsidian games.
 

DalekFlay

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If you're ok with it being that simplistic and black & white, then yeah, I guess it's fine. I'm surprised though by how many people are ok with what's obviously decline compared to past Obsidian games.

I don't think anyone's saying it isn't, more just saying it's rooted in the game's smaller scope and budget, which Obsidian was honest about before release.
 

The Dutch Ghost

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I don't think anyone's saying it isn't, more just saying it's rooted in the game's smaller scope and budget, which Obsidian was honest about before release.

True I kind of expected more of it because of Obsidian's previous releases, truly expecting something on the level of the old Fallout games or FNV. Most of my disappointment stems from those expectations.
 

JDR13

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If you're ok with it being that simplistic and black & white, then yeah, I guess it's fine. I'm surprised though by how many people are ok with what's obviously decline compared to past Obsidian games.

I don't think anyone's saying it isn't, more just saying it's rooted in the game's smaller scope and budget, which Obsidian was honest about before release.

Except that the budget has nothing to do with what I'm talking about. Did Obsidian having less money magically make them stupider in regards to writing quests?

I'm sure budget restraints affected the game in multiple ways, but the things I'm referring to have nothing to do with money.
 

DalekFlay

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Except that the budget has nothing to do with what I'm talking about. Did Obsidian having less money magically make them stupider in regards to writing quests?

If you think the quest writing and ideas are bad, then fair enough. I don't think they were. I think their scope and complexity were poor, and I do think that's tied to budget. We're talking about two different things I suppose.

If Outer Worlds had New Vegas's scope and more challenge in combat/item usage that forced more choices, I'm pretty sure I'd love the game. Sadly it doesn't.
 

JDR13

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If you think the quest writing and ideas are bad, then fair enough. I don't think they were.

I didn't say bad, but I think most of them were mediocre to average at best. There's way too much hand-holding, and you rarely have to figure anything out for yourself. They lacked creativity, and that's not something that's restrained by money. I think it has more to do with trying to cater to the mainstream.
 

orcinator

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Budget restrains are a good thing,makes the devs think more creatively and innovative.
I mean, only if the devs work around them.
Obsidian set out to copy Bethesda and what they came up with was exactly what would happen if the real Bethesda had less money and slightly less retarded but more boring writers.
 

fantadomat

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Budget restrains are a good thing,makes the devs think more creatively and innovative.
I mean, only if the devs work around them.
Obsidian set out to copy Bethesda and what they came up with was exactly what would happen if the real Bethesda had less money and slightly less retarded but more boring writers.
Ahh obsidian is pretty dead,no amount of money will let them make a good game lol. I was talking about game developers,not about gender studies experts.
 

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