Radiane
Prophet
- Joined
- Dec 20, 2019
- Messages
- 399
Now combat would be among the most important aspects a rpg should contain. There may be some (?) out there trying to get away without any combat, but i would have a hard time calling them rpgs in the first place then...
Also i would consider artefacts to be extremely important, after all, what good would an rpg be without any interesting loot whatsoever? Not only would it bore the player to death having only mundane items readied and equipped during the whole game, the game would kinda break its own point of being a rpg with no exciting items to discover.
Magic isn't primarily important, depending on the setting, a good rpg can generate enough tension without any supernatural things.
I regard c&c as not important, because every single game out there has some sort of c&c in it, no matter how minor, otherwise they couldn't be called games (of whatever genre). Now of course, without trying to split hairs here, in this context it is probably meant that a rpg should include some sort of branching pathes. Well as the question is what is the most important in a rpg (and not what do you prefer in a rpg), i can still safely say that it's not important. Think of Lands of Lore for example, that game is extremely linear. Now it does have some c&c in the form of character selection in the beginning (and some other smaller forms in the actual game afterwards). Imagine all those c&c in LoL to vanish, would LoL then still be a rpg? Yes, it would, and it would still be a good one on top of that. Therefore, c&c is not important for a game to be a rpg.
Also i would consider artefacts to be extremely important, after all, what good would an rpg be without any interesting loot whatsoever? Not only would it bore the player to death having only mundane items readied and equipped during the whole game, the game would kinda break its own point of being a rpg with no exciting items to discover.
Magic isn't primarily important, depending on the setting, a good rpg can generate enough tension without any supernatural things.
I regard c&c as not important, because every single game out there has some sort of c&c in it, no matter how minor, otherwise they couldn't be called games (of whatever genre). Now of course, without trying to split hairs here, in this context it is probably meant that a rpg should include some sort of branching pathes. Well as the question is what is the most important in a rpg (and not what do you prefer in a rpg), i can still safely say that it's not important. Think of Lands of Lore for example, that game is extremely linear. Now it does have some c&c in the form of character selection in the beginning (and some other smaller forms in the actual game afterwards). Imagine all those c&c in LoL to vanish, would LoL then still be a rpg? Yes, it would, and it would still be a good one on top of that. Therefore, c&c is not important for a game to be a rpg.