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Wasteland Wasteland 1 Remastered by Krome Studios

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,717
Location
California
Conquest of Camelot.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,182
Why are you guys bitching, none of you intended to play this shit anyway.

Although MRY makes a good point - it's quite common thing I noticed with remasters of classic pixel art. Higher visual fidelity is joined a the hip with a drop in artistic quality. The resulting picture just looks clearer but it doesn't look better.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,546
Location
The Desert Wasteland
none of you intended to play this shit anyway.

I did.

Although MRY makes a good point - it's quite common thing I noticed with remasters of classic pixel art. Higher visual fidelity is joined a the hip with a drop in artistic quality. The resulting picture just looks clearer but it doesn't look better.

Why are you guys bitching?

You just explained why.

I'm not saying Krome had a budget that could have possibly scaled with today's fidelity standards, but it's a shame either way. It will detract from the gameplay experience, for all the reasons MRY detailed.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
EDIT: Does anyone know what game this is from btw? Loom? Fuck it looks good. Reminds me that I need to get around to playing Loom one of these days.
Right click, search image, 9/10 you get your answer.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,182
It's probably unavoidable given that original artists had to painstakingly sweat over every pixel with limited color palette. When you give it to the new guy, even if he is excellent artist, he is not going to pour his soul into it and lose sleep over preserving every tiniest detail like a museum curator working of restoration of Mona Lisa.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,546
Location
The Desert Wasteland
It's probably unavoidable given that original artists had to painstakingly sweat over every pixel with limited color palette. When you give it to the new guy, even if he is excellent artist, he is not going to pour his soul into it and lose sleep over preserving every tiniest detail like a museum curator working of restoration of Mona Lisa.

Yes, and pixel art has become a lost art.
 

Comte

Guest
Why are you guys bitching, none of you intended to play this shit anyway.

Although MRY makes a good point - it's quite common thing I noticed with remasters of classic pixel art. Higher visual fidelity is joined a the hip with a drop in artistic quality. The resulting picture just looks clearer but it doesn't look better.

Hey man I planned on getting this. I am a big Wasteland 1 fan.
 

jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,589
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
Why are you guys bitching, none of you intended to play this shit anyway.

Although MRY makes a good point - it's quite common thing I noticed with remasters of classic pixel art. Higher visual fidelity is joined a the hip with a drop in artistic quality. The resulting picture just looks clearer but it doesn't look better.

i've already put down 15 dollars on this bitch and i intend to play it
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,062
Having the ranger cast a shadow is a bad call. It emphasizes that the scale is all wrong. Especially because there's already that circular "token shadow" beneath it, which makes the actual light-sourced shadow confusing as well.

[EDIT]

Also, I think even the enemy portraits run smack into Brian Moriarty's point re: the loom VGA upgrade.

ss_ac62cf16849d7c2815ff034531888f5d96888bd2.600x338.jpg


695531-wasteland-dos-screenshot-aggressive-animal-vga.png


The paint-over is "faithful" in the sense that it is the same picture, only done at a higher resolution and with more colors. But everything about how the original is done is driven by the limited number of pixels and palette. (As with Loom EGA->VGA.) The illustration is a technically excellent piece of art under its original specs. The paint-over is not a technically excellent piece of art at its current specs -- it looks fairly amateurish, akin to the art in Hero-U. There's very little thought to light sourcing, for instance. But it's not just that the rendering is amateurish. As more details emerge, aspects of the original design stop working as well (including the composition, the orientation, etc.). Just as a cave painting might be particularly vivid in the flickering light of a torch, but rather unimpressive under neon floodlights, the original Wasteland works better under its original limitations. Another example of this is that the added textural detail on the ground and the plant make it very clear that this is basically an ordinary-scale rat. But these are actually "three foot tall black rats." The original pixel art is ambiguous -- the plant could be anything from a large weed to a stunted tree, and what you're seeing on the ground could be cracked earth or large rocks. But the rendered illustration seem to depict the plant as some kind vine (a grapevine?) and the ground as cracked earth. As a result, it's hard to read the rat as being three feet tall. (NB: The original wasteland also used this art for bunnies and opossums, which obviously is stretching the pixel ambiguity too far.)

I'll note also that the illustration actually is not that faithful. For instance, the original rat has missing patches of fur that are well-rendered in the original art (despite the trickiness of doing so with limited colors and pixels), but the redone rat is thickly furred. Further, the artist seems to have misread the rat's hands as chicken feet, or perhaps not referred back to actual rat hands, and the result is extremely odd -- the whole thing looks like a Hero-U meep:

340

Is that a Brainy (Sqweek?)
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,062
I just don't see what its offering that the last shitty remaster didn't offer other than a few cutscenes. I'll by Terminator over this. Sure, T is a boomer game but better imho.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,751
Location
Nantucket
Wasteland 3 backers should've gotten this for free just like Bard's Tale IV backers got the trilogy remaster for free.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,062
Yeah, that would be ok but I bet Fargo would just add $$$ to the price tag for ultra-Developer Cutting Room Floor Triple Platinum Express Alpha Edition or some bs like that. Maybe some online micro-transactions or a free week of Stadia play and a plastic army man figurine from walmart toy department. Collect all the army rangers TODAY.

and yet still better than Bethesda.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,933
Location
The Swamp
I just don't see what its offering that the last shitty remaster didn't offer other than a few cutscenes. I'll by Terminator over this. Sure, T is a boomer game but better imho.

Weird that you would compare something from an entirely different genre, but ok.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,062
Its the post apoc-ness. Odd shit though, the game has some fallout 3-4 looking mechanics (lock picking, scavenging).
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,933
Location
The Swamp
Its the post apoc-ness. Odd shit though, the game has some fallout 3-4 looking mechanics (lock picking, scavenging).

The newest Terminator game? I might have to check that out. I just saw the new movie the other night though and it was mostly shit.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,062
Yeah, same here. Movie was crap and they should have used more comedy since it was tanking. Ie. After John is shot terminator goes surfing and has a great time at the beach. Carl drinks more and talks evrn more about his job and leisure time. Mostly... feminist drivel.


The game looks nice

 

Dux

Arcane
Joined
May 26, 2016
Messages
635
Location
Sweden
Why has UI design gone down the shitter? This is not just a criticism aimed at this latest remaster but at a lot of games nowadays.

I've seen proper PC releases that legitimately look like they've been ported straight from the Google Play store, with really cheap looking UIs. Games that are meant to be taken seriously - not just some obscure Slavic shovelware on page 69 in the Steam store. I mean, don't people care about this stuff anymore? Visual and artistic flair? Depth. Texture. Detail. Take the Age of Empires DE's, for example: obviously a lot of work has been put into them - especially the latter one - but when it comes to the UI it's like an afterthought of an afterthought. I just don't get it. It's like these game designers go out of their way to make their games look cheap.

I refuse to believe that this is the best Krome Studios could do graphics wise, even if it is crunch time.
 

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