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SpellForce: Conquest of Eo - strategy RPG from Fantasy General 2 devs

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,129
I think it's time to buy this and throw some support towards these developers. It sounds like they've done a good job, and that first DLC sounds meaty enough to provide a second playthrough when the time comes. Hopefully it's not another studio Embracer soullessly decides to disband. Thanks for the recommendation, guys!
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,298
Pathfinder: Wrath
The game has more than 2 playthroughs. Every class is worth playing at least once without even considering the different starting locations. Supporting them is a great choice because I think the game has the potential for at least one more DLC. I'd like to see the dark elves as units. I'm meh towards the "normal" elves, but an elf themed DLC that adds both would be pretty cool.
 

Reality

Learned
Joined
Dec 6, 2019
Messages
346
I feel like most used alchemist potion was giants drink and my favorite units were big melee with the free retaliate level up.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,432
My favorite unit is brutes with frenzy and spell enchantments so they can do 50 melee damage. AI can't win with them in a stack seriously need a human to jump in for the computer cause their damage is already absurd and they kill everything unless focused down.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,363
I feel like most used alchemist potion was giants drink and my favorite units were big melee with the free retaliate level up.
I was doing my standard HoMM tactics with my Alch run which was put in many ranged units and just enough melee to tank for the ranged ones. Alch potions were used in all kinds and shapes depending on the situation.
But the real winner was tower upgrades that let me summon unlimited number of fire beetles and white bears. They would soften up enemy groups until whatever hero was around could beat what was left.
I need to try the latest version of the game, hopefully they patched out need for such stupid tactics..
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,298
Pathfinder: Wrath
Ranged units need to be nurtured to do any significant amount of dmg and the AI loooooves to rush them down or teleport right up in their face, so if you are at least attempting an Ironman run ranged units are a challenge to keep alive and do well with.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,070
Location
Platypus Planet
Enjoying the DLC. The new Demonologist has nice mechanics and flavor. The demon invasions throw a monkey wrench into the world which is nice. The new event where your apprentice gets mind zonked by a demon lord is perhaps a bit too punishing and hard to play around tho. I've read that many just choose to ignore it and eat the loss on the harder difficulties, which isn't what you want balance wise.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
930
Location
Germany
Finished the game for the first time. I am curious how long did it take other people here to finish the map? I was done after 31 Weeks with the victory conditions of a lvl 15 hero, getting 5 apprentices, and owning 5 landmarks, on normal difficulty as artificer.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,363
I kinda stopped midway on my 2nd run on Hard with Demonologist. Got 3 apprentice plus hero but my guys barely move or do anything of worth each turn so I got bored. Game lacks better pacing like in HoMM games
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,298
Pathfinder: Wrath
If you aren't doing anything with 4 armies for turns on end, you aren't being aggressive enough. It also depends on where you chose to start. The first 2 lands are purposefully relatively uneventful, the first one is marked easy for a reason.
 

Reality

Learned
Joined
Dec 6, 2019
Messages
346
First time I finished was 18 weeks, balanced difficulty, alchemist , goldenfields start.

5 landmarks, defeat circle mages, 42 spells

I never went to gillyshire so the last week every battle was 6v7.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
930
Location
Germany
Cleared the game as Demonologist on my second run after 23 weeks, by leveling up a hero, befriending 7 towns and researching 42 spells. Demonology is interesting and certainly not what I expected it to be. I spammed Keepers possessed with the no-upkeep demon and didn't craft a single higher demon, nor used any amalgation features since they came online way to late. I avoided the investment early on since I didn't understand what it would do or how it works. Sometimes I think a better explanations or some sort of ingame-wiki would be great, on the other hand its half of the fun to discover how things work out. But I think I have seen most of the game by now.

Does anyone know if they are done with the game or is there still some content planned for the future? Another map would be great.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,298
Pathfinder: Wrath
It depends on whether this DLC did well. There's no reason not to do any more content if there's demand for it because the format lends itself to quite a lot of iteration. More races/units, a map expansion, at least one more wizard type, more events and enemy wizards, etc.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,558
Pathfinder: Wrath
It depends on whether this DLC did well. There's no reason not to do any more content if there's demand for it because the format lends itself to quite a lot of iteration. More races/units, a map expansion, at least one more wizard type, more events and enemy wizards, etc.

It only has 80 reviews or something in SteamDB.

This game in general is not making a big splash at all, not much marketing and the final patch with Mod Support seems to be a "final patch" of sort.

The game is probably not that expensive to make but I dobut they gonna have big DLC plans for this. The only publisher that seems to willing to support small indies making shit ton of DLC is Shilterine.

THQ Nordic is also dying as part of Embracer right?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,363
If you aren't doing anything with 4 armies for turns on end, you aren't being aggressive enough. It also depends on where you chose to start. The first 2 lands are purposefully relatively uneventful, the first one is marked easy for a reason.
I've explored most of middle areas and a bit of down right, need to choose now to go up into frost or undead lands or down left into orc and demon lands. Still not at war with any lords, I remember from my 1st play that war is even more boring due to them spawning endless armies out of their ass making the game even slower and more boring.
 

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