Playing it for the first time now (the Reforced one, didn't play the original). Playing on normal difficulty. I usually like to play RTS games on higher difficulties but I read that in Spellforce 3, the difficulty changes just numbers - opponents having higher resistances. No AI changes, just plain cheating. Can't be bothered with that. Allied the humans and now I'm in the middle of befriending orcs.
The game is fine overall but there are several pet peeves I have with the game. It's mostly autism but then again, this is Codex.
Graphically it looks great but as someone else mentioned, there tends to be so much on the screen (trees, bushes, barrels, fences, little rivers, road etc.) at the same time, it gets cluttered easily. It looks great on screenshots but playing it, it's easy to miss loot and paths behind all the stuff. Disabling depth of field in graphics settings helps a bit with that.
I like the RTS part - capturing points on the map for the resources and territory and slowly snowballing into a huge army. I'd appreciate a higher population limit but then it would just be about deathballing. This way at least I have to employ maneuver warfare so it keeps me on my toes.
It seems to me that AI sees the entire map because it happened to me numerous times that once I moved my units from one camp to another, it immediately attacked the camp I just left.
My first bigger problem is with the controls. The RTS controls by itself - no problem. The RPG controls is where it starts to go to shit. I'll use Warcraft 3 for comparison, where you had a maximum of 3 heroes (or 4 in bonus Rexxar campaign), each hero with a maximum of 4 abilities, bound to a specific hotkey. Easy to remember after a bit of time. In Spellforce, you have 4 heroes, each having from 1 up to fuckton of abilities (4 being pretty much a minimum) and you assign them to F1 - F12 hotbar (which is switchable with Tilde key, so you have two of those). So you have 24 abilities spread over F1 - F12 keys. So your choice is to either go nuts from constant dancing around your keyboard, relearning hotkeys due to switching heroes and their abilities as you learn new ones, or use just a fraction of them which then completely defeats the purpose of having such a huge number of them in the first place. The game could probably do with less active and more passive abilities.
Putting both RTS and RPG controls together starts to feel like trying to scratch your left ear and right nut with the same hand at the same time. Macroing base to produce units, workers to build, buildings to upgrade, microing damaged units from battle to not die and using their special abilities (like medics), and microing your heroes' abilities at the same time becomes quite a mess. I managed to get into Diamond league once in SC2 so I'd like to think it's not that I'm completely retarded when it comes to RTS games but in SF3 it quickly becomes unnecessarily convoluted.
Writing is mostly good but it has its downs. There are great moments. There are meh moments. There are "Hey, that's exactly like in that other franchise!" moments. And then there are cringy sob story moments. I understand that the world is cruel and sucks to live in it. The Witcher 3 had a very similar atmosphere in that regard but it also didn't feel like it wants me to care about every NPC's little sob story. In Witcher, people mostly understood that the world around them is cruel and bad things, sadly, do happen. In SF3, it's amplified by over the top voice acting. For example, a guy with damaged legs (didn't say why) asks me to find his lost daughter. I later report to him that I found her dead and he hysterically yells at me to fuck off, that I'm lying and once his legs heal, he'll go look for her himself, likely getting himself killed as well. And that's it. Can't do anything about it. The game purposefully wants me to feel bad for the guy. He's worried for his daughter so in his head, he probably understands that she might not be well. Therefore his complete denial is strange but okay. However, there's no other choice to, I don't know, let's say carry him to her body, get him on a cart and drive him there or at least something silly like chop her head off and bring it to him as evidence. Nothing. Just depressionporn. I detest this way of writing.
The writing is also full of these little tropes that people incapable of good writing like to use to stretch it out. So if a character mentions a previously unknown fact, instead of responding "What?" or "<Unknown fact>?" the response is "Hold on a minute .. did I just hear you say that <unknown fact>?" and it just drags on and on. I don't understand why writers do this. It sounds unnatural, completely breaks the flow of the dialogue, and it sounds downright retarded.
And with that, there's voice acting which, just like the writing, has huge up and down swings. I used to work with audio equipment and do some mixing + mastering in the past so bad audio is difficult for me to ignore. In general, male characters sound pretty good. Except for Bertrand who I can tell is a faggot in real life. If I can tell the actor is a faggot when he's acting, he's a pretty fucking bad actor in my book. But overall, they sound really great. Especially the main male character I find excellent. Even borderline material Isgrimm, while typical American trying to sound Scottish, sounds pretty alright.
But the women, oh my god! The director is either a gigantic pussy or a simp. Pretty much all of them have an audible echo from an untreated room and they talk way too close to the microphone, making it sound completely unnatural, deep, and boomy (proximity effect, might be fine in radio but sounds jarring as fuck in acting), and in addition, they sound like hysterical independent WAAAHmen, constantly bitching and having black and white opinions on anything you encounter or do. Especially Yria, couldn't wait for the moment I can finally ditch that cunt. I can forgive overacted emotions as that's a matter of taste (and probably what you get when you hire actors from California) but the low recording quality is unexplainable. Would be better to completely cut these lines out and leave them silent.
Well, those are my gripes for the moment. I'll leave the game rest for a bit and enjoy some Anno 1800 autism before I get back to it.
Hopefully, it gets better later in the game or in the expansions.