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Preview Pillars of Eternity: The White March Gameplay Footage at Gamescom 2015

Infinitron

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Tags: J.E. Sawyer; Obsidian Entertainment; Paradox Interactive; Pillars of Eternity; Pillars of Eternity: The White March

Obsidian's Josh Sawyer made the rounds at Gamescom today to show off some Pillars of Eternity: The White March gameplay footage. His first appearance was on IGN's Gamescom stream:



Josh also made a brief appearance at the Paradox Gamescom conference this evening, showing off a shorter version of the same recorded gameplay footage. At both venues, he explained the expansion's new features. According to him, almost all of the combat shown is being played automatically with the new party AI scripts, but there's not much else to say about it otherwise.

Our own intrepid Gamescom agents also had a look at The White March yesterday, and they came away with positive impressions - of the game, at least. More on that later.
 

toro

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Raised level cap by 2! Soul bound weapons! Is the same boring shit as before! Fuck Yeah!

When will this clusterfuck end?
 

Tigranes

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Raised level cap by 2! Soul bound weapons! Is the same boring shit as before! Fuck Yeah!

When will this clusterfuck end?

Expansion pack released 5 months after provides similar gameplay to original game! Fuck this decline!

More seriously: fuck all of you that want POE and IE games to play themselves, now we get party AI but who knows how much work they got to do on enemy AI.

OK, really seriously: Environments look nice but the real test will be whether they show any improvements in encounter design, which at least wouldn't involve engine/system level overhauls. They do seem to have made the text adventures more interesting.
 
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Excidium II

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I don't think anyone here asked for PC AI, it was Obsidian's focus group research or whatever that decided it was necessary because people don't like controlling 6 characters.
 

Ninjerk

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It clearly would have been a better game if it was more like Dragon Age. Good to see Obsidian moving this game in the right direction :salute:
 

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I know a casual who won't play the game until it has party AI.

More seriously: fuck all of you that want POE and IE games to play themselves, now we get party AI but who knows how much work they got to do on enemy AI.

There might be some synergy between enemy and party AI development.

Anyway like I said, improvements have been made according to our guys, although I don't know yet what exactly they are. We'll have to wait for it
 

toro

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Expansion pack released 5 months after provides similar gameplay to original game! Fuck this decline!

More seriously: fuck all of you that want POE and IE games to play themselves, now we get party AI but who knows how much work they got to do on enemy AI.

OK, really seriously: Environments look nice but the real test will be whether they show any improvements in encounter design, which at least wouldn't involve engine/system level overhauls. They do seem to have made the text adventures more interesting.

I cannot into your rambling.

I just Obsidian to announce something new ... something fresh cause PoE is dead to me (with or without this expansion).
 

roshan

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Combat still looks like total shit, like a party based Diablo 3/WOW hybrid.
 

Tigranes

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I don't think anyone here asked for PC AI, it was Obsidian's focus group research or whatever that decided it was necessary because people don't like controlling 6 characters.

A lot of people asked for party AI elsewhere - and on Codex I know quite a few people said they'd like it. So I'm sure party AI feature makes them cheer. I wish those resources were spent elsewhere.

I cannot into your rambling.

I just Obsidian to announce something new ... something fresh cause PoE is dead to me (with or without this expansion).

That probably will happen in a thread not titled Pillars of Eternity expansion.

(I think we just learned Brian is lead on an unannounced RPG?)
 

Shevek

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It will be interesting to see if enemy ai does improve and if they leverage that into making better encounters.
 

Grotesque

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Grandpa Josh trying to spread some hype for Pillar of Eternity...
Never forget.


I wonder if he also pronounces Cologne instead of Koln.
 

Fenix

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it was Obsidian's focus group research or whatever that decided it was necessary because people don't like controlling 6 characters.

The problem is much more interesting - I don't like to control 6 chracters too, at least in PoE, not in BG and of course not in PT.
The reason I like D:OS that it give choce - 2 or 4 character you want to controle.

Anyway, for me the only decent playtrough of PoE is solo on PotD, party from 6 is too much.
 

Ninjerk

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Lots of pausing to maximize dps if ur a monk, as a paladin it was mainly trying to squeeze out every possible point of deflection to stop the cascade of defensive debuffs
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
The problem is much more interesting - I don't like to control 6 chracters too, at least in PoE, not in BG and of course not in PT.
The reason I like D:OS that it give choce - 2 or 4 character you want to controle.

Anyway, for me the only decent playtrough of PoE is solo on PotD, party from 6 is too much.

Come on my Nigga combat in DoS was at least fun... Its more you can say about any element of Pillows except pretty and fun to watch scenery.
 

DeepOcean

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Never got this party Ai shit, if you think this game is so boring you got the Ai to play for you, why are you wasting your time? All Infinite Engine games (except Torment) and PoE have awful fan fiction stories, something I would be ashamed to include on my resumee if I were a writer, it isn't like you are wasting all this time to even watch a decent story.
 

Tigranes

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Well, I guess now it plays itself with even greater efficiency!
 

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