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The Callisto Protocol - new survival horror from Dead Space creator

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106
60euros for a 9-hour game with no replayability !?

This publisher is greedy af.

edit: it's a mess. retarded dodge mechanics. jump scares. shitty PC port from consoles. also unfinished.

now i undestand Schofield shilling. he was desperate to push this shit out the door. the game will probably be on sale after the holiday

the game crashes drops frames on ps4 and ps5. wtf!? this is cyberpunk launch retardness

ps4 and pc versions are unplayable. ps5 version is stable with performance mode.

no cutscenes skipping. yeah, schofield just destroyed his reputation.

and there is more: you have to stomp each dead body for credits. or health.
 
Last edited:
Joined
Mar 3, 2018
Messages
5,726
Looks like a lot of performance issues for the PC version at this point. Going to wait and see if it ever gets fixed, maybe after a price drop too.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,878
Location
harsh circumstances
Pathfinder: Wrath
Just more unfinished trash with dodgy looking free key positive reviews and three different EULAs including the usual "we collect everything including your penis size" telemetry.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106
21% of the steam reviews are positive which means 79% are negative

edit: the stutter protocol ... :) already a meme
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106
The only good part about this release is that they were greedy and there were no discounted Steam key on other sites.

This means that atm there is a big wave of refunds. Poetic justice.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
Have you already finished it, Daedalos ? We're anxiously waiting for your review!
Lol wtf nigger, I'm at work, it only released like 1 hour ago in europe for me. I will have time to play 2-3 hours later, office christmas party today so.

But sadly I'm seeing alot of performance issues due to the shitty Unreal 4 engine shader compilation stuff thats supposedly fixed in Unreal 5.1+
So ppl are angry, stuttering etc. it wont bother me much, as long as the game itself is good, which seems to be the case from the reviews

Imma do a ultra short mini review next week probably
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
Even if they fix the performance, it's still a shit game. I was right all along. :smug:
Most of the complaints right now, are just technical issues and performance, and some saying the melee combat is too hard etc.. and most complain its too much like dead space.. well what did u expect.
I can handle all that.
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
922
Strap Yourselves In
Honestly the game is not bad but no way it is worth 60 $. It is short. Without the technical issues, it would make for a good 35-40 $ game.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,535
Location
Ngranek


Complete dumpsterfire.

It's not only a spiritual successor. Many features and props figurativelly scream "Hey, this his how I can make the Dead Space sequel without YOU. Heck, I'm eben gonna use some of its names where I want."
I don't know the story behind this but I'd certainly like to know who or what is that "YOU" :shittydog:
 
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kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
428
Location
hyperborean trenchtown
RPG Wokedex Strap Yourselves In Codex Year of the Donut
Skimmed the Gman review as well, it looks like a linear/"cinematic" action game, not some survival horror I've seen it billed as. With that art direction I think a more moody/meditative/puzzley feel, with spurts of action thrown in seems more fitting.. Probably just a case of not being for me. Is this game "A to B" or more of a "dungeon"? It's hard to tell
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,535
Location
Ngranek
Skimmed the Gman review as well, it looks like a linear/"cinematic" action game, not some survival horror I've seen it billed as. With that art direction I think a more moody/meditative/puzzley feel, with spurts of action thrown in seems more fitting.. Probably just a case of not being for me. Is this game "A to B" or more of a "dungeon"? It's hard to tell
There is a lengthy introduction, sort-of. Not tutorial per-se, not the real game world either. Once I've played the game for a few hours, I'll let you know which is it.
 

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