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Poll - Fantasy Role-Playing Games

What is the most important in an RPG?

  • High Fantasy

  • Low Fantasy

  • Artefacts

  • Magic

  • Mature Content

  • Dialogues

  • Combat

  • Plot

  • Characters

  • Player Character

  • Established Setting

  • Novel Setting

  • Realism

  • Romance

  • Choice and Consequence

  • Character Creation


Results are only viewable after voting.

Radiane

Prophet
Joined
Dec 20, 2019
Messages
399
Now combat would be among the most important aspects a rpg should contain. There may be some (?) out there trying to get away without any combat, but i would have a hard time calling them rpgs in the first place then...

Also i would consider artefacts to be extremely important, after all, what good would an rpg be without any interesting loot whatsoever? Not only would it bore the player to death having only mundane items readied and equipped during the whole game, the game would kinda break its own point of being a rpg with no exciting items to discover.

Magic isn't primarily important, depending on the setting, a good rpg can generate enough tension without any supernatural things.

I regard c&c as not important, because every single game out there has some sort of c&c in it, no matter how minor, otherwise they couldn't be called games (of whatever genre). Now of course, without trying to split hairs here, in this context it is probably meant that a rpg should include some sort of branching pathes. Well as the question is what is the most important in a rpg (and not what do you prefer in a rpg), i can still safely say that it's not important. Think of Lands of Lore for example, that game is extremely linear. Now it does have some c&c in the form of character selection in the beginning (and some other smaller forms in the actual game afterwards). Imagine all those c&c in LoL to vanish, would LoL then still be a rpg? Yes, it would, and it would still be a good one on top of that. Therefore, c&c is not important for a game to be a rpg.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
2,108
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
In fact I wonder why there aren't many games where you just manage the strategic level and give a few pointers for tactics and then have the game auto-resolve combat.

There is a plenty. They're called "strategy games".

I like micromanaging a squad down to the last healing potion though. Seriously, I think this would be a great approach for some indie games.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
2,108
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
I regard c&c as not important, because every single game out there has some sort of c&c in it, no matter how minor, otherwise they couldn't be called games (of whatever genre). Now of course, without trying to split hairs here, in this context it is probably meant that a rpg should include some sort of branching pathes. Well as the question is what is the most important in a rpg (and not what do you prefer in a rpg), i can still safely say that it's not important. Think of Lands of Lore for example, that game is extremely linear. Now it does have some c&c in the form of character selection in the beginning (and some other smaller forms in the actual game afterwards). Imagine all those c&c in LoL to vanish, would LoL then still be a rpg? Yes, it would, and it would still be a good one on top of that. Therefore, c&c is not important for a game to be a rpg.

Kinda self-defeating point you make there. LoL with samey protags would have nothing to offer on repeat playthroughs. Like they did in LoL3, where you could join ALL the guilds and level up all skills with ease. Total snoozefest.
 

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