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SpellForce: Conquest of Eo - strategy RPG from Fantasy General 2 devs

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,905
Pathfinder: Wrath
From what I can tell, this expansion is mostly focused on the new random maps and scenarios. It adds very little to the preset campaign. Although it will be a while before I get to the random maps, I still bought it to support the devs.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,581
From what I can tell, this expansion is mostly focused on the new random maps and scenarios. It adds very little to the preset campaign. Although it will be a while before I get to the random maps, I still bought it to support the devs.
Well it adds a new spell school, that goblin hero and new enemies and events.
 

krilcebre

Scholar
Joined
Oct 13, 2018
Messages
154
From what I can tell, this expansion is mostly focused on the new random maps and scenarios. It adds very little to the preset campaign. Although it will be a while before I get to the random maps, I still bought it to support the devs.
Well it adds a new spell school, that goblin hero and new enemies and events.
Goblin hero? Couldn't find anything about it, the only thing being added regarding goblins is the new unit. Can you share some info on it?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,905
Pathfinder: Wrath
From what I can tell, this expansion is mostly focused on the new random maps and scenarios. It adds very little to the preset campaign. Although it will be a while before I get to the random maps, I still bought it to support the devs.
Well it adds a new spell school, that goblin hero and new enemies and events.
Goblin hero? Couldn't find anything about it, the only thing being added regarding goblins is the new unit. Can you share some info on it?
He's called Burgle and he burgles things.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
Bought the DLC but there's no Dreamweaving archetype. It's only a new spellschool but doesn't come with its own flavor of crafting. Really sad. I think I'm most excited for the Goblin hero at this point, but we'll see.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,905
Pathfinder: Wrath
Bought the DLC but there's no Dreamweaving archetype. It's only a new spellschool but doesn't come with its own flavor of crafting. Really sad. I think I'm most excited for the Goblin hero at this point, but we'll see.
It's a spell school, yes, not a wizard archetype.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,513
Must've sold better than expected to get multiple DLC, kinda surprised. Was very much a under-the-radar release last year.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,794
My team has the sexiest and deadliest waifus you can recruit.
Bought the base game. If it's not good, I will yell angrily at my empty living room. You have been warned, voices in my head.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
I also though it was initially going to be a crafting school. At least they now let you officially pick a second crafting class. Bitter they removed the Isgrimm exploit, though.

The allfire and proficiency buffs are cool. I'm skeptical of the early skip option because it seems like time still passes? Not sure.

Gonna play a single game and see how things go.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
Finished my first game on Balanced difficulty as a Necromancer. It was a bumpy road as I'm still trying to align how I like to play these types of games with how you should play CoE, but overall I found it a whole lot more, well, balanced this time around. I didn't have to sweat over getting bombarded with massive stacks of high tier units relatively fast, but I couldn't procrastinate either.
I've now started a new game with the Artificier and Dreamweaver books, both are new to me. So far I'm pleased to see some interesting interactions with the two at least in the early game to give you the oomph you need to punch above your weight. Dream gets a fairly powerful enchant spell that increases a ranged units range by 2 hexes. That coupled with low level and very easy Artificier runes that set enemies on fire and does an extra 6 damage against flaming targets lets you really hit hard from well before the enemy even gets to you. There are of course other interesting spells with Dream that I won't reveal, however I'll say that this seems to be the school for turtlers like me since there's a global enchant that increases your reputation with Circle mages each turn.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
I am playing a run to get every single spell page. So far I whiffed on one and perhaps two but not clear yet. However there are so many ways to get them if you know the whole game. So I might get all 32.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,105
Location
Germany
How does the map generation work? Does it simply reshuffle the placement of the default map or does it something more interesting?
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
How does the map generation work? Does it simply reshuffle the placement of the default map or does it something more interesting?
Resources/locations spawn randomly on the normal map. They also spawn randomly on the other map options. Cities and special locations like Landmarks spawn in a static location on the normal map. They spawn in a random location on the other map options.

The random maps, including progression and lake, spawn the regions relatively randomly and the regions are randomized in shape. But it is the same regions and the same cities because the game is not really a 4X per say. All the Landmarks are the same even if they spawn in different spots.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,105
Location
Germany
How does the map generation work? Does it simply reshuffle the placement of the default map or does it something more interesting?
Resources/locations spawn randomly on the normal map. They also spawn randomly on the other map options. Cities and special locations like Landmarks spawn in a static location on the normal map. They spawn in a random location on the other map options.

The random maps, including progression and lake, spawn the regions relatively randomly and the regions are randomized in shape. But it is the same regions and the same cities because the game is not really a 4X per say. All the Landmarks are the same even if they spawn in different spots.
Thanks for the info. Sounds close to my expectations, although I would have preferred a hand-crafted map extension.
 

krilcebre

Scholar
Joined
Oct 13, 2018
Messages
154
There are also multiple options for random map generation, where you can for example choose if you want easier regions to be spawned near center, while harder regions are generated at the edges, or a completely random map. The completely random map can really screw you sometimes. I started in the region with orcs and goblins, however almost immediately adjusted to my tower was a demon region, where I constantly had to hide from fully stacked demon armies with tier 3 units from day one (they do warn you about this possibility when choosing a map generator).
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,905
Pathfinder: Wrath
Has anyone played this on impossible? I started an Alchemist run in Draycott on impossible and I'm struggling, lol. The region is crawling with snow leopards which are a huge pain in the butt to deal with using the awful goblin starting units. I'm slowly making progress but I've long abandoned the ambition of keeping all my units alive. There's also the last initial grimoire page from the circle tower which I can't take on even with my apprentice and his relatively more powerful entourage.
 

_V_

Liturgist
Joined
Jun 15, 2015
Messages
116
So as a necro, what unit did you use baron meldec's soul on?
 

krilcebre

Scholar
Joined
Oct 13, 2018
Messages
154
Has anyone played this on impossible? I started an Alchemist run in Draycott on impossible and I'm struggling, lol. The region is crawling with snow leopards which are a huge pain in the butt to deal with using the awful goblin starting units. I'm slowly making progress but I've long abandoned the ambition of keeping all my units alive. There's also the last initial grimoire page from the circle tower which I can't take on even with my apprentice and his relatively more powerful entourage.

I've completed it multiple times on impossible. As an alchemist, one great way to trim up those beast stacks is to use a tame beast ability (or however it's called) from the second page of the Nature grimoire. Try to use it on mountain bears, they're probably the most worthwhile beast you can get in that region (maybe even on the whole map). The same grimoire should also have an ability for 25% reduced physical and elemental damage, which helps a lot. Also, any kind of elemental damage you can get will help you immensely. Dwarven ignition should be easy to brew. Draycott is definitely not the easiest area to start with as an alchemist.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,905
Pathfinder: Wrath
My recommendation would be to not start in Draycott as an alchemist, lol. Not that it's impossible, but it will be a while before you can get your most basic tower requirements going because of no easy access to forests or workers. Artificer is better suited for this area of the map. Anyway, here's a thing I've never thought I'd say - the expansions add too much content for all of it to be available at once. At least the demon one. There are just so many things happening even in the base game that adding the demon invasion AND the coming of the trolls on top is hugely overwhelming if you haven't already exhausted everything in previous playthroughs. I suggest disabling at least one of them in the pre-game settings. The demonologist and occultism spellschool aren't disabled by doing that.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,905
Pathfinder: Wrath
More free content coming soon today -
SpellForce: Conquest of Eo gets "Origins" Update with Free Content & Features

Christmas is all about origin stories and giving gifts, right? The team at Owned by Gravity has embraced both traditions by delivering a special treat for SpellForce: Conquest of Eo players: a free content update - Patch 1.9 "Origins" - available today!

This update introduces six unique origins that allow you to shape your conquest right from the start. Will you march as "The Invader" or stand firm as "Defender of the Mountain"? Each origin offers a fresh way to begin your journey and brings its own twist to the game's story.

But that’s not all! A bunch of frequently requested features have also made it into this patch. Most notably, SpellForce: Conquest of Eo now includes true auto-resolve for battles, letting you conquer faster than ever. Prefer to fight it out yourself? You can now play battles at an accelerated speed and even restart them if things didn’t go your way.

So, whether you're new to the game or a seasoned conqueror, Patch 1.9 offers new strategies, new stories, and a smoother conquest experience. Time to make Eo yours!

Check out the full patch notes: https://thqn.net/SFCoE-Origins
Download the assets: https://thqn.net/SFCoE-media
Looking for mods? Check Nexusmods.com: https://thqn.net/4aDu0cO

SpellForce: Conquest of Eo is available for PC, PS5, and Xbox Series S/X at an SRP of $29.99 / €29.99. The critically acclaimed Demon Scourge DLC can be yours for $12.99 / €12.99, while the Weaver's Realms DLC is priced at $14.99 / €14.99.

(Sneaky Steam Winter Sale tip: If you're playing on PC and have been eyeing SpellForce: Conquest of Eo and its awesome DLCs, you might want to hold off just a little longer—check out the Steam Winter Sale starting December 19th!)
 
Last edited:

Arryosha

Scholar
Joined
Dec 16, 2019
Messages
150
With the recent updates and DLC, how does this game stack up against Age of Wonders 4? It seems some of the early complaints players had may have been addressed. Looking for a modern fantsasy 4x with good tactical layer, and I'm torn.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,905
Pathfinder: Wrath
With the recent updates and DLC, how does this game stack up against Age of Wonders 4? It seems some of the early complaints players had may have been addressed. Looking for a modern fantsasy 4x with good tactical layer, and I'm torn.
It has been much better than AoW4 since it was released. Conquest of Eo is great and you should choose it.
 

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