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If they patch it fast it might not tank their sales THAT much. 2/3 revenue will be from preorders and consoles so anyway they most likely at least recoup the cost of development without getting extra profit.
It's basically Dead Space on easy mode. But with a LOT of stuttering.
Pretty much every jump scare is ruined by the game freezing or jerking for a second or two before BLERGH something falls from the ceiling or crawls out of a vent.
It's literally a "spiritual successor" to Dead Space. It's Dead Space without the copyright. Even down to the health bar on the back of the guy's neck.
Skimmed the Gman review as well, it looks like a linear/"cinematic" action game, not some survival horror I've seen it billed as. With that art direction I think a more moody/meditative/puzzley feel, with spurts of action thrown in seems more fitting.. Probably just a case of not being for me. Is this game "A to B" or more of a "dungeon"? It's hard to tell
3,5 hours into the game, still in the early stages it would seem because new mechanics are still being introduced (not talking about new weapons but e.g. a sneak kill). Sometimes more enemies than one start to appear. And finally, three separate branches of corridors to explore, one of which is pretty far from the other two and could've been missed altogether.
Not sure about this thing, here on Brazilland this thing is 300,00 in brazillian monopoly money, so, not gonna test it myself and also too lazy to waste time pirating it, any reason to not believe this is just a mediocre Dead Space clone surfing on the reputation of that game and with little merit on itself? That seems the unanimous conclusion from the reviews. Are they retards as usual or is there any merit on this beyond gaytracing?
It doesn't work, FYI. I have the graphics settings on minimum, DX11, and I have that modification made to the ini config. It still frequently experiences massive framerate drops. With a 3080Ti GPU and TR1950X CPU.
Moral of the story, don't use commercial engines, make an in-house engine and use that. Dead Space 1 & 2 used an in-house engine that Visceral made for their sports games, it looked great, Dead Space and particularly Dead Space 2 still look good to this day, and ran smooth without issues even when they came out. This is not the first Unreal Engine game to have this sort of problem, it's from their (Epic's) niggerlicious rendering code where they're constantly doing shader compilation and rebuilding pipeline state in the middle of gameplay because they think it's somehow an optimization even though it ruins the user's experience.
EDIT: also, I hold to my opinion that centring the game on melee combat was a bad idea.
It doesn't work, FYI. I have the graphics settings on minimum, DX11, and I have that modification made to the ini config. It still frequently experiences massive framerate drops. With a 3080Ti GPU and TR1950X CPU.
Moral of the story, don't use commercial engines, make an in-house engine and use that. Dead Space 1 & 2 used an in-house engine that Visceral made for their sports games, it looked great, Dead Space and particularly Dead Space 2 still look good to this day, and ran smooth without issues even when they came out. This is not the first Unreal Engine game to have this sort of problem, it's from their (Epic's) niggerlicious rendering code where they're constantly doing shader compilation and rebuilding pipeline state in the middle of gameplay because they think it's somehow an optimization even though it ruins the user's experience.
EDIT: also, I hold to my opinion that centring the game on melee combat was a bad idea.
The final boss' fight has been leaked. It fights like a regular enemy seemingly, just more HP. Not even special QTEs as far I can see. Compare this to the gamey but spectacular final boss of Derp Space 1 done 15 years ago.
The final boss' fight has been leaked. It fights like a regular enemy seemingly, just more HP. Not even special QTEs as far I can see. Compare this to the gamey but spectacular final boss of Derp Space 1 done 15 years ago.
Jesus, if I played 13hs of that shit combat just to discover the Illuminati want to turn people into walking testicles because reasons, I would be depressed.
Yeah, concepts like optimization are just forgotten arcane knowledge now. It's pathetic how many crutches these idiots have, and yet are unable to come up with a simple compression routine. Everything with game development is completely wrong, from ludicrous 100gb install sizes to piddling framerates on ridiculous hardware for games that are tired rehashes of better (popamole) shit that came out 15 years ago and ran on toasters like the PS3.
Not sure about this thing, here on Brazilland this thing is 300,00 in brazillian monopoly money, so, not gonna test it myself and also too lazy to waste time pirating it, any reason to not believe this is just a mediocre Dead Space clone surfing on the reputation of that game and with little merit on itself? That seems the unanimous conclusion from the reviews. Are they retards as usual or is there any merit on this beyond gaytracing?
I don't know what the fuss with Dead Space was about (apart of the HUD, which never had caught on, sadly). It got repetitive real fast. It was loud, flashy, and a little dumb too. Never finished it admittedly. Technically, this new one looks impressive. But: This highlights even more what I thought about Dead Space: Dead Space is what System Shock would have been like had Michael Bay directed the official movie. And then afterwards a studio equally in love with big explosions and bigger budgets had turned that movie into another game. Voila, Dead Space.
It's uncanny now how much this new game seems to mimic dumb big budget horror movies. That low-poly tech still getting some in the way in 2008ish has been smashed as severely as the character's head whenever he dies. And it's not as if big budget and horror had failed more recently. See Alien:Isolation and even Resident Evil 7 apart of its dumb last section.