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Piranha Bytes What do YOU want for ELEX 2?

Discussion in 'Piranha Bytes' started by PorkyThePaladin, Apr 20, 2018.

  1. PorkyThePaladin Arcane

    PorkyThePaladin
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    We already know the rough outlines of the plot from ELEX ending: ELEX's daddy (aliens) are coming...

    PB should be able to reuse most stuff from the first game (textures, models, engine, lore, characters, etc), which will help them a lot, given their rather limited resources. So they can focus on producing content and fine-tuning systems.

    What do you think would help it the most to build on the first game and take it to the next level?

    I would like to see the combat system streamlined. They should fix up the parrying system from ELEX, so that you can parry humanoids. Character stats could control how effective the parrying is (1/4 damage, 1/2 damage, full damage) and what it works against, but it would require timing and player skill to actually use. In ELEX, it was broken, and did not work against a lot of animations.

    For non-humanoids, they should replace the roll with a side-stepping dodge (rolling is always silly).

    Shields should be given some penalties, as they are too OP in 1v1 combat.

    Remove the grenade launchers and anything ranged with cc, this is an inherently stupid idea. Some kind of a simple cover system implementation (supported by AI) would be fun.
     
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  2. frajaq Arbiter

    frajaq
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    No jankiness
    Good gameplay
    Stats that actually do something
    An interesting and engaging story
    Customizable protagonist
     
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  3. agentorange Arcane Patron

    agentorange
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    Codex 2012
    A world about half as spacious but twice as dense with content.
    No jetpack.
    Factions that feel very different and play out differently rather than simple reskins.
     
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  4. lukaszek the determinator

    lukaszek
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    [​IMG]
     
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  5. Joni Odin von Hassenstein Arcane Patron

    Joni Odin von Hassenstein
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    Pillars of Eternity 2: Deadfire
    What I want from ELEX 2 is moar ELEX!
    Show Spoiler
    Also Stats that do something.
     
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  6. Big Wrangle Guest

    Big Wrangle
    Keep the OP flamethrower.
     
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  7. Falksi Arcane

    Falksi
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    I'd like it to spawn threads which don't contain unhidden spoilers in their first sentence.
     
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  8. Think big! Smoking Dicks

    Think big!
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    This isn't true of any of PB's games.
     
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  9. Filthy Sauce Savant

    Filthy Sauce
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    Why would anyone want a sequel to Elex?
     
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  10. Junmarko Ravioli di canguro Patron

    Junmarko
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    Grab the Codex by the pussy Bubbles In Memoria Pillars of Eternity 2: Deadfire
    It's the good kind of Euro-jank.
     
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  11. Geckabor Learned

    Geckabor
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    Expanded faction questlines.
    Stats/skills that do something, like expanding/improving your melee combos.
    Bring back knocking people unconscious PLEASE.
    More dense game world.

    Don't care about the story, don't care about customizing the protagonist; the above mentioned are all I really want PB to improve on.

    Edit: Oh and maybe get rid of respawns.
     
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  12. deama Arbiter

    deama
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    For Elex 2 I would like it if they added more functionality to stats, I don't want them to be just gateway requirements for equipment, but to also increase stuff like damage and defence.
    Fixing the combat would be nice too, as I remember the melee being kinda janky and the ranged kinda OP once you got certain weapons.
    Instead of leveling up to increase stats/skills, maybe make it so that you just inject yourself with elex? Also, make it so that your character physically changes the more elex you inject yourself with, e.g. eventually you become more white, get blue eyes, idk. They could also create "traits" that you can pick from that would give you draw back and give you boosts in certain areas. These "traits" would also change you physically, e.g. grow wings, which replaces the jet pack by double its effeciency, but your hitbox increases by 30% or something like that.

    Basically, just make the game more interesting and polish it up.
     
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  13. Keppo Learned

    Keppo
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    It is playable yet? I wanna play it. PB are fixing their game or they fucking around?
     
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  14. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    smaller, denser world, actual explanations to stats, less broken shit. that's a big enough list.
     
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  15. abnaxus Arcane

    abnaxus
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    Nasty
     
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  16. Joni Odin von Hassenstein Arcane Patron

    Joni Odin von Hassenstein
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    Pillars of Eternity 2: Deadfire
    Yes.

    YES!!!
     
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  17. Volrath Arcane Patron

    Volrath
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    For it to never exist.
     
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  18. Serus Arcane

    Serus
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    [​IMG]
     
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  19. Rahdulan Arcane Patron

    Rahdulan
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    Already approved for trilogy. There's no stopping ELEX.
     
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  20. Zlaja Arcane

    Zlaja
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    Yes, please. Just make sure that new enemies are added after each chapter. Classic formula. Don't fuck with it.


    :nocountryforshitposters:
     
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  21. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Barbarians.
     
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  22. Jacob Obviously Arcane Patron

    Jacob
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    Grab the Codex by the pussy
    I want more jankiness.
    Once you get competent at a PB games' combat system, you can beat enemies you aren't supposed to beat yet, imagine if the combat gets smooth enough that being competent at it is not difficult at all anymore, they would lose most of the fun. And there will be no need to cheese.

    But please make the stats be more than item requirement.
     
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  23. Frozen82 Arcane

    Frozen82
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    State of the art graphic upgrade to as far as 2008 standard.
     
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  24. agentorange Arcane Patron

    agentorange
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    Codex 2012
    I think it ruins the careful pacing of exploration that made Gothic 1 and 2, and even 3, so great. I mean maybe if they designed the game from the start with a jetpack in mind (I remember reading that they only added the jetpack in later during testing) they could craft areas that took it into account, but in Elex it usually felt like cheating.
     
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  25. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    Smaller, more dense world.
    Remove stamina, please.
    Knocking people out was missed.
    Maybe spread the content between chapters. I spent 80% of the game in the first and second chapter.
    Explain stats.
    Let us improve the jetpack, make it even more useful for traversal.
     
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