Cool!
No, they’ve said as much that they couldn’t do anywhere near everything they wanted because of the budget. What we got is a very scaled down version of their dream game.Is this really the dream project of Cain and Boyarski? That's kinda sad if it's true.
Aha, so this is like Mallarme's Ultimate Book, unable to be written.No, they’ve said as much that they couldn’t do anywhere near everything they wanted because of the budget. What we got is a very scaled down version of their dream game.
The quest design is fine, itemisation could be better but it is a shooter and the exploration to find unique items seemed satisfactory.
TOW being mediocre had nothing to do with the budget and everything to do with the quest design and itemization.
TOW being mediocre had nothing to do with the budget and everything to do with the quest design and itemization.
Itemization yes. Even if you tried defending it with budget concerns preventing them from taking the time to balance it, it was SO out of whack I'm not buying it. Quest design I thought was fine though, great sometimes, and only limited by the general small scope of the game.
Yo I'd like to try out this game for myself, I can't seem to buy it on Steam though, weird
waste of money if you ask meYo I'd like to try out this game for myself, I can't seem to buy it on Steam though, weird
Rent it on xbox.com GamePass service for 1 buck instead.
If you're ok with it being that simplistic and black & white, then yeah, I guess it's fine. I'm surprised though by how many people are ok with what's obviously decline compared to past Obsidian games.
I don't think anyone's saying it isn't, more just saying it's rooted in the game's smaller scope and budget, which Obsidian was honest about before release.
If you're ok with it being that simplistic and black & white, then yeah, I guess it's fine. I'm surprised though by how many people are ok with what's obviously decline compared to past Obsidian games.
I don't think anyone's saying it isn't, more just saying it's rooted in the game's smaller scope and budget, which Obsidian was honest about before release.
Except that the budget has nothing to do with what I'm talking about. Did Obsidian having less money magically make them stupider in regards to writing quests?
If you think the quest writing and ideas are bad, then fair enough. I don't think they were.
I mean, only if the devs work around them.Budget restrains are a good thing,makes the devs think more creatively and innovative.
Ahh obsidian is pretty dead,no amount of money will let them make a good game lol. I was talking about game developers,not about gender studies experts.I mean, only if the devs work around them.Budget restrains are a good thing,makes the devs think more creatively and innovative.
Obsidian set out to copy Bethesda and what they came up with was exactly what would happen if the real Bethesda had less money and slightly less retarded but more boring writers.