Grampy_Bone
Arcane
Imagine playing a game for "the message"
You gotta play this shit for something, it doesn't have any gameplay to speak ofImagine playing a game for "the message"
And what would that message be?Imagine playing a game for "the message"
'taur lives matter.And what would that message be?Imagine playing a game for "the message"
Celebrating One-Year of Sovereign Syndicate!
Year in Review and What's Next
Hi Everyone!
We’re celebrating one year since the launch of Sovereign Syndicate, and I thought I would take some time to reflect on what we’ve done so far and where we’re headed.
I’m really proud of the game we made and humbled by the positive reaction from the community. I still read all the comments, reviews, and watch YouTube and Twitch content, and I’m glad that what we’ve made has resonated with so many of you and that you’re hungry for more content in the world we’re building.
So what’ve we been up to? Generally the studios activity can be broken down into three main categories:
- Re-investment in Sovereign Syndicate including bug fixes, localizations, console porting, and additional quality of life features.
- New projects, investing in developing new game prototypes to further develop the IP or other new games, or doing contracting work for other studios.
- Debt repayment, the studio took on significant financial debt to get the game made, part of our financial resources go to making interest payments and repaying this debt.
We’ve tried to find a balance here, ensuring we’re meeting our debt repayment obligations while also bringing Sovereign Syndicate to a larger audience through localizations, porting, and other development activities, and thinking about what’s next for the studio and Sovereign Syndicate and working on projects that interest us and teach us new skills.
So far, we’ve released localizations for Chinese and Russian language markets, and we’re working on releases for Turkish, Spanish, and Brazilian Portuguese. We’re also looking for partners for German, Polish, Japanese, and Korean, but no firm commitments there yet. We’re also working on console porting and hope to have an announcement there soon with the intention to bring the game to Xbox, PlayStation, and Nintendo Switch platforms in 2025.
Finally, we’re working on “Sovereign Syndicate: Director’s Cut” which will be fully voiced in English and have additional comic panels and quality of life options. More on that soon, but we’re hoping to deliver it in late 2025 / early 2026.
That’s all for now, thanks again for all your support, and as always you can follow all the latest developments and chat directly with the developers by subscribing to our newsletter or joining our Discord.
Newsletter: https://www.crimsonherring.com/newsletter-signup/
Discord: https://discord.gg/vrVrE3vBSx
Until next time, Take Care!
From SteamDB:It seems this wasn't a flop in the end.
Glad you found your audience, even if it wasn't my thing.Yep, I'm still here. Game wasn't a flop, just a more limited audience at release because we were PC only and English only.
Re-investing this year to bring the game to a larger audience, localizations, console porting, and Directors Cut with full English voice over.
For owner estimations above Playtracker is the most accurate for us.
I would love a console porting since my PC is garbage lmaoYep, I'm still here. Game wasn't a flop, just a more limited audience at release because we were PC only and English only.
Re-investing this year to bring the game to a larger audience, localizations, console porting, and Directors Cut with full English voice over.
For owner estimations above Playtracker is the most accurate for us.
I would love a console porting since my PC is garbage lmaoYep, I'm still here. Game wasn't a flop, just a more limited audience at release because we were PC only and English only.
Re-investing this year to bring the game to a larger audience, localizations, console porting, and Directors Cut with full English voice over.
For owner estimations above Playtracker is the most accurate for us.
does full vo really affect audience interest that much? Honestly partial VO is enough for but i grew up in the 90s, so that's just the norms. From dev perspective, it's an incredibly long and expensive process, i do realize a lot of younger gamers prefer VO.Yep, I'm still here. Game wasn't a flop, just a more limited audience at release because we were PC only and English only.
Re-investing this year to bring the game to a larger audience, localizations, console porting, and Directors Cut with full English voice over.
For owner estimations above Playtracker is the most accurate for us.
Current audience expects full VO, and has for more than a decade now. It's not like adveture type games can go without it too.Isnt full vo really affect audience interest that much? Honestly partial VO is enough for but i grew up in the 90s, so that's just the norms. From dev perspective, it's an incredibly long and expensive process, i do realize a lot of younger gamers prefer VO.Yep, I'm still here. Game wasn't a flop, just a more limited audience at release because we were PC only and English only.
Re-investing this year to bring the game to a larger audience, localizations, console porting, and Directors Cut with full English voice over.
For owner estimations above Playtracker is the most accurate for us.
Isnt full vo really affect audience interest that much? Honestly partial VO is enough for but i grew up in the 90s, so that's just the norms. From dev perspective, it's an incredibly long and expensive process, i do realize a lot of younger gamers prefer VO.Yep, I'm still here. Game wasn't a flop, just a more limited audience at release because we were PC only and English only.
Re-investing this year to bring the game to a larger audience, localizations, console porting, and Directors Cut with full English voice over.
For owner estimations above Playtracker is the most accurate for us.