Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,905
The expansion is out - https://af.gog.com/en/game/spellforce_conquest_of_eo_weavers_realms?as=1649904300
Well it adds a new spell school, that goblin hero and new enemies and events.From what I can tell, this expansion is mostly focused on the new random maps and scenarios. It adds very little to the preset campaign. Although it will be a while before I get to the random maps, I still bought it to support the devs.
Goblin hero? Couldn't find anything about it, the only thing being added regarding goblins is the new unit. Can you share some info on it?Well it adds a new spell school, that goblin hero and new enemies and events.From what I can tell, this expansion is mostly focused on the new random maps and scenarios. It adds very little to the preset campaign. Although it will be a while before I get to the random maps, I still bought it to support the devs.
He's called Burgle and he burgles things.Goblin hero? Couldn't find anything about it, the only thing being added regarding goblins is the new unit. Can you share some info on it?Well it adds a new spell school, that goblin hero and new enemies and events.From what I can tell, this expansion is mostly focused on the new random maps and scenarios. It adds very little to the preset campaign. Although it will be a while before I get to the random maps, I still bought it to support the devs.
It's a spell school, yes, not a wizard archetype.Bought the DLC but there's no Dreamweaving archetype. It's only a new spellschool but doesn't come with its own flavor of crafting. Really sad. I think I'm most excited for the Goblin hero at this point, but we'll see.
Resources/locations spawn randomly on the normal map. They also spawn randomly on the other map options. Cities and special locations like Landmarks spawn in a static location on the normal map. They spawn in a random location on the other map options.How does the map generation work? Does it simply reshuffle the placement of the default map or does it something more interesting?
Thanks for the info. Sounds close to my expectations, although I would have preferred a hand-crafted map extension.Resources/locations spawn randomly on the normal map. They also spawn randomly on the other map options. Cities and special locations like Landmarks spawn in a static location on the normal map. They spawn in a random location on the other map options.How does the map generation work? Does it simply reshuffle the placement of the default map or does it something more interesting?
The random maps, including progression and lake, spawn the regions relatively randomly and the regions are randomized in shape. But it is the same regions and the same cities because the game is not really a 4X per say. All the Landmarks are the same even if they spawn in different spots.
Has anyone played this on impossible? I started an Alchemist run in Draycott on impossible and I'm struggling, lol. The region is crawling with snow leopards which are a huge pain in the butt to deal with using the awful goblin starting units. I'm slowly making progress but I've long abandoned the ambition of keeping all my units alive. There's also the last initial grimoire page from the circle tower which I can't take on even with my apprentice and his relatively more powerful entourage.
SpellForce: Conquest of Eo gets "Origins" Update with Free Content & Features
Christmas is all about origin stories and giving gifts, right? The team at Owned by Gravity has embraced both traditions by delivering a special treat for SpellForce: Conquest of Eo players: a free content update - Patch 1.9 "Origins" - available today!
This update introduces six unique origins that allow you to shape your conquest right from the start. Will you march as "The Invader" or stand firm as "Defender of the Mountain"? Each origin offers a fresh way to begin your journey and brings its own twist to the game's story.
But that’s not all! A bunch of frequently requested features have also made it into this patch. Most notably, SpellForce: Conquest of Eo now includes true auto-resolve for battles, letting you conquer faster than ever. Prefer to fight it out yourself? You can now play battles at an accelerated speed and even restart them if things didn’t go your way.
So, whether you're new to the game or a seasoned conqueror, Patch 1.9 offers new strategies, new stories, and a smoother conquest experience. Time to make Eo yours!
Check out the full patch notes: https://thqn.net/SFCoE-Origins
Download the assets: https://thqn.net/SFCoE-media
Looking for mods? Check Nexusmods.com: https://thqn.net/4aDu0cO
SpellForce: Conquest of Eo is available for PC, PS5, and Xbox Series S/X at an SRP of $29.99 / €29.99. The critically acclaimed Demon Scourge DLC can be yours for $12.99 / €12.99, while the Weaver's Realms DLC is priced at $14.99 / €14.99.
(Sneaky Steam Winter Sale tip: If you're playing on PC and have been eyeing SpellForce: Conquest of Eo and its awesome DLCs, you might want to hold off just a little longer—check out the Steam Winter Sale starting December 19th!)
It has been much better than AoW4 since it was released. Conquest of Eo is great and you should choose it.With the recent updates and DLC, how does this game stack up against Age of Wonders 4? It seems some of the early complaints players had may have been addressed. Looking for a modern fantsasy 4x with good tactical layer, and I'm torn.