Elttharion
Learned
- Joined
- Jan 10, 2023
- Messages
- 3,459
You know what to do EA
There's no way it did this well.Dragon Age underperformed by 50%
Non-paywalled: https://www.cnbc.com/2025/01/22/ea-lowers-q3-guidance-as-soccer-and-other-games-underperformed.html
Dragon Age underperformed by 50%
I don't think so. Someone feel free to correct me, but my understanding is they only sold half of what they needed to by the end of 2024 in order to remain on track to meet their total sales projections. In other words, underperforming by 50% and making $90 million does not mean they were aiming for $200 million. I seriously doubt they'd even break even on that kind of money since Veilguard was in development for 9 years.Non-paywalled: https://www.cnbc.com/2025/01/22/ea-lowers-q3-guidance-as-soccer-and-other-games-underperformed.html
Dragon Age underperformed by 50%So Veilguard earned $90 million at best while it needed about $200 million thanks to a long and troubled development. Not all players bought it if you count subscriptions.The company also said that “Dragon Age,” a role-playing game for game consoles such as Sony PlayStation and Microsoft
Xbox, had 1.5 million players during the quarter, which underperformed the company’s expectations by nearly 50%.
“During Q3, we continued to deliver high-quality games and experiences across our portfolio,” EA CEO Andrew Wilson said in the statement. “However, Dragon Age and EA SPORTS FC 25 underperformed our net bookings expectations.”
A good start. Should have been by 99%.Dragon Age underperformed by 50%
Underperformed by 50% relative to lowered expectations of 3 million players (n.b. not units sold, but players), with it obtaining only 1.5 million players and a lower number of units sold.There's no way it did this well.Dragon Age underperformed by 50%
Long development, probably multiple restarts with lots of employees = has to sell multiple millions just to recoup the development cost let alone any additional costs like marketting. It's why Dragon's Dogma 2 can make money with those sales because they had ~70 programmers tops.It's really funny to see how Dragon Age 1.5 old million in first quarter and yet it's considered a flop then you have something like Rogue trader selling a million after a whole year and being considering a success.