Elttharion
Learned
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- Jan 10, 2023
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You know what to do EA
There's no way it did this well.Dragon Age underperformed by 50%
Non-paywalled: https://www.cnbc.com/2025/01/22/ea-lowers-q3-guidance-as-soccer-and-other-games-underperformed.html
Dragon Age underperformed by 50%
I don't think so. Someone feel free to correct me, but my understanding is they only sold half of what they needed to by the end of 2024 in order to remain on track to meet their total sales projections. In other words, underperforming by 50% and making $90 million does not mean they were aiming for $200 million. I seriously doubt they'd even break even on that kind of money since Veilguard was in development for 9 years.Non-paywalled: https://www.cnbc.com/2025/01/22/ea-lowers-q3-guidance-as-soccer-and-other-games-underperformed.html
Dragon Age underperformed by 50%So Veilguard earned $90 million at best while it needed about $200 million thanks to a long and troubled development. Not all players bought it if you count subscriptions.The company also said that “Dragon Age,” a role-playing game for game consoles such as Sony PlayStation and Microsoft
Xbox, had 1.5 million players during the quarter, which underperformed the company’s expectations by nearly 50%.
“During Q3, we continued to deliver high-quality games and experiences across our portfolio,” EA CEO Andrew Wilson said in the statement. “However, Dragon Age and EA SPORTS FC 25 underperformed our net bookings expectations.”
A good start. Should have been by 99%.Dragon Age underperformed by 50%
Underperformed by 50% relative to lowered expectations of 3 million players (n.b. not units sold, but players), with it obtaining only 1.5 million players and a lower number of units sold.There's no way it did this well.Dragon Age underperformed by 50%
Long development, probably multiple restarts with lots of employees = has to sell multiple millions just to recoup the development cost let alone any additional costs like marketting. It's why Dragon's Dogma 2 can make money with those sales because they had ~70 programmers tops.It's really funny to see how Dragon Age 1.5 old million in first quarter and yet it's considered a flop then you have something like Rogue trader selling a million after a whole year and being considering a success.
That's the thing Veilguard did not actually sell 1.5mil copies, they said it had 1.5mil players which will include GamePass and GeForce Now.By the way, did anyone mention this?
According to GSD, Veilguard was the 67th best selling game in Europe last year. Yes, sixty-fucking-seventh. Totally not a flop btw.
I saw it in xbox app, didn't check it out but had an install button.Just realized "1.5 milllion players" is going to include a bunch of EA Play subscribers. So... definitely less than 1.5 million copies sold.
Did bad vibes destroy Veilguard?
Most likely even less. "Had 1,5 million players during the quarter" does not equal 1,5 million copies sold - some people may have played it via EU subscription service.Non-paywalled: https://www.cnbc.com/2025/01/22/ea-lowers-q3-guidance-as-soccer-and-other-games-underperformed.html
Dragon Age underperformed by 50%So Veilguard earned $90 million at best while it needed about $200 million thanks to a long and troubled development. Not all players bought it if you count subscriptions.The company also said that “Dragon Age,” a role-playing game for game consoles such as Sony PlayStation and Microsoft
Xbox, had 1.5 million players during the quarter, which underperformed the company’s expectations by nearly 50%.
“During Q3, we continued to deliver high-quality games and experiences across our portfolio,” EA CEO Andrew Wilson said in the statement. “However, Dragon Age and EA SPORTS FC 25 underperformed our net bookings expectations.”
People who purchased on Steam, played for less than 2 hours and refunded, still can be counted as 'players' and included in the 1,5 million. That's why they didn't talk about copies sold, but 'players'.Just realized "1.5 milllion players" is going to include a bunch of EA Play subscribers. So... definitely less than 1.5 million copies sold.
Almost a full decade in development, multiple reboots. For a little over a million copies sold. Damn.
Edit: They're probably not including refunds either. Just a fluff metric.
I just don't understand how they don't scope out reasonable budgets for these things so they have a good chance at being profitable. Instead, companies seem like they keep betting the farm and losing a shit ton because even if they sold to like 100% of their market as D1Ps, they still wouldn't break even.It's really funny to see how Dragon Age 1.5 old million in first quarter and yet it's considered a flop then you have something like Rogue trader selling a million after a whole year and being considering a success.
The triple A industry going to implode sooner than later because is just to damn expensive and you need a insane amount of sales to justify the cost.
I'd argue there was heavy negativity surrounding Veilguard from the moment that brief alpha combat video and inventory screen leaked. Only further made worse with the title change. There was less HYPE HYPE HYPE as launch neared and more "oh god, this is worse than I thought" mounting up.Veilguard had bad vibes years ago, expectations for Bioware were rock bottom after the failure of Anthem. The fact that fans beg for a return to DAO and yet it was leaked that they want to make GOW 2018 instead didn't help. Bioware had that one shot to reverse those bad vibes with their reveal, and they blew that shot.
We are powerful chudbros!!!!!!!
Did bad vibes destroy Veilguard?
We are powerful chudbros!!!!!!!
Did bad vibes destroy Veilguard?
MarathonGuy1337 log back into your original account dude.We are powerful chudbros!!!!!!!
Did bad vibes destroy Veilguard?