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SpellForce: Conquest of Eo - strategy RPG from Fantasy General 2 devs

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,163
I think it's time to buy this and throw some support towards these developers. It sounds like they've done a good job, and that first DLC sounds meaty enough to provide a second playthrough when the time comes. Hopefully it's not another studio Embracer soullessly decides to disband. Thanks for the recommendation, guys!
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,321
Pathfinder: Wrath
The game has more than 2 playthroughs. Every class is worth playing at least once without even considering the different starting locations. Supporting them is a great choice because I think the game has the potential for at least one more DLC. I'd like to see the dark elves as units. I'm meh towards the "normal" elves, but an elf themed DLC that adds both would be pretty cool.
 

Reality

Learned
Joined
Dec 6, 2019
Messages
351
I feel like most used alchemist potion was giants drink and my favorite units were big melee with the free retaliate level up.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,433
My favorite unit is brutes with frenzy and spell enchantments so they can do 50 melee damage. AI can't win with them in a stack seriously need a human to jump in for the computer cause their damage is already absurd and they kill everything unless focused down.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,387
I feel like most used alchemist potion was giants drink and my favorite units were big melee with the free retaliate level up.
I was doing my standard HoMM tactics with my Alch run which was put in many ranged units and just enough melee to tank for the ranged ones. Alch potions were used in all kinds and shapes depending on the situation.
But the real winner was tower upgrades that let me summon unlimited number of fire beetles and white bears. They would soften up enemy groups until whatever hero was around could beat what was left.
I need to try the latest version of the game, hopefully they patched out need for such stupid tactics..
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,321
Pathfinder: Wrath
Ranged units need to be nurtured to do any significant amount of dmg and the AI loooooves to rush them down or teleport right up in their face, so if you are at least attempting an Ironman run ranged units are a challenge to keep alive and do well with.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,081
Location
Platypus Planet
Enjoying the DLC. The new Demonologist has nice mechanics and flavor. The demon invasions throw a monkey wrench into the world which is nice. The new event where your apprentice gets mind zonked by a demon lord is perhaps a bit too punishing and hard to play around tho. I've read that many just choose to ignore it and eat the loss on the harder difficulties, which isn't what you want balance wise.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
943
Location
Germany
Finished the game for the first time. I am curious how long did it take other people here to finish the map? I was done after 31 Weeks with the victory conditions of a lvl 15 hero, getting 5 apprentices, and owning 5 landmarks, on normal difficulty as artificer.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,387
I kinda stopped midway on my 2nd run on Hard with Demonologist. Got 3 apprentice plus hero but my guys barely move or do anything of worth each turn so I got bored. Game lacks better pacing like in HoMM games
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,321
Pathfinder: Wrath
If you aren't doing anything with 4 armies for turns on end, you aren't being aggressive enough. It also depends on where you chose to start. The first 2 lands are purposefully relatively uneventful, the first one is marked easy for a reason.
 

Reality

Learned
Joined
Dec 6, 2019
Messages
351
First time I finished was 18 weeks, balanced difficulty, alchemist , goldenfields start.

5 landmarks, defeat circle mages, 42 spells

I never went to gillyshire so the last week every battle was 6v7.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
943
Location
Germany
Cleared the game as Demonologist on my second run after 23 weeks, by leveling up a hero, befriending 7 towns and researching 42 spells. Demonology is interesting and certainly not what I expected it to be. I spammed Keepers possessed with the no-upkeep demon and didn't craft a single higher demon, nor used any amalgation features since they came online way to late. I avoided the investment early on since I didn't understand what it would do or how it works. Sometimes I think a better explanations or some sort of ingame-wiki would be great, on the other hand its half of the fun to discover how things work out. But I think I have seen most of the game by now.

Does anyone know if they are done with the game or is there still some content planned for the future? Another map would be great.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,321
Pathfinder: Wrath
It depends on whether this DLC did well. There's no reason not to do any more content if there's demand for it because the format lends itself to quite a lot of iteration. More races/units, a map expansion, at least one more wizard type, more events and enemy wizards, etc.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,570
Pathfinder: Wrath
It depends on whether this DLC did well. There's no reason not to do any more content if there's demand for it because the format lends itself to quite a lot of iteration. More races/units, a map expansion, at least one more wizard type, more events and enemy wizards, etc.

It only has 80 reviews or something in SteamDB.

This game in general is not making a big splash at all, not much marketing and the final patch with Mod Support seems to be a "final patch" of sort.

