Campaign Reconquered (update 29.12.2023)
Requires latest Augustus 4.0 or the unstable to play. Extract into your C3 folder and find maps in your saved games.Try and not skip any maps, both peacefull and military paths are fused into one. If you have trouble beating a mission, lower the game difficulty and try to pull through instead of skipping.
Designed for playing with Global Labor pool, infinate animal spawning OFF, up to all grand temples allowed, very hard game difficulty and preferably no saves.
Welcome to the Campaign Reconquered project, this is a rework of the original campaign made for the Augustus mod. It uses Augustus specific tools to provide a fresh experience, all 20 maps are redone with custom events and an AI Caesar voice that narrates instructions on all maps.
Take good care to read all custom messages as they explain new mechanics and events/objectives. Each map after the first two tutorial missions will feature edicts, which are mission specific modifiers. This will hopefully make each map memorable and different from the other.
Effort has been put into making the maps preserve some key features of the original maps, but often times lot has been changed. Especially late and mid campaign maps that are very boring and flat in the vanilla.
Improved historical accuracy is also a feature but it’s not followed to a letter, still a major improvement over vanilla. Custom empire maps, cities and objectives are part of the campaign. Some missions offer branching choices for increased replayability.
A major feature is that there is no need for "labor sponging" in the campaign, if you stick to the goals there will not be a need to create artificial jobs to keep the unemployment under control. Instead most maps feature large quotas of goods with lower prices to facilitate natural progression.
Expect maps and the campaign to be harder overall than vanilla, especially when it comes to terrain. It’s not a sandbox experience but it’s not as hard as most VH custom maps you can find on this site. That being said if you want to only use 9x9’s and don’t want to build innovative housing block solutions, then this campaign is not for you. The maps are specifically made to hinder block designs that rely on massive open swaths of land. Furthermore, I do not wish you to use forced walkers on the maps. Ultimately do what you want but if you want to show me some respect for the work that has been put into it, then go in and expect to learn proper unique blocks based on the ultimate 22x6 layout.
Feel free to ask any questions regarding the
project here or on my discord server here -
https://discord.gg/HGT8Mk4Xvv.
For educational purposes feel free to check out my tips videos that will help you prepare for what’s in the campaign: Tips and tricks playlist
https://www.youtube.com/watch?v=HyQEC5oKPEw&list=PLApIM4z_oSQnQxdrkznu2EGVvgA6w9V1T
The work on this project involved 2 months of creation/testing. People involved in the project:
CommissarMarek - Leader/Creator
Fairbuy - Editor and Artist
samuelRFHD - Chief Balance Advisor
Eraserhead - Chief Terrain Advisor
Supercheese, samuelRFHD - Event text consultants
Bane Williams - AI Engineer
Testers: Calyx Redenblack, destinationwalker, Eggmountains, Turgon, Scorpius Indicus, MSTVD, rockp3nguin, Cloud8888, UberWaffe. Road66, Lord_Alesito, Remial.