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Gold Box SSI's Gold Box Series Thread

What are your favorite Gold Box games?

  • Pool of Radiance

  • Curse of the Azure Bonds

  • Secret of the Silver Blades

  • Pools of Darkness

  • Champions of Krynn

  • Death Knights of Krynn

  • The Dark Queen of Krynn

  • Gateway to the Savage Frontier

  • Treasures of the Savage Frontier

  • Buck Rogers: Countdown to Doomsday

  • Buck Rogers: Matrix Cubed

  • Forgotten Realms: Unlimited Adventures (FRUA)


Results are only viewable after voting.

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,811
Beat secret of the silver blades. Lazy tonight so quicker recap


The ruins were so fucking bad, like legitimately 5-6 hours of pure pain.
The black circle hq was fine

I appreciated the game having a teleport system. Definitely solved a lot of reloads being able to go back to a temple/town within 2-5 minutes.

The mines sucked, but they were easy. I've seen a lot of people complain about them but the encounter rate was pretty low. Each of the 10 levels took like 15-30 minutes each.

Mine level 7 for example, was full of lizard men with 10 hp? The whole thing just seemed like a wasted opportunity.

Everything after the mines was pretty high quality. I really liked the dungeon, crevasses. The drider base sucked.


Way too many medusas and baselisks which turn you to stone which is pretty annoying. With the teleporter system it was quick to get back to a temple.

The end game castle was pretty high quality as well.

b6bZMZT.png

11xosUM.png

9uGhTRF.png



Beat the end boss on the first try. Took 24 hours.


curse azure bonds(18h)
por (33h)
gateway sf(19h)
death knights of krynn (21h)
champions of krynn (15.5h)
treasures sf (23h)
Secret of the silver blades(24.5h)


Would rank it the worst, but I didn't hate it. The ruins are genuinely a WTF area though lol.
 
Last edited:

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,401
I just found like 2k worth of exp and tons of items while in search mode.

Fuck me bro

What is even the point of turning search mode off?
Search is 10min per step. No search is about 1? I can't remember. There is at least one place where this matters (i.e., it is timed).
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,374
Zed Duke of Banville what were the poison rules for 1ed D&D?
From the Dungeon Masters Guide:
"Poison Saving Throws For Characters:
For those who wonder why poison does either killing damage (usually) or no harm whatsoever, recall the justification for character hit points. That is, damage is not actually sustained - at least in proportion to the number of hit points marked off in most cases. The so called damage is the expenditure of favor from deities, luck, skill, and perhaps a scratch, and thus the saving throw. If that mere scratch managed to be venomous, then DEATH. If no such wound was delivered, then NO DAMAGE FROM THE POISON. In cases where some partial damage is indicated, this reflects poisons either placed so that they are ingested or used so as to ensure that some small portion does get in the wound or skin of the opponent."
Earlier in the DMG concerning assassins and poison: "poison Types: The poison of monsters, regardless of its pluses or minuses to the victim's saving throw, is an all-or-nothing affair."

Even though Gygax insisted that luck, divine protection, and magical protection are among the elements represented by hit points in Dungeons & Dragons, he decided that poisons would generally be save or die, with the saving throw having no relation to characters' hit points.
 

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