The game is probably not that expensive to make but I dobut they gonna have big DLC plans for this. The only publisher that seems to willing to support small indies making shit ton of DLC is Shilterine.

THQ Nordic is also dying as part of Embracer right?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,387
If you aren't doing anything with 4 armies for turns on end, you aren't being aggressive enough. It also depends on where you chose to start. The first 2 lands are purposefully relatively uneventful, the first one is marked easy for a reason.
I've explored most of middle areas and a bit of down right, need to choose now to go up into frost or undead lands or down left into orc and demon lands. Still not at war with any lords, I remember from my 1st play that war is even more boring due to them spawning endless armies out of their ass making the game even slower and more boring.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,541
So I played the game some more, since my brother bought it, and I am salty I was unable to get the Artificer page like someone reported getting for Isgrimm's favor quest. I suppose it was a but that they patched. I did have a pug where the game didn't spawn the shaper ruin for filling the last Mentalist page, which I'm salty about.

I ended up with 19 spell pages, counting two I got because I got a single spell from a quest. Which means I'm missing 9 others. Sad times. Nature pages are trash, and maybe Guardian, too. I wish I finished the Earthshaper and Enchantment pages and didn't get those crappy ones instead.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,321
Pathfinder: Wrath
The strengths of the magic schools depend on your opponents. Guardian is great if you are against Raith for example.
 

Reality

Learned
Joined
Dec 6, 2019
Messages
351
I did a kennels playthrough where instead of free upkeep + bears I went for charge + direwolves

Direwolves come with pack tactics for free at level 1 and having level 1 charge puts heavy charge in the level up pool.

I'm not saying bears are weak, just that it's boring sending them to stand in people's face in defense mode and slap them for 22 damage again and again.

My direwolf setup was hitting 41 non charge and usually 65+41 on a short charge to get two hits. 8 tile 97 charges or 97+41 charges were possible on the lucky wolf to level up agile.

It was fun having this setup on a replaceable unit with no enchants or glyphs.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,387
I did a kennels playthrough where instead of free upkeep + bears I went for charge + direwolves

Direwolves come with pack tactics for free at level 1 and having level 1 charge puts heavy charge in the level up pool.

I'm not saying bears are weak, just that it's boring sending them to stand in people's face in defense mode and slap them for 22 damage again and again.

My direwolf setup was hitting 41 non charge and usually 65+41 on a short charge to get two hits. 8 tile 97 charges or 97+41 charges were possible on the lucky wolf to level up agile.

It was fun having this setup on a replaceable unit with no enchants or glyphs.
Hundreds of free Polar Bears beats any other option. This is how I beat the game on release when their balance was out of whack and AI would declare war on you early and then spawn crazy doom stacks. Many honorable Polar Bear stacks were sacrificed to soften enemy groups before my main hero group would go in to finish the job
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,541
So I can officially confirm that Eo has dual classing.

I am not an Alchemist/Artificer. I'd prefer to be a demonologist/artificer probably but you can't have everything.

I got the Artificer page from the Isgrimm's Favor quest. I wonder if I can now kill him for an earthshaper page as well. Just built my Glyph Smithy on turn 100.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,541
You have both alchemy and glyph smithing?
Correct.

On the downside the game is bugged whereby you can only research shaper secret once and the other ones are duds, devs insist this is not intended but I don't actually know anyone who has reported multiple researchable secrets.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
943
Location
Germany
You have both alchemy and glyph smithing?
Correct.

On the downside the game is bugged whereby you can only research shaper secret once and the other ones are duds, devs insist this is not intended but I don't actually know anyone who has reported multiple researchable secrets.
Aren't shaper sites at fixed spots and all spawned at the beginning? I've never payed much attention to their location between runs but it seemed that they were always at the same or at least similar positions.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,541
You have both alchemy and glyph smithing?
Correct.

On the downside the game is bugged whereby you can only research shaper secret once and the other ones are duds, devs insist this is not intended but I don't actually know anyone who has reported multiple researchable secrets.
Aren't shaper sites at fixed spots and all spawned at the beginning? I've never payed much attention to their location between runs but it seemed that they were always at the same or at least similar positions.
There are research options that are supposed to spawn new shaper ruins near the player tower, at least as far as I know. CoE tooltips/spell descriptions are hot garbage. But the first Shaper Secret you research definitely spawns out of nowhere.
 

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