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Underrail: The Incline Awakens

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
The latter is pretty on point though, you never really want to interact with enemies, because the damage/HP ration is so skewed towards damage.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
The latter is pretty on point though, you never really want to interact with enemies, because the damage/HP ration is so skewed towards damage.
You just have to let go of aversion to tanks. It takes effort, but if build right, you can become near immortal quickly. Hell you can become factually immortal for a short period of time with specced Last Stand, specced Stoicism, aegis and morphine. 100% damage reduction to everything.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
The latter is pretty on point though, you never really want to interact with enemies, because the damage/HP ration is so skewed towards damage.
You just have to let go of aversion to tanks. It takes effort, but if build right, you can become near immortal quickly. Hell you can become factually immortal for a short period of time with specced Last Stand, specced Stoicism, aegis and morphine. 100% damage reduction to everything.

That's the same thing, just without the finesse. The decent part is using specific armor sets for specific enemies, being generally immortal is decline.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
tumblr_o5wq26NcdP1v102y6o1_640.jpg
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Anyone tried the Shock Shurikens yet? Do they share the throwing knives feats? There's nothing on the wiki and i haven't even seen one yet, although i've got the blueprint at Occulus on my current Gun-fu playthrough.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
i never turned mutant. Is it only available during gassing drones?

What are perks of mutating? ive red somewhere that it increases your str. Can you wield balor hammer?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
i never turned mutant. Is it only available during gassing drones?

What are perks of mutating? ive red somewhere that it increases your str. Can you wield balor hammer?

Before the last update, you could only mutate during gassing drones. Now you have another source of the mutating gas in the same facility where you got the mutagen canisters from. There will be a "faulty container" there, interact with it and it will leak mutagen gas
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
Looking forward to the official acid vials only build.
no blobs? dex ap reduction?

i wonder if can be used to help throwing knives against armored enemies, or crowd control.
I assume cryo and napalm ones are a thing too?
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,136
Location
Reichskommissariat Russland ᛋᛋ
Versatility is kinda overrated. It's almost a no-brainer for SMGs but for pistols it's not that obvious which approach is better. It completly eats up your spec points and you only start to get good skill values at a very late level, early game is torture. You still have to waste points on guns for feats. Pistols also have good PER feats they really want and the reqs are quite high too, 10 for Sharpshooter and 11 for Scrutinous. It also has an INT requirement which means you have to spend additional 2 points instead of going 3 INT which guns can do just fine. I don't think it needs nerfing.
From my experience:
- Scrutinous is not necessary (it's late game anyway) for crit chance with SI, Recklessness and other stuff will be high enough. I didn't even wear Infused Rathound and didn't eat Focus Stims, I was satisfied with crit chance already; lower crit chance compensated with sheer amount of shots you can make
- Pistols started to get good around level 16
- Didn't invest in guns past 15
- While guns early on do suck you still have mighty knife and fist weapons. I clawed Balor and all gladiators to death, man!
- While pistol related feats would have been useful, it was smooth enough without them
- I can't imagine playing any build with 3 INT
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
Versatility is kinda overrated. It's almost a no-brainer for SMGs but for pistols it's not that obvious which approach is better. It completly eats up your spec points and you only start to get good skill values at a very late level, early game is torture. You still have to waste points on guns for feats. Pistols also have good PER feats they really want and the reqs are quite high too, 10 for Sharpshooter and 11 for Scrutinous. It also has an INT requirement which means you have to spend additional 2 points instead of going 3 INT which guns can do just fine. I don't think it needs nerfing.
From my experience:
- Scrutinous is not necessary (it's late game anyway) for crit chance with SI, Recklessness and other stuff will be high enough. I didn't even wear Infused Rathound and didn't eat Focus Stims, I was satisfied with crit chance already; lower crit chance compensated with sheer amount of shots you can make
- Pistols started to get good around level 16
- Didn't invest in guns past 15
- While guns early on do suck you still have mighty knife and fist weapons. I clawed Balor and all gladiators to death, man!
- While pistol related feats would have been useful, it was smooth enough without them
- I can't imagine playing any build with 3 INT
id say that versatility(as in dmg output types, not feat) is underrated.
Sure you see lower max numbers but overall its easier experience
 
Joined
Jan 1, 2011
Messages
618
What are perks of mutating? ive red somewhere that it increases your str. Can you wield balor hammer?
Don't get mutated if you want a power boost, it's shit. Nearly every NPC attacks you on sight so most of the game becomes unplayable. That said, yeah, it does give you massive strength, but mutants can't use equipment so it's not useful. Your weapons get replaced with mutant claws which don't get any bonus damage from strength, so the strength is basically just cosmetic. And even if it wasn't it's not worth making the entire world hate you.
Being a mutant is bad and something you want to avoid at all costs. Unless you want to see the new ending in which case you get mutated once and then never do it again.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,998
It completly eats up your spec points and you only start to get good skill values at a very late level, early game is torture.
Can confirm, just got through Depot A with 3 per and Versatility. Do not recommend.
This shit better fucking payoff later on.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
Looking forward to the official acid vials only build.
no blobs? dex ap reduction?

i wonder if can be used to help throwing knives against armored enemies, or crowd control.
I assume cryo and napalm ones are a thing too?
Haven't found an obvious way to buff them, would be really great if throwing knife feats worked for them.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
Looking forward to the official acid vials only build.
no blobs? dex ap reduction?

i wonder if can be used to help throwing knives against armored enemies, or crowd control.
I assume cryo and napalm ones are a thing too?
Correction: looks like AP cost is reduced by 1 for each DEX point you have above 6

Get 11 DEX and you can throw two per turn.

hOzL6f9.png
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
Looking forward to the official acid vials only build.
no blobs? dex ap reduction?

i wonder if can be used to help throwing knives against armored enemies, or crowd control.
I assume cryo and napalm ones are a thing too?
Correction: looks like AP cost is reduced by 1 for each DEX point you have above 6

Get 11 DEX and you can throw two per turn.

hOzL6f9.png

any chance you found those throwing gloves? Do they reduce ap? Any chance you got 3 pointer feat?
Based on changelog only acid vials are throwable, do you have access to other types?
Have you found shock shuriken's yet? Mind sharing new feats requirements?
None of that stuff is on wiki yet :negative:
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
Looking forward to the official acid vials only build.
no blobs? dex ap reduction?

i wonder if can be used to help throwing knives against armored enemies, or crowd control.
I assume cryo and napalm ones are a thing too?
Correction: looks like AP cost is reduced by 1 for each DEX point you have above 6

Get 11 DEX and you can throw two per turn.

any chance you found those throwing gloves? Do they reduce ap? Any chance you got 3 pointer feat?
Based on changelog only acid vials are throwable, do you have access to other types?
Have you found shock shuriken's yet? Mind sharing new feats requirements?
None of that stuff is on wiki yet :negative:

Nope, no gloves, as for Three Pointer, you can crit with the vials without having it, so it probably has no effect on vials at all in this version.
Can't throw gasoline canisters or nitrogen, but can throw worm acid for some serious hurt, all acid types should work.
No shock shurikens yet, if I had to guess, I would say Ola or Deacon sells them, or some other trader like that.

zauvLTv.png
 

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