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SpellForce: Conquest of Eo - strategy RPG from Fantasy General 2 devs

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
I kinda stopped midway on my 2nd run on Hard with Demonologist. Got 3 apprentice plus hero but my guys barely move or do anything of worth each turn so I got bored. Game lacks better pacing like in HoMM games
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,877
Pathfinder: Wrath
If you aren't doing anything with 4 armies for turns on end, you aren't being aggressive enough. It also depends on where you chose to start. The first 2 lands are purposefully relatively uneventful, the first one is marked easy for a reason.
 

Reality

Savant
Joined
Dec 6, 2019
Messages
397
First time I finished was 18 weeks, balanced difficulty, alchemist , goldenfields start.

5 landmarks, defeat circle mages, 42 spells

I never went to gillyshire so the last week every battle was 6v7.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,100
Location
Germany
Cleared the game as Demonologist on my second run after 23 weeks, by leveling up a hero, befriending 7 towns and researching 42 spells. Demonology is interesting and certainly not what I expected it to be. I spammed Keepers possessed with the no-upkeep demon and didn't craft a single higher demon, nor used any amalgation features since they came online way to late. I avoided the investment early on since I didn't understand what it would do or how it works. Sometimes I think a better explanations or some sort of ingame-wiki would be great, on the other hand its half of the fun to discover how things work out. But I think I have seen most of the game by now.

Does anyone know if they are done with the game or is there still some content planned for the future? Another map would be great.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,877
Pathfinder: Wrath
It depends on whether this DLC did well. There's no reason not to do any more content if there's demand for it because the format lends itself to quite a lot of iteration. More races/units, a map expansion, at least one more wizard type, more events and enemy wizards, etc.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,070
Pathfinder: Wrath
It depends on whether this DLC did well. There's no reason not to do any more content if there's demand for it because the format lends itself to quite a lot of iteration. More races/units, a map expansion, at least one more wizard type, more events and enemy wizards, etc.

It only has 80 reviews or something in SteamDB.

This game in general is not making a big splash at all, not much marketing and the final patch with Mod Support seems to be a "final patch" of sort.

The game is probably not that expensive to make but I dobut they gonna have big DLC plans for this. The only publisher that seems to willing to support small indies making shit ton of DLC is Shilterine.

THQ Nordic is also dying as part of Embracer right?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
If you aren't doing anything with 4 armies for turns on end, you aren't being aggressive enough. It also depends on where you chose to start. The first 2 lands are purposefully relatively uneventful, the first one is marked easy for a reason.
I've explored most of middle areas and a bit of down right, need to choose now to go up into frost or undead lands or down left into orc and demon lands. Still not at war with any lords, I remember from my 1st play that war is even more boring due to them spawning endless armies out of their ass making the game even slower and more boring.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
So I played the game some more, since my brother bought it, and I am salty I was unable to get the Artificer page like someone reported getting for Isgrimm's favor quest. I suppose it was a but that they patched. I did have a pug where the game didn't spawn the shaper ruin for filling the last Mentalist page, which I'm salty about.

I ended up with 19 spell pages, counting two I got because I got a single spell from a quest. Which means I'm missing 9 others. Sad times. Nature pages are trash, and maybe Guardian, too. I wish I finished the Earthshaper and Enchantment pages and didn't get those crappy ones instead.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,877
Pathfinder: Wrath
The strengths of the magic schools depend on your opponents. Guardian is great if you are against Raith for example.
 

Reality

Savant
Joined
Dec 6, 2019
Messages
397
I did a kennels playthrough where instead of free upkeep + bears I went for charge + direwolves

Direwolves come with pack tactics for free at level 1 and having level 1 charge puts heavy charge in the level up pool.

I'm not saying bears are weak, just that it's boring sending them to stand in people's face in defense mode and slap them for 22 damage again and again.

My direwolf setup was hitting 41 non charge and usually 65+41 on a short charge to get two hits. 8 tile 97 charges or 97+41 charges were possible on the lucky wolf to level up agile.

It was fun having this setup on a replaceable unit with no enchants or glyphs.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
I did a kennels playthrough where instead of free upkeep + bears I went for charge + direwolves

Direwolves come with pack tactics for free at level 1 and having level 1 charge puts heavy charge in the level up pool.

I'm not saying bears are weak, just that it's boring sending them to stand in people's face in defense mode and slap them for 22 damage again and again.

My direwolf setup was hitting 41 non charge and usually 65+41 on a short charge to get two hits. 8 tile 97 charges or 97+41 charges were possible on the lucky wolf to level up agile.

It was fun having this setup on a replaceable unit with no enchants or glyphs.
Hundreds of free Polar Bears beats any other option. This is how I beat the game on release when their balance was out of whack and AI would declare war on you early and then spawn crazy doom stacks. Many honorable Polar Bear stacks were sacrificed to soften enemy groups before my main hero group would go in to finish the job
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
So I can officially confirm that Eo has dual classing.

I am not an Alchemist/Artificer. I'd prefer to be a demonologist/artificer probably but you can't have everything.

I got the Artificer page from the Isgrimm's Favor quest. I wonder if I can now kill him for an earthshaper page as well. Just built my Glyph Smithy on turn 100.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
You have both alchemy and glyph smithing?
Correct.

On the downside the game is bugged whereby you can only research shaper secret once and the other ones are duds, devs insist this is not intended but I don't actually know anyone who has reported multiple researchable secrets.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,100
Location
Germany
You have both alchemy and glyph smithing?
Correct.

On the downside the game is bugged whereby you can only research shaper secret once and the other ones are duds, devs insist this is not intended but I don't actually know anyone who has reported multiple researchable secrets.
Aren't shaper sites at fixed spots and all spawned at the beginning? I've never payed much attention to their location between runs but it seemed that they were always at the same or at least similar positions.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
You have both alchemy and glyph smithing?
Correct.

On the downside the game is bugged whereby you can only research shaper secret once and the other ones are duds, devs insist this is not intended but I don't actually know anyone who has reported multiple researchable secrets.
Aren't shaper sites at fixed spots and all spawned at the beginning? I've never payed much attention to their location between runs but it seemed that they were always at the same or at least similar positions.
There are research options that are supposed to spawn new shaper ruins near the player tower, at least as far as I know. CoE tooltips/spell descriptions are hot garbage. But the first Shaper Secret you research definitely spawns out of nowhere.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,959
Location
Frown Town
This game is definitively worth a couple of runs. I have 80h clocked in it, which was more than what I did with AoW4. The DLC is quite good as well. Doubtful they will do more, but it is a good product on its own.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
They said they can't do more DLC unless the current one pays off.

Game is a solid 8.5/10 but it has a small potential audience.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,100
Location
Germany
It is difficult to convey the excellent gameplay with screenshots and videos. They don't do the game justice. My first reaction was "meh" when I saw it, and I thought it would be another poor attempt at capturing the feeling of classics like HoMM/AoW/Disciples. The way that they have intertwined interactions with factions, exploration of the map, and your progress is ingenious.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
It is difficult to convey the excellent gameplay with screenshots and videos. They don't do the game justice. My first reaction was "meh" when I saw it, and I thought it would be another poor attempt at capturing the feeling of classics like HoMM/AoW/Disciples. The way that they have intertwined interactions with factions, exploration of the map, and your progress is ingenious.
Just the very interesting and unique class system alone is fantastic for a game from a mainstream publisher.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,877
Pathfinder: Wrath
This game hasn't disappointed yet.
 

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