Risen 1,mount and blade and Gothic 2 for example,tho i don't really care about combat that much. Still DD's combat is very basic lol,there isn't even blocking or dodging buttons,and i am not talking about DS tumbling around and being immortal.
There is blocking, parrying, dodging and counter-attacks, different kinds in fact depending on which classes you use. Blocking consume stamina, and big monster will consume it very fast unless you use special enchantments or skills, or you perform perfect blocking (parries). Assassin has numerous ways to avoid damage, and Strider is able to "reset" its stance, allowing you to recover instantly out of the recovery animation of attacks, allowing for some neat tricks if used properly. When it comes to spell casting, you can synchronize spells with your pawns to speed up your cast times, and enchantments are incredible powerful. Magic Archer has many situational spells, including some that consist on sacrificing your own pawns to deal massive damage. There are actually quite a lot of different mechanics and combinations you can use.
Either you are a disingenuous fuck or a fucking retard,you decide which one lol. Reactivity in a generic action jrpg......aha,what is next,larian and good writing?!
Ahh ok forget my question,retard it is. Clearly you haven't played any of those and you just spilling shit and hyping the game you like. All of them have more reactivity than push W till you are at the head and then spam attack.[
Different monsters react differently to certain attacks and spells. Cyclops become stunned if you use thunder. If they are wearing a helmet and you climb at the top of their head, you can trick them and make them take their helmet off, Ogres will attack females on sight. The leader of the female bandits hate men and will attack you if you have any men on your party. Almost all quest have different outcomes depending on how you do your quest, often times they will not be evident until you reach the end of the game. The Black Cat, a shop dealing in shady business, allows you to make false imitation of items without their magic properties, and you can trick an incredible amount of characters and unlock different endings for different quest. Each monster have weaknesses that you must learn: the gryfin hates fire, and if its feathers burn it won't be able to fly, when fighting the chimera, the lions' head fears fire and it will slow it down, while using silence spell will make the goat head unable to cast spells, you can trick the hydra to swallow explosives and then make them explode to cut its head off, Ogres are very weak to status effects, ghost cannot be damaged by physical combat unless you let them posses you, which also drains your health, Golems are immune to magic, and many more specific behaviors and reactions of monsters. Certain spells can be used to reach higher places, like the icicle spell. Your pawns will learn from the player behavior and by being summoned by others, in particular the monster behaviors I have mentioned, and a long etc. Also, if you have to grind on anything but the optional super boss of Dark Arisen, then probably you are not playing very well, or are playing on Normal, which you should never do as Hard is more fun, and it drops more gold, meaning you can upgrade your equipment faster, which is more important than your character level.
You call him retard, but so far you have only be insulting, saying things are shit just because and playing the victim, again, with Larian and BG3 despite this thread having nothing to do with that.