New Modules and Updated Toolset
Greetings one and all!
We have some cool news for those interesting in playing or creating mods for “Skald: Against the Black Priory”: A big update to the SkaDE tool and a bunch of new content for you to play!
NOTE: The modding enabled build currently exists exclusively on the Steam and GOG Experimental branches.
See the guide on how to play here!
Module Creator Contest Winners
The module creator content has finished with 5 submissions! There is some truly AMAZING work in these modules, and hours of fun, so I highly recommend you
go check them out!
In fact, I’m so happy with all the great work the community has done that we’ll be awarding a 100 USD gift card
to all 5 creators! Raw Fury will be reaching out to you shortly!
The submissions, in no particular order:
By UndeadBus
“An old friend’s magical experiment has gone awry, opening a temporal gate that floods the village with unstable energy. To set things right, you’ll journey to the past and the future, solving puzzles and battling foes across time.”
By MorDanGames
“You’re a new adventurer fresh out of a local Guild. Go kill some rats. Easy, right?”
By PrimitiveType
“A classic tale of Tyranny, and the Justice of the subjugated. A short adventure with custom classes.”
By Jukse
“In this short adventure, you are a Seeker or, more precisely, you aspire to become one. Explore the Beltar Mansion and get to know its residents and guests. Ask questions. Learn secrets. Save a man from something that came crawling from beyond. Prove yourself.”
By Shout27
This one seems a bit unfinished but I appreciate the effort in any case so I’m including it as well. AL
Updated Toolset
The SkaDE toolset has gotten a major overhaul. I’ve added a bunch of QoL features as well as added in ALL the graphical and audio assets from the core game. Yes you read that right: You can now use all the Skald assets ever created in your projects!
What’s more, I’ve also added a full copy of the main game data on mod.io. This can be used by modders for learning purposes as it allows them to dissect the main game’s data.
Check it out!
SkaDE Tool 1.0.3 CHANGE-LOG
- Button of selected draw-mode in map editor is highlighted
- Keyboard shortcuts are now available for draw modes (hover over button to see the tooltip indicating the shortcut)
- There are now options to toggle or un-toggle all draw layers
- Loading and saving now uses a more modern interface for file-selection
- The editor remembers the last folder you loaded a project from between sessions
- Bundled in all the graphical assets from the main game
- Touched up the graphical asset preview feature in the editor
- Added audio assets (music and FX). These can now we “pre-viewed” (listened to) from the editor
- Removed some of the redundant “Go to…” buttons that were connected to fields not referring to objects
CORE GAME 1.0.7c CHANGE-LOG
- Fixed issue where certain items were not available when playing modded versions of the main game (such as tomes)
- Fixed issue where a few quests were when playing a modded main campaign: “Gnawing at the Roots” and “Lost Sailors”