Just a reminder to spergs here, roleplaying is not about tabletop wargaming. Also, video games are not tabletop games. CRPGs are not tabletop simulators, like a chess or backgammon video game. In video games you can do a lot of stuff without the need to throw a dice. In proper role playing video games like Skyrim, you don't need to roll a dice to jump, you just press spacebar and jump. You don't need to throw a dice to figure out if you will accurately hit, you just move close to your opponent and mouse click. Dice are needed in tabletop CRPGs because there needs to be a set of rules to structure the LARPing around. When you try to hit someone with a sword in tabletop, how do you know if you succeeded? Do you get a wooden sword and actually physically try to hit him? No, you just throw a dice, and well, if it is in your favor, you hit. If not, you don't. That is for tabletop. In VIDEO GAMES, this is not needed. You can just do that easy peasy in real time. And that is just one of the things that video games do differently.
What i am trying to say is that people here want something that makes no sense, they hold unto an ideal for CRPGs that is quite frankly retarded, but they still cling to it because that is what they grew up with. They want games to be like 20-30 years ago, despite technology moving forward. In fact, like modern ludites, they think that any game that actually utilizes current hardware capabilities, has to be "decline" and "garbage". Especially if that game has mainstream appeal. They ignore that the games they loved 20-30 years ago also had mainstream appeal.... Back then, when they were kids, they didn't discover these "hardcore crpgs" because they were so niche and tough to find. Fallout was advertised on all gaming magazines. Diablo too. Baldur's Gate likewise. It is not like those games were niche or hard core. They were actually quite the mainstream AAA endeavors of their day. They were among the top contenders of their respective years for all-around GOTY, not just rpg-GOTY. And this on major game publications and sites. It is just that, you know, the world moved on since then. THE WORLD MOVED ON, SPERGS. We don't game on Pentium 1s @133Mhz with 16MB of RAM anymore. We need better. Hardware became vastly better and allowed for better experiences.
People here on the Codex resemble JRPG faggots in a lot of ways, just for WRPGs. Just like JRPG weeaboo masochists, they cling to the same retarded game styles because that is what they grew up with. Back in the NES and SNES ages games couldn't do any better, so the JRPG template was formed as the best way to utilize the hardware to make RPGs with. Then PS1 and PS2+ came, and japanese developers just improved the graphics, but left the game style intact. On the other hand, WRPG developers decided to actually embrace the hardware advancement to provide better RPG experiences, and they ran circles around JRPG spergs. That is why after a certain point JRPGs became extremely niche and mostly a japanese-market-thing, while WRPGs dominated. Yet we see the same thing here with codex spergs, they cling to the rpg style of the 90s like it is some holy grail of role playing that can't be improved upon.
I mean, back when BG came out, i was salivating on the possibility to have VR open world photorealistic CRPGs in the far future. Now that i can have those experiences, according to CODEX SPERGS, i have to call open world VR photorealistic CRPGs "decline" and just accept poorly made indie clones of the original BG as some kind of "best crpg incline".