Tags: Age of Decadence; Iron Tower Studios
Rejoice my brothers and sisters for in these desperate times darkened by the taint of FO4 the time has come for us to review Irontower Studio's The Age of Decadence. As usual, our review is superior to those of lesser sites like Gamebanshee or RPGWatch, but how neutral-positive will it be? Was that hipster Darth Roxor masochist enough to extract enjoyment out of the game?
Have this excerpt...
...and then proceed to read the entire piece here.
Rejoice my brothers and sisters for in these desperate times darkened by the taint of FO4 the time has come for us to review Irontower Studio's The Age of Decadence. As usual, our review is superior to those of lesser sites like Gamebanshee or RPGWatch, but how neutral-positive will it be? Was that hipster Darth Roxor masochist enough to extract enjoyment out of the game?
Have this excerpt...
If there is one element of AoD that has greatly exceeded my expectations and, in fact, amazed me, it’s definitely the combat. Before playing it, I was absolutely certain that single-character turn-based combat that wouldn’t be very basic, very terrible or very random was unattainable. I figured that AoD’s “brutal, hard and unforgiving” combat system would simply boil down to praying for crits to go your way, similarly to Fallout & Friends. I was so wrong, I don’t even know where to begin.
For starters, it is amazing just how many tools AoD gives you to handle every situation and tip it in your favour. A typical combat encounter has you heavily outnumbered, with the odds usually being 3:1, but sometimes even putting you alone against ten opponents, many of them using all kinds of dirty tricks. Fights often look downright hopeless, but assessing your situation and adapting to it properly will easily take you to victory. There were many moments where I found myself thinking “that’s it, I can’t beat those gits”. But then I’d take a deep breath, analyse what was going on and what I was missing, and come up with the solution. “A-ha! If I switch to a different weapon, throw grenades all around, cripple that dude and smack the hell out of another one in the first two turns, I should hold out till the end since the rest of them are scrubs”. This is exactly what combat in AoD is all about. Analysis, preparation and planning.
For starters, it is amazing just how many tools AoD gives you to handle every situation and tip it in your favour. A typical combat encounter has you heavily outnumbered, with the odds usually being 3:1, but sometimes even putting you alone against ten opponents, many of them using all kinds of dirty tricks. Fights often look downright hopeless, but assessing your situation and adapting to it properly will easily take you to victory. There were many moments where I found myself thinking “that’s it, I can’t beat those gits”. But then I’d take a deep breath, analyse what was going on and what I was missing, and come up with the solution. “A-ha! If I switch to a different weapon, throw grenades all around, cripple that dude and smack the hell out of another one in the first two turns, I should hold out till the end since the rest of them are scrubs”. This is exactly what combat in AoD is all about. Analysis, preparation and planning.
...and then proceed to read the entire piece here.