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Dragon Age Dragon Age: The Veilguard Thread

Elttharion

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You know what to do EA

palpatine-star-wars.gif
 

Mark Richard

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The company also said that “Dragon Age,” a role-playing game for game consoles such as Sony PlayStation and Microsoft
Xbox, had 1.5 million players during the quarter, which underperformed the company’s expectations by nearly 50%.

“During Q3, we continued to deliver high-quality games and experiences across our portfolio,” EA CEO Andrew Wilson said in the statement. “However, Dragon Age and EA SPORTS FC 25 underperformed our net bookings expectations.”
So Veilguard earned $90 million at best while it needed about $200 million thanks to a long and troubled development. Not all players bought it if you count subscriptions.
I don't think so. Someone feel free to correct me, but my understanding is they only sold half of what they needed to by the end of 2024 in order to remain on track to meet their total sales projections. In other words, underperforming by 50% and making $90 million does not mean they were aiming for $200 million. I seriously doubt they'd even break even on that kind of money since Veilguard was in development for 9 years.
 

Elttharion

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Apparently gamepass and Ea Play users had access to a 5 hour trial. If they are counting 'players reached' are they considering those too? Ea play pro users had access to the entire game too. Its possible this didnt even reach 1 million sales depending on what tricks they made to reach the 1.5 million number.
 

Dishonoredbr

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It's really funny to see how Dragon Age 1.5 old million in first quarter and yet it's considered a flop then you have something like Rogue trader selling a million after a whole year and being considering a success.

The triple A industry going to implode sooner than later because is just to damn expensive and you need a insane amount of sales to justify the cost.
 

Modron

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It's really funny to see how Dragon Age 1.5 old million in first quarter and yet it's considered a flop then you have something like Rogue trader selling a million after a whole year and being considering a success.
Long development, probably multiple restarts with lots of employees = has to sell multiple millions just to recoup the development cost let alone any additional costs like marketting. It's why Dragon's Dogma 2 can make money with those sales because they had ~70 programmers tops.

Reminds me when Tales from the Borderlands undersold so Telltale had just 5 people do the final episodes which people liked more than the first. Lots of fat and redundancy at even medium sized studios let alone fuck yuge ones.
 

sebas

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By the way, did anyone mention this?

According to GSD, Veilguard was the 67th best selling game in Europe last year. Yes, sixty-fucking-seventh. Totally not a flop btw. :lol:
That's the thing Veilguard did not actually sell 1.5mil copies, they said it had 1.5mil players which will include GamePass and GeForce Now.
 

scytheavatar

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Did bad vibes destroy Veilguard?

Veilguard had bad vibes years ago, expectations for Bioware were rock bottom after the failure of Anthem. The fact that fans beg for a return to DAO and yet it was leaked that they want to make GOW 2018 instead didn't help. Bioware had that one shot to reverse those bad vibes with their reveal, and they blew that shot.
 

Orud

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Well, that also shuts up the few defenders of this game stating that, 'most of the 10 year development was spent in pre-production with only a skeleton crew'.

Some of us that kept tabs on the goings on at Bioware already knew, from published retrospectives about Anthem and other things, that they restarted it several times during full production and blew up the budget this way.

If this kills the studio, then good riddance. I just fear that these parasites will get the claws into other, successful, studios.
 

Lord_Potato

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The company also said that “Dragon Age,” a role-playing game for game consoles such as Sony PlayStation and Microsoft
Xbox, had 1.5 million players during the quarter, which underperformed the company’s expectations by nearly 50%.

“During Q3, we continued to deliver high-quality games and experiences across our portfolio,” EA CEO Andrew Wilson said in the statement. “However, Dragon Age and EA SPORTS FC 25 underperformed our net bookings expectations.”
So Veilguard earned $90 million at best while it needed about $200 million thanks to a long and troubled development. Not all players bought it if you count subscriptions.
Most likely even less. "Had 1,5 million players during the quarter" does not equal 1,5 million copies sold - some people may have played it via EU subscription service.
 

Lord_Potato

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Just realized "1.5 milllion players" is going to include a bunch of EA Play subscribers. So... definitely less than 1.5 million copies sold.

Almost a full decade in development, multiple reboots. For a little over a million copies sold. Damn.

Edit: They're probably not including refunds either. Just a fluff metric.
People who purchased on Steam, played for less than 2 hours and refunded, still can be counted as 'players' and included in the 1,5 million. That's why they didn't talk about copies sold, but 'players'.
 

mediocrepoet

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It's really funny to see how Dragon Age 1.5 old million in first quarter and yet it's considered a flop then you have something like Rogue trader selling a million after a whole year and being considering a success.

The triple A industry going to implode sooner than later because is just to damn expensive and you need a insane amount of sales to justify the cost.
I just don't understand how they don't scope out reasonable budgets for these things so they have a good chance at being profitable. Instead, companies seem like they keep betting the farm and losing a shit ton because even if they sold to like 100% of their market as D1Ps, they still wouldn't break even.
 

Orud

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Because they look at the big sellers in their genre and think they can eat from that potential too.

For Inquisition it was 'Skyrim', said so by Bioware themselves, and for Veilguard it was 'God of War', also said so by Bioware themselves.

Regardless of what you feel about 'God of War' being regarded as an 'RPG', Bioware sure thought it counted.
 

Rahdulan

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Veilguard had bad vibes years ago, expectations for Bioware were rock bottom after the failure of Anthem. The fact that fans beg for a return to DAO and yet it was leaked that they want to make GOW 2018 instead didn't help. Bioware had that one shot to reverse those bad vibes with their reveal, and they blew that shot.
I'd argue there was heavy negativity surrounding Veilguard from the moment that brief alpha combat video and inventory screen leaked. Only further made worse with the title change. There was less HYPE HYPE HYPE as launch neared and more "oh god, this is worse than I thought" mounting up.
 

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