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What game are you wasting time on?

Discussion in 'General Gaming' started by Trash, Oct 8, 2010.

  1. Soulcucker Learned

    Soulcucker
    Joined:
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    Red Alert 2 :5/5:

    Love this game, peak of the series. Gorgeous 2D graphics, great soundtrack by Frank Klepacki, difficulty is just right, units sets are excellent, and both campaigns are comprised of solid missions. The only thing that is disappointing are the cinematics/mission briefings which play up the corniness a little too much for my liking.

    Yuri's Revenge :5/5:

    Amazing expansion pack. Every one of the fourteen missions is significant making the campaigns as substantial as Red Alert 2. My only major complaint is having to deal with psychic units becomes tiresome.

    C&C Generals :3/5:

    Far more mediocre than I remember. Missions are mostly straight forward affairs with little creativity outside of the GLA campaign, Chinese and American units are too plain, and the story is stale. This game did introduce some interesting mechanics to the series: the addition of commander abilities, individual unit upgrades, and GLA vehicles scavenging for upgrades. The GLA part of this game is excellent, it is too bad that the rest is boring.
     
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  2. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
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    Divinity: Original Sin
    What did you think the seventh portal was :P

    Fighter is easier/more boring than the other classes IMO, but still quite fun.
     
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  3. MediantSamuel Erudite Patron

    MediantSamuel
    Joined:
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    Institute of Tchort
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Decided to replay Shadowrun: Hong Kong now that the extended edition has been out for a while.

    I don't know if it's because I'm playing a decker and not taking or speaking to Is0bel, but this playthrough has been far more enjoyable than my first.

    The game is still plagued with bugs, typos and glitches but it's hard not to appreciate a solid, turn based isometric rpg that lets you roleplay your character in a decent amount of ways. I'm even enjoying the combat more than I did previously, although I'm not really sure why.

    I also played through the epilogue for the first time and it was surprisingly solid. A little combat heavy in parts, but the final mission especially was pretty great.
    Show Spoiler
    I went for the "triad" ending and I'm pretty happy how it played out. I was getting pretty sick of Duncan's whining, so I wasn't too upset when he cried and left. I am slightly surprised nobody said anything when I let Krait go, oversight maybe?


    Think I'm going to do a third playthrough of Dragonfall shortly as well, I do love a cyberpunk setting.
     
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  4. octavius Prestigious Gentleman Arcane

    octavius
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    I've found it somewhat more difficult so far, with no ranged attacks, and the flachettes being useless (they are highly useful for a Cleric).
     
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  5. iqzulk Savant

    iqzulk
    Joined:
    Apr 24, 2012
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    269
    I am sorry for my intrusion, but WUT? Mage's HeXen playthrough, on the max difficulty, is literally running around with your first weapon (precise non-reflectable non-mana-consuming infinite range hitscan which pierces through as many enemies as it manages to intersect), not ever lifting a finger from the fire button, and switching to third (more stunlock for the stunlock God) or fourth weapon, like, a couple of dozen of times over the course of the entire game (like, there is 20 to 30 times more mana in the game, than the Mage, on the max difficulty, would ever need). And yes, the entire final location of the original game can be cleansed on the max difficulty using first weapon only. Mage in this game is, like, a godlike superhuman, sneering and chuckling at puny laughable attempts of other two to put up any semblance of a fight.

    Actually, come to think of it, I am quite unsure, as to how exactly Deathkings of Dark Citadel on max difficulty is meant to be completed by a non-Mage (especially if one considers, that not just Ettins respawn in this mission pack, but all the other non-boss enemies as well - which would mean serious mana problems for the other two classes).

    By the way, on the unrelated note. I am sorry to impose myself like that, but I am basically now playing Jedi Knight and Mysteries of the Sith simultaneously - and you seem like the the biggest fan of the Lucas part of the series around. Don't you think that Jedi Knight, the original one, features an ungodly amount of "cinematic" sequences about being blown through or washed down linear sequences of pipes, and a blatant overuse of Drop Downs Of No Return (missed a secret? better luck next time!)? And, moreover, that the division between actual secrets (that count toward the counter and DON'T require Force powers in order to be found) and Force-nonsecrets (that require the usage of Force, that do not count toward the counter, and that are kept rather straightforward) leads to the situation, that the entire secret-thing is severely underutilized in this particular game (which was brilliantly rectified via what I've seen of MotS, which gives one Speed and Jump outright and builds the levels around them, instead of basic character running and jumping abilities)?

    Actually, my honest impressions about the series so far are:
    Dark Forces is, like, a semi-playable alpha-version of Jedi Knight. I had countless gripes with it (almost all were fixed in JK) and I dropped it when those BFG-weilding fucks appeared on the 9th level (the "BFG" itself shooting wherever it likes, as opposed to wherever I pointed it, didn't help), having watched the remaining portion via lparchive hard difficulty LP. Like, I would place it in the same tier as, say, Venom: Codename: Outbreak (which I also coincidentally dropped in the second half). That is, something like D+/C-.
    Jedi Knight is alright mechanics-wise, but the levels are linear, too spacious for their own good, with very simplistic, for the most part, secrets (Quake had this grenade-jump secret on E4M4, the accelerate-up-the-ramp-secret on E4M1, some other imaginative stuff, Shadow Warrior had clever manipulations of pushable and rotatable geometry - nothing of the sort here) and overabundance of drops and being cinematically blown through pipes. Also, boring copypasted imperial base on level 6 and Redneck-Rampage-sewers worthy level 8 with the rooftops bullshit. The town in level 5 was honestly fun, but doesn't, even close, compare to, say, Downtown Hickston from aforementioned Redneck Rampage. Also, the levels are very much Force_Speed/Jump-exploitable. And, maybe, some of them are too busy looking pretty or impressive, as opposed to being mechanically engaging. Also, Jedi bossfights so far seem to be pure circle-strafe-alt-lightsaber-hack-fests, absolutely identical to one another. I am currently on the level with the falling ship (seems to be this game's "Max Payne 1's restaurant on fire" analogue).
    Mysteries of the Sith, so far (I am on the third level though), however, is absolutely wonderful (despite looking, so far, like shit, in the software mode and when compared to the original game, that is), and I'm having an absolute blast with it, and the same kind of fun I had on Cybermage, Shadow Warrior and the best levels from Redneck Rampage (only, now, with a proper combat mechanics). How it will compare to those games eventually, I won't know until I complete the entire game, but so far, I was immensely pleased with what they did and how they learned from their mistakes.

    So, here, I finally got it off my chest - and there was much rejoicing everywhere.
     
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  6. 80Maxwell08 Arcane

    80Maxwell08
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    So I've been alternating between Mask of the Betrayer and Storm of Zehir and good lord did these games deserve a better engine. I've already had several crashes and scripting errors along with encountering an unfinished quest barely into SoZ. God I wish there was some patch that fixed these issues because I'm seriously getting into these games but another issue jumps up and knocks me right out. Still, I might try some of these other modules and mods later.
     
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  7. DeepOcean Arcane

    DeepOcean
    Joined:
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    Man, it is pretty strange, loved every single Monolith game but NOLF left me with a bad taste, is NOLF 2 so bad? It looks like it fixed most of the things that made me rage quit NOLF.
     
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  8. spekkio Arcane

    spekkio
    Joined:
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    ^
    I've found NOLF1 3/5, but ragequit NOLF2 due to infinite respawn of enemies.
    So, if you didn't like 1, skip 2 as well.
     
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  9. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I prefer NOLF 2 to 1, but maybe it's because I played the sequel first.

    Both are gud gaemz tho, fuck the haters.
     
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  10. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Except for the opening stages, I didn't have much trouble with the expansion as a max-difficulty Cleric. It is quite a challenge at the start, but the difficulty drops once you start making progress.

    What I'm trying to remember now is how the flechettes acted under each class. The Cleric drops them so they form a gas cloud that serves as a deterrent/AOE weapon, and at least one class lets them bounce along the ground like a grenade before it goes boom...but what about the third?
     
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  11. octavius Prestigious Gentleman Arcane

    octavius
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    That's the Fighter. Haven't found much use for them for him.

    I don't recall the details for the Mage, except I didn't find the flechettes useful. But having unlimited ranged attacks kind of removes the incentive to experiment with items, so I may have missed something...
     
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  12. Krivol Arbiter

    Krivol
    Joined:
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    Ok I've finished Stalker CoP.
    :4/5: one of the best FPS I've ever played (well since 3d accelerators happend). Great atmosphere, nice gun physics and awesome world to explore. Maybe it's a bit to short (well, not as short as modern MoH's and CoD's) but still great.
     
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  13. Carrion Arcane Patron

    Carrion
    Joined:
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    Lost in Necropolis
    NOLF2 is not bad, just not nearly as solid. In some ways it's better, in many ways it's worse, in general it's pretty different.

    For one, NOLF2 a considerably slower-paced game. Like I said, the stealth mechanics are more fleshed-out, and you spend considerably more time hiding bodies and searching through file cabinets, which is certainly fine for a spy game. It also has some basic RPG mechanics and character development, which don't add all that much to the game but are pretty nice nonetheless. The gunplay is improved in some ways, and the different weapons stand out more from each other and are a bit more realistic. You finally get a shotgun (with exploding shells, no less), the explosives are much more enjoyable to use, and the traps and non-lethal weapons are a welcome addition that give you a much wider range of options when sneaking. NOLF1 was never really a stealth game, NOLF2 on the other hand takes that aspect much further.

    For me, the game has a couple of problems. The first one is the tone, which is all over the place. There are some lengthy missions with some rather serious spy action and bits of the series' trademark humour, and those are by far the best parts of the game. Suddenly the game might shift gears completely, though, and put you in the middle of some completely retarded (although possibly also hilarious) scenario that cannot be treated with even the slightest amount of seriousness. At times the game seems to forget about humour almost entirely, and in the next moment it goes full on into slapstick territory. As a result NOLF2 kind of loses that great 60's spy feel, simply because of a lot of the stuff in it feels out of place or just incompatible with the rest of the content, because NOLF1 was never a parody whereas the sequel quite often is. The characters are generally a lot more over the top (the main villains in NOLF1 were certainly villainous, but they didn't have giant machines that turn people into living cubes, and they only had classic shark tanks instead of giant lava pits), some being nothing more than simple caricatures, and the story simply sucks — for the first half of the game you travel all over the world exploring interchangeable locations that serve little purpose other than just telling you where to go next, and when all of that hard work finally pays off and you get to the heart of H.A.R.M.'s plans, they turn out to be completely retarded (although that particular mission is awesome). A lot of the writing is just as good as in the first game, but it's just used a lot more sparingly, and very little of it went into the actual storyline.

    Another problem tied to the first one is the inconsistency. They really wanted to have fifteen missions like in the first game, but about half of those missions consists of just a single level, many of which are total filler that add nothing to the game or its plot. Early on there's a great mission in Siberia (actually I think it's like three or four separate missions, but no matter) where you first spend hours freely moving about the area sabotaging various things, then infiltrate a huge base after nightfall to find some secret documents, and finally make a daring escape where all of your preparations pay off. Another great level makes you assume a fake identity and join H.A.R.M. in an attempt to infiltrate one of their bases, setting up bugs and eavesdropping on conversations to find out more about their plans. That kind of stuff is just great and successfully improves on the formula set by NOLF1. On the other hand there's some total crap like running around the streets collecting wanted posters, or returning to those very same streets (which are visited maybe five or six times in the game) to protect civilians from H.A.R.M.'s attacks even though a superspy like Cate Archer would be more useful anywhere else. In short, there is some filler in its purest form.

    I also think the sequel lacks some of the creativity of the first game. You've got a bunch of gadgets, but they usually just have a single use and are not nearly as clever as in the first game. The only exception is a particular utility launcher (which was still in the middle of development in NOLF1), which probably is the single most useful thing in the series, but is just not all that interesting as a gadget as it's basically just a gun that fires a number of different darts. Gone are also the elaborate briefings and debriefings of the first game, and instead you just get some very short cutscenes that tell you the bare minimum if even that before sending you on your way. At times NOLF2 just doesn't feel all that genuinely excited about the setting and the spy theme anymore, as seen by the more obvious parody elements and the errant tone.

    It's definitely still a good game overall. The worst parts are pretty bad, but the best parts are quite simply excellent and for the most part make up for the shitty stuff. If you want to play a spy shooter, I'd recommend both NOLF games over anything else.

    They only respawn if you set off the alarm. It's actually intended as a mechanic you can make use of, like setting up traps and then sounding the alarm to lure a couple of guards to their doom if you're low on ammo, for instance.
     
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  14. SirSingAlot Savant

    SirSingAlot
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    Location:
    in front of my keyboard, obv
    stupid Path of Exile is fcking formatting my brain, but I CANT STOP.

    well, thx to MediantSamuel i will do a healthy break enjoying Kingdom Rush Frontiers
     
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  15. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    GREEDY KAPITALIST SPY STOLE MY WEAPON

    damn now i feel like playing the nolfs (nolves?) again
     
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  16. Sodafish Arcane

    Sodafish
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    A den for a scum
    Play SoC if you haven't already.
     
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  17. TC Jr Learned

    TC Jr
    Joined:
    Jul 11, 2016
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    UK
    Tried Divinity Original Sin: EE but just can't seem to get into it, combat and all that is good and I actually want to try different builds but actually playing the game, running around, it just feels like a chore. The setting seems quite generic and the writing is abysmal, tries to be quirky, a lot of the dialogue is meaningless, nothing the PC can do really just ask for more info about shit in the world you don't care about.

    The tone is too "fun" and there's supposed to be a threat but you're talking to characters who try to squeeze a pun into every conversation. I got past the first area and have no desire to continue as I'm just not invested in the plot and the combat itself while fine just feels like a pain in the arse with not much else interesting going on.
     
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  18. Krivol Arbiter

    Krivol
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    I will. I only have Clear Sky but tried it some time ago and it didn't clicked. Maybe now will be better?
     
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  19. Soulcucker Learned

    Soulcucker
    Joined:
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    Messages:
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    As much as people shit on Clear Sky it does get much better once you get out of the swamps and past the military base.
    Show Spoiler
    Take the north entrance to Cordon
    Also don't bother too much with the generated faction missions as they wont stop. I never did try any of the mods for Clear Sky, but given how active the community is there probably are mods that do a good job of patching up the game.
     
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  20. titus Arcane Patron

    titus
    Joined:
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    Balrum, the only worthwhile RPG at this time.
     
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  21. Jinn Arcane

    Jinn
    Joined:
    Nov 8, 2007
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    I heard it was shit. Please do elaborate, sir.
     
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  22. titus Arcane Patron

    titus
    Joined:
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    Bad: Abilities cooldown, simple combat, magic is pretty weak.
    Good: Exploration, crafting, art, some quests are pretty interesting, c&c, doesn't hold your hand.
    Meh: Story and the survival stuff(food, water and tiredness).

    Watch some youtube Let's play to get an idea.
     
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  23. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
    Joined:
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    I revisited an old classic today, was only gonna check if I could get it up and running on modern systems - then suddenly 6 hours had zoomed by while I had sunk headlong into Civilization 2 (Multiplayer Gold Edition).

    It's been about 18 years since I last played it, and I was amazed to find I hadn't lost my touch. Picked my usual possé (The Vikings) and proceeded to rape, plunder and conquer everything in my path. Expansion was slow at first as I was finding way too many Advanced Tribes so my cities were strewn about, but once I found other civilizations things picked up. The Sioux took care of the English, but I've taken care of the Romans and the Japanese, and am about to deal the final blow to the Russians. The Sioux are testing my borders, while the Spanish have built a decently sized empire on a cluster of islands and are mostly keeping to themsleves. The Chinese still elude me, but once I regroup my forces and find where they're coming from they're done for.

    I am noticing three differences between this edition and the "standard" edition I used to play. First I get casualty reports if I lose units, a nice touch. Second, the CD tracks that play are taken from the Fantastic Scenarios add-on disc (meaning some very inappropriate post-apocalyptic music getting played for no reason) and lastly the MGE has a critical bug in the AI - it's aggresive as fuck, a truce is them catching a breath of air, while a peace treaty is just them regrouping for another assault. (Haven't had a chance to test alliances yet.)

    But with this being 20-year old code running on obsolete software, there are some problems. You need the Indeo codecs to play all the videos, and on my system they all ran a little choppy and with audio distortion. Worse than that, the audio tracks on the CD also start getting choppy after a bit, but both of these may be fixed with some tinkering with the Compatibility Mode in Windows.

    But it was worth it. Listening to the advisors on the High Council bickering is one of the game's hidden joys. Makes it all worthwhile.
     
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  24. octavius Prestigious Gentleman Arcane

    octavius
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    I'd be playing lots more of Civ 2 myself, but as with most TBS games, the poor AI ruins the fun in the long run...
    Had to use VirtualBox and Windows 98 to run it myself.
     
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  25. Grim Monk Arcane

    Grim Monk
    Joined:
    Nov 7, 2011
    Messages:
    1,128
    Finished "Eradicator" on hardest difficulty:
    Played as Eleena (Cat-girl Mercenary).

    Positives
    "Build Engine" like feel.
    Secrets & Secret Levels (1 per episode)
    15 weapons (including different types of "Drones" you can control).
    Power-ups


    Negatives
    Its limited to VGA only graphics.
    This results in levels/enemies that visually compare really unfavorably with the the Build Engine games.
    You can tell what stuff is, but it all slightly blurry/unclear in irritating way.

    Levels are are all themed as space base/factory/lab environments which can get a bit monotone.

    "3 distinct characters let you triple the hours of gameplay" is a exaggeration.
    The only difference is some weapons being reskinned plus each has a unique intro level.
    After the intro the rest of levels are the same.
    (Also they have slightly different speed/damage/health stats, but I could hardly feel the difference.)


    Conclusion
    Its a fairly decent "Build Style" FPS marred by couple of flaws.




    I also came across an article by the Dev about the making of the game.
    Link:
    http://talonbrave.info/?cat=10
    Backup:
    https://web.archive.org/web/20160328094527/http://talonbrave.info/?cat=10
     
    Last edited: Aug 3, 2016
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