Thrawn05
Scholar
Surgey said:Volourn said:"Also, at least NWN2 has robes now..."
So does NWN1.
Well, at release, anyways. It took NWN two expansions. :\ Or was it one? I can't remember.
Actually a recent patch.
Surgey said:Volourn said:"Also, at least NWN2 has robes now..."
So does NWN1.
Well, at release, anyways. It took NWN two expansions. :\ Or was it one? I can't remember.
Those are cloaks not robes.Thrawn05 said:
Volourn said:"why convert a turn based combat system into real-time?"
It's not real time. Nor is it turn base.
Can you be a bit more specific without breaking the NDA?Sol Invictus said:NWN2 makes many other, especially recent RPGs look like jokes.
That's all I have to say on the subject.
Sol Invictus said:Bethesda has set the bar with Oblivion
Volourn said:Just wait 1 monthf rom now. Whatever Rex says now will be vastly different than what he says then.
He's just hyping. I'm sure NWN2 is a solid game; but sorry but looking at some Mr. Sawyer's top 10 reasons to play NWN, one can only shake their head. While some of the top 10 reasons can be awesome; others are just uhuh.
Volourn said:"When did D&D's combat system become non-turn-based?"
Since the ones who own D&D allowed it. Duh.
Volourn said:"Care to any more helpful than that? I've not seen any reference to non turn based D&D rules on the Wizards of the Coast website."
Nothing to clarify. Anything in NWN2 (or any D&D game for that matter) has to get direct approval from WOTC. Hence, a non turn based D&D game can only occur if WOTC allowed it which they did. Hence, WOTC approved and allowed NWN1/NWN2 to have non turn based combat.
So, you have complaints about it 'not being D&D'; complain to them.
And, no, NWN2 is not real time. Even without pause. Deal with it.
elander_ said:Ok then tell me how turns and initiative work in a real-time with pause game genious.