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Dragon Age Dragon Age: The Veilguard Thread

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,459
You know what to do EA

palpatine-star-wars.gif
 

Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,223
The company also said that “Dragon Age,” a role-playing game for game consoles such as Sony PlayStation and Microsoft
Xbox, had 1.5 million players during the quarter, which underperformed the company’s expectations by nearly 50%.

“During Q3, we continued to deliver high-quality games and experiences across our portfolio,” EA CEO Andrew Wilson said in the statement. “However, Dragon Age and EA SPORTS FC 25 underperformed our net bookings expectations.”
So Veilguard earned $90 million at best while it needed about $200 million thanks to a long and troubled development. Not all players bought it if you count subscriptions.
I don't think so. Someone feel free to correct me, but my understanding is they only sold half of what they needed to by the end of 2024 in order to remain on track to meet their total sales projections. In other words, underperforming by 50% and making $90 million does not mean they were aiming for $200 million. I seriously doubt they'd even break even on that kind of money since Veilguard was in development for 9 years.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,459
Apparently gamepass and Ea Play users had access to a 5 hour trial. If they are counting 'players reached' are they considering those too? Ea play pro users had access to the entire game too. Its possible this didnt even reach 1 million sales depending on what tricks they made to reach the 1.5 million number.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,504
It's really funny to see how Dragon Age 1.5 old million in first quarter and yet it's considered a flop then you have something like Rogue trader selling a million after a whole year and being considering a success.

The triple A industry going to implode sooner than later because is just to damn expensive and you need a insane amount of sales to justify the cost.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,259
It's really funny to see how Dragon Age 1.5 old million in first quarter and yet it's considered a flop then you have something like Rogue trader selling a million after a whole year and being considering a success.
Long development, probably multiple restarts with lots of employees = has to sell multiple millions just to recoup the development cost let alone any additional costs like marketting. It's why Dragon's Dogma 2 can make money with those sales because they had ~70 programmers tops.

Reminds me when Tales from the Borderlands undersold so Telltale had just 5 people do the final episodes which people liked more than the first. Lots of fat and redundancy at even medium sized studios let alone fuck yuge ones.
 

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