Intimidation System
Depending on your character’s appearance, characters will react to you differently. For example, if you are a tall, big bearded, heavily scarred dude, people will be frightened around you.
However, low intimidation is NOT a penalty. Low intimidation means you’ll be more of an underdog, getting underestimated until you pull out your skills and blindside the enemy.
To get the most intimidating character:
- Choose large beard / braided beard
- Scar over left eye / on cheek
- Calloused eyes
- Tall height
To get the least intimidating character:
- Choose any beard except long/braided, or be a woman
- Scar along the neck
- Anything except calloused eyes
- Anything except tall height
Gender
Both genders have their own unique set of challenges to overcome.
Men experience a sort of apathy to their condition. Men are expected to fight after all, and the mental effects of war are not widely known by this time. You also have to deal with people finding your guarded nature to a challenge to be and they try to “worm their way into your damaged heart”. Whether you find this romantic, annoying, or sickening is left up to choice.
Women experience disrespect and a sort of fetishization of their condition. Women are not supposed to fight, and you break this standard. Many will disrespect you or be afraid of you. You also have to deal with people trying to “fix you” because of your apparent lack of emotion. Whether you find this romantic, annoying, or sickening is, again, left up to choice.
Mental paths
There are three paths that the MC’s mental state can go down. There is no correct answer and none of these will lead to a “bad end”.
You can either:
- accept the fact that war has damaged you and try and seek help for condition, either reluctantly or openly
- accept the fact that war has damaged you and help yourself rather than relying on others
- accept the fact that you weren’t broken, but rather forged by war, and don’t want others to try and “fix” you