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- Jan 28, 2011
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Tags: Seven Dragon Saga; Tactical Simulations Interactive
TSI's Seven Dragon Saga didn't receive one of its now-regular monthly updates last month (or maybe it was this), but they've made up for it this month. In the latest update, we get our first glimpse of what the game looks like right now. Behold:
We’ve been chattering about the re-release of some of our old SSI games, so we thought we’d show you some current images of Seven Dragon Saga, the new one we’ve been grinding on. As you can see above, the environments have significantly improved. The player can rotate and zoom the camera, so they can get a good feel of the world, spot NPCs, and enemies, and plan their missions. We use real time lighting, so the shadows are dynamic, and we can shift from day to night without issue.
Along the bottom of the screen is our main user interface, sans final icons. Each diamond would represent a possible action, color coded by the size of the action (characters get one big, one medium and one small action each turn.) Hover over an icon and it will describe the skill. The sword and shield icon allows for changing weapon sets, such as dual blades to a bow.
These depict the rebellious and ungoverned Mann Highlands, east of the Feydri Homeland. Home to bandits, rebels, and the dangerous Slyth. These worn buildings were part of the greater Drakyi kingdom in the days before