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Incline Wizardry: Labyrinth of Lost Souls coming to PC

Discussion in 'jRPG Weeaboo Discussion' started by zwanzig_zwoelf, May 16, 2019.

  1. samuraigaiden Educated

    samuraigaiden
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    Not good enough for GOG
     
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  2. Mastermind Arcane Patron Bethestard

    Mastermind
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    Doesn't the "infinite use" map break sometimes? Anyway, I have no idea why people don't understand why lack of mapping is a deal breaker. It's not like Elminage has breathtaking vistas that make backtracking a pleasure, the exploration is about as minimalistic as it gets. There's nothing fun about getting lost in some monotonous maze where everything looks the same.
     
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  3. Swigen Learned

    Swigen
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    Ya’ll don’t want it on GOG anyway, the ps3 filesize is almost 500mb so it’d probably take 3 fucken hours to download.
     
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  4. Silentstorm Educated

    Silentstorm
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    Pretty much why i just used the mod for infinite maps or have just looked at maps online, these days, i just appreciate having automaps, and i appreciate games that allow you to take notes on the maps even more, nothing better than finding a locked door or puzzle i can't solve yet, going to the map, and just writing what i think is needed so i don't forget and can just look at the quickest way to go back.

    Honestly, at this point, i just think dungeon crawlers should just have an option for automapping or not so that everyone can be happy, Vaporum, for example, does that, right before you start, the games asks if you want automapping or not so that it isn't forced on anyone.
     
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  5. aweigh Arcane

    aweigh
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    Exploration in Elminage games is one of the highlights, with places full of puzzles, events, dangers, secret doors, special areas, missable secrets, etc.

    I have no idea why you think such exploration-rich games are "minimalistic" about it; they're the exact opposite! Exploring a place in an Elminage game is 100 times more rewarding than in any other modern RPG, where "exploration" consists of going from point A to point B.

    EDIT: Your comment about "vistas" makes me think that you are confusing exploration with graphics. That would explain why you're confused.
     
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  6. Mastermind Arcane Patron Bethestard

    Mastermind
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    I'm not confusing them, you're just taking my words out of the context I was discussing (although I shouldn't have used the word exploration since I can see how it muddies the issue). The existence of secrets or puzzles has nothing to do with the tedium of backtracking. It's a slog through the same-looking fucking walls for minutes at a time.

    Then there's the maze-like design that ends up making it more linear than original, while contributing to the tedium. Gothic adds absolutely nothing to Original in terms of level design but does make aspects of it worse. It's like it was designed by Todd Howard.

    Disliking tedium in no way detracts from my or anyone else's love of blobbers. I like them for the sense of adventure and tactical combat, not because I'm trying to relive my childhood with the exact same outdated interface they had on Commodore or NES.
     
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  7. aweigh Arcane

    aweigh
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    Interesting take on dungeons. I disagree. I think dungeon design is stronger in Gothic, and that exploring "maze-like dungeons" is a huge part of the appeal. In fact, I find a fair few of the areas in these games to be quite pleasant to look at, or to be otherwise very appropriately atmospheric.

    But hey, to each their own! At least you're willing to play and enjoy these games; lots of people reject them for very superficial reasons.
     
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  8. Mastermind Arcane Patron Bethestard

    Mastermind
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    I find the Elminages atmospheric in spite of the graphics. If I have to trudge through them the low quality world* art comes to the forefront and breaks the illusion.


    *the sprites look great
     
    Last edited: May 19, 2019
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  9. Machocruz Arcane

    Machocruz
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    Such a hardship to go to the shop and buy the map for each floor. Took me all about 2 minutes to accomplish when I played. You buy one and you have an automap for that floor for the whole game.
     
    Last edited: May 19, 2019
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  10. MoistCloister Savant

    MoistCloister
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    If a big tittied blonde and a redhead in bondage were right next to you, you'd be horny too.
     
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  11. Clockwork Knight Arcane

    Clockwork Knight
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    Notice how the elf is upset those tramps are stealing the focus from him.
     
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  12. samuraigaiden Educated

    samuraigaiden
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    By sprites I suppose you mean the 2D art?
     
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  13. theSavant Prophet

    theSavant
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    Has GOG ever revoked the rejection of a game after a shitstorm? Any cases?
     
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  14. samuraigaiden Educated

    samuraigaiden
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  15. theSavant Prophet

    theSavant
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    That is very interesting. That "Opus Magnum" game also had only 645 votes on their wishlist, so it's not a gigantic number of votes. "Wizardry:LoLS" is with 611 votes (currently) not far behind. Not sure, but maybe there are chances when the turmoil is big enough?

    Though it still needs a good portion of "fabulously optimistic" to make that happen... :M
     
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  16. Ysaye Learned

    Ysaye
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    I understand that beauty is partly in the eye of the beholder where it comes to aesthetics but I find it hard to find consistency within the aesthetic objective function of GOG when I go to the RPG page and see that they have Swag and Sorcery which is billed as a "Pay to not wait game without the pay to not wait". Ultimately this can only serve to erode their "brand" (which I understood as being to cultivate "Old" games).
     
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  17. Silentstorm Educated

    Silentstorm
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    So, what has this thread done?

    Make me wait for the game to be on Steam to buy it and find out about Opus Magnum, a game that looks interesting in case i get in the mood to solve puzzles, two games that GOG failed to put on the store, though at least Opus Magnum later on managed to enter.
     
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  18. samuraigaiden Educated

    samuraigaiden
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  19. MoistCloister Savant

    MoistCloister
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    Hell hath no fury like an anus pounder scorned.
     
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  20. Fronzel Neekburm Erudite Patron

    Fronzel Neekburm
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong
    lol, the pre-order offer for that one came with a nice little surprise for gog customers as well.

    [​IMG]
     
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  21. theSavant Prophet

    theSavant
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    This could have been the GOG curator playing Wizardry:LoLS...

    Starting point at minute 4:00 to skip intro (and make sure you don't miss the highlight at minute 8:02).

     
    Last edited: May 21, 2019
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  22. Manisan Literate

    Manisan
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    I like the dungeon crawler genre, but I prefer with auto-map, but I think the devs should make it optional, like Grimrock. I'm not very good in draw maps :\(is that the reason why I don't play until now Dungeon Master). GOG is no more GOG, what's happening to the curator? It was very disappointing.
     
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  23. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    :deathclaw:
     
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  24. aweigh Arcane

    aweigh
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    dungeon crawlers are the most oppressed genre.
     
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  25. Shackleton Arbiter Patron

    Shackleton
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again!
    I hope that terrible jerky movement is just from the YouTube encoding. Slightly disappointed how long it took him to die when he first wandered in, if that was EG he'd have been dead inside a minute.

    Otherwise looks good to me.
     
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