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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
The characters are charming and memorable--more memorable than the cast of any other RPG that leaps to mind.

Bloodlines ;)? I played KCD until the first boss fight and can't remember many characters, at least not by name.

At the risk of sounding like a Hallmark card, KCD feels like a labor of love.

It definately shares that feeling with Bloodlines :)!
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,490
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
As for road signs, what good would they be when the vast majority of people couldn't read?
That's actually a very good point. As for the world area, I'm more cautious. Do you have some source ?
For anyone who followed their devblogs and videos it's a well known fact they bought some satellite maps and modelled the countryside after them. They did cut out a few real world chunks, otherwise the world would be too large but what's there is the exact same topography you'd find in the Sassau region today.
Topography is fine, but there is something off with the paths. Maybe it's the scale, their density, their lack of features, maybe there are too many forests paths and not enough large roads, I don't know, but I always felt that no real-world roads would connect like this.

Look at this :

Screenshot 2025-01-09 182255.png


or

Screenshot 2025-01-09 182401.png


It makes no sense to me within the game's scale. No road network has this shape. But it is purely a gut feeling so in the end, good for you if it did not bother you.
 

Wasteland

Educated
Joined
Aug 23, 2021
Messages
167
The characters are charming and memorable--more memorable than the cast of any other RPG that leaps to mind.

Bloodlines ;)? I played KCD until the first boss fight and can't remember many characters, at least not by name.

At the risk of sounding like a Hallmark card, KCD feels like a labor of love.

It definately shares that feeling with Bloodlines :)!
Bloodlines is definitely similar--a better-than-the-sum-of-its-parts whole that oozes atmosphere. I haven't played it in 20 years, yet I do remember several characters. I remember environments. I remember the werewolf fight and the haunted hotel. I remember vibing out to the talk radio segments. And of course, the ending. Who could forget it? I also remember the overabundance of filler combat, and in retrospect I think the writing, in and of itself, is overrated--but on the whole my impression is overwhelmingly positive.

Hard to compare these two games fairly, though. I was a different person back when I played VtMB. The market was different. The world was different. You might say, "Well, play it again," but honestly I don't want to risk spoiling my memory of it.

Suffice to say that if KCD's most obvious comparison point is one of the most atmospheric games ever made, it's in very good shape.
 

Renfri

Cipher
Joined
Sep 30, 2014
Messages
594
As for road signs, what good would they be when the vast majority of people couldn't read?
That's actually a very good point. As for the world area, I'm more cautious. Do you have some source ?
For anyone who followed their devblogs and videos it's a well known fact they bought some satellite maps and modelled the countryside after them. They did cut out a few real world chunks, otherwise the world would be too large but what's there is the exact same topography you'd find in the Sassau region today.
Topography is fine, but there is something off with the paths. Maybe it's the scale, their density, their lack of features, maybe there are too many forests paths and not enough large roads, I don't know, but I always felt that no real-world roads would connect like this.

Look at this :

View attachment 59930

or

View attachment 59931

It makes no sense to me within the game's scale. No road network has this shape. But it is purely a gut feeling so in the end, good for you if it did not bother you.
Have you ever walked pathways in forests? I have and they don't always make sense, but somehow life goes on.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,231
It makes no sense to me within the game's scale. No road network has this shape. But it is purely a gut feeling so in the end, good for you if it did not bother you.
I thought you was a French guy from a rural place, not an American who thinks everything should be perpendicularly or else. Some roads might be older, some newer, rivers may change its course and so on and so forth.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,490
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Have you ever walked pathways in forests? I have and they don't always make sense, but somehow life goes on.
I thought you was a French guy from a rural place, not an American who thinks everything should be perpendicularly or else. Some roads might be older, some newer, rivers may change its course and so on and so forth.
I am a French guy from a Rural place and I've walked quite a lot in many places.
That's why I feel there is something wrong according to my experience. It's hard to pinpoint. If you look at animal trails they don't run parallel, if two paths are close by then one will grow and the other will shrink. If the relief is strong then the road will follow the way of least resistance, unless it's large communication axes in which case it is the environment which is shaped to provide the most comfortable travel. Making and finding paths is a very primal and instinctive thing, and there are reasons behind them all. In the game it often (not always) felt they had been drawn from top down for gameplay or some other reason. Trails turning instead of going straight, roads going straight instead of dodging some place. Trees growing in the middle of paths. Large axis where no sane carriage would go. Going from Rattay to Sassau in particular always weirded me out.

But I'm the kind of guy who compared the fidelity of timber framing on houses and enjoyed the quality of the wooden scaffolding at Sassau, so it's not a very big deal in the end.
 

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