Finished
Onimusha 2
Yet another Capcom's fucked-up sequel...
Good:
- Combat system is good. Simple, working, satisfying.
- Very nice character models, considering PS2 low res. Same with animations.
- Non-linear story.
Bad:
- Boss battles are very long, bland, simple, yet hard. Total meh, compared to first game.
- Final 2 boss fights are horribad: flying faggot spouting projectiles / shooting gallery. Troll subtracted.
- Chest puzzles are either too easy (2 moves) or too hard (5-6 moves). Instead of different "adventure-game puzzles", we got one puzzle-game minigame. Decline.
- Some puzzles are totally retardo (opening the gate with 2 analogs).
- Level design is inferior to 1st game: too many linear corridors and backtracking, most interesting areas are recycled from O1.
- Way too much long boring cutscenes, shitty story doesn't help.
- Forced shitty wapanese humor.
Ugly:
- Story and characters are bizarre to say the lest. In first game, we had nice horror elements (man-eating demons), while here we got 4 supporting characters with boring bullshit sub-stories and demons being just weird high-tech aliens. WTF?
- Gift system is weird and makes basic tasks (buying healing items and ammo) unnecessarily convoluted.
- Much more combat than in first game. You often fight over 10 enemies in each room. Again, first game had better balance between exploration, combat and puzzles.
- Irritating enemies who can chain strong unblockable attacks, knocking you down over and over.
- Jubei switches into his special form automagically, which makes it almost useless: it can happen when there are no longer any enemies around.
- New special moves require keeping proper distance to enemies, which is hard in game with fixed camera angles.
- Oyu's cleavage < Kaede's bouncing boobs and whoreoutfit.
Verdict:
Typical Capcom sequel. I hope O3 is better...