Monocause said:Now that's a shame. I made a quick romp through detroit, killing all the civvies in the Chiron building and invading the police station with some ten officers shot dead in the head. I even let the police see me to turn on the alarm and ran away - on the street level it was calm and no one pursued me.
I hope this gets fixed/changed in the final build.
SCO said:And yeah this smells like a demo probably with a rootkit so they can track you.
Why make a demo only for journalists? No there is something sneaky going on.
Ulminati said:½ an hour until the unofficial demo is downloaded. Will give it a looksee and see if it's worthwhile. I've been on the fence for this for ages, so it'll be good to see it in action.
The general opinion of codexians who played it seems to be far more optimistic than those who haven't, so I suppose that's a good sign. Then again, there are a lot of people on the codex who like Witcher 2, so I suppose their opinions are highly suspect.
Raghar said:Ulminati said:½ an hour until the unofficial demo is downloaded. Will give it a looksee and see if it's worthwhile. I've been on the fence for this for ages, so it'll be good to see it in action.
The general opinion of codexians who played it seems to be far more optimistic than those who haven't, so I suppose that's a good sign. Then again, there are a lot of people on the codex who like Witcher 2, so I suppose their opinions are highly suspect.
Half year ago I said it's one of games I have high expectations of. I have nose for quality games and it might be one of them. However it's too early to skin the deer, the game wasn't released yet.
Jasede said:Faster than the original? I don't believe it! Of course, I only played on Realism, ever, so of course I am biased.
By the way, my problem with health-regeneration is NOT that it makes combat too easy (though it does in many games that have it). It's more that you, in theory, can just sit in a corner to heal up after a big fight. This sort of takes away the "you have to manage your resources" aspect of a game by not having you be careful with med-kits. This is why I like memorizing spells in D&D: you have to plan out their use, and if you use them unwisely, you won't have them when you need them. Having to plan out your health-kits and being sparing with them adds another layer of depth to a game.
You could get around that, though, if you make the missions time-sensitive at some points, or otherwise reward you for not just sitting somewhere to let your health trickle back up.
you don't get to sit down and heal after a fight because you'll rarely ever last long enough to survive the fight if you get damaged so much
Not really. If they know where you are they'll overwhelm you pretty quickly. Also, weapons are inaccurate unless you use sights for which you must get out of cover to aim so it's not like you can just line up headshots and then pop out of cover to whack them.Twinkle said:you don't get to sit down and heal after a fight because you'll rarely ever last long enough to survive the fight if you get damaged so much
What? Hide behind a corner and whack them one by one. You don't even have to risk your health to aim, because it can be done in perfect safety of indestructible cover. Pop and click. It doesn't help that the concept of flanking seems alien to artifical idiots and they throw grenades once in a blue moon.
Twinkle said:you don't get to sit down and heal after a fight because you'll rarely ever last long enough to survive the fight if you get damaged so much
What? Hide behind a corner and whack them one by one. You don't even have to risk your health to aim, because it can be done in perfect safety of indestructible cover. Pop and click. It doesn't help that the concept of flanking seems alien to artifical idiots and they throw grenades once in a blue moon.
Except killing them doesn't deny ghosting experience. As far as I can tell the criterion for ghost is simply to not get any enemies to hostile status.baronjohn said:You also get bonus XP for ghosting an entire objective, and it seems to be quite a bit more than what you'd get if you just killed everyone.