Stavrophore
Most trustworthy slavic man
Fully-specced
You mean with some drugs? I only see 210 as max
https://underrail.info/build/?HgMQAwMDAwUAAADCoAAAAAAAAAAAAAAAAAAAAAAAAADCs8Kj378
Fully-specced
https://boards.4channel.org/vrpg/thread/1379884
I can't breathe.
I spent good money on the game, I should be able to play on whatever difficulty I damn well please. Whoever designed this game is retarded.
Click "spec"You mean with some drugs? I only see 210 as max
https://underrail.info/build/?HgMQAwMDAwUAAADCoAAAAAAAAAAAAAAAAAAAAAAAAADCs8Kj378
https://boards.4channel.org/vrpg/thread/1379884
I can't breathe.
I spent good money on the game, I should be able to play on whatever difficulty I damn well please. Whoever designed this game is retarded.
Anything dug up on the new Mutie questline? Looks like there’s some new Mutie specific feats and some indication that it’s supposed to begin in the Core City Sewers.
I didn't see anybody telling you about this, but disable Auto Saves on Transitions or whatever it's called on the Settings. Really helped a lot with the downtime.
Removing cooldowns from stimpaks is easy and it's exactly what you've just said. As your char pops up a stimpak, he gets "healing tolerance" or somesuch debuff. This debuff lowers the healing effectiveness by percentage according to the difficulty and stacks similarly. Each turn one stack disappears and effectiveness is X% higher, but if you pop up new stimpak the stacks are refreshed.For consumables like meds and drugs, maybe apply a semi-debuffs that decrease their effectivity while on-duration? Or hell, maybe even apply a debuff or hell, even some form of addiction and withdrawal on overdose.
base dmg 20% lower means overall dmg lower right?
But it was already the case before? so we finished with actual damage increase.but again issue will be dealing any dmg at all(against armored targets). Even more so.
I didn't have Execute on Versatility char, but with the lazor one it oneshotted bosses like no tomorrow.
Have you ever wondered if you can take Hercules and survive? Yes, you can.
That's not fair. It was about 10 minutes. And really I could keep going indefinitely as long as I got shrooms, irongut and batteries. Even irongut is optional, it just's so I don't have to recharge the vest as often.Take the Hercules 5 seconds before game ends, win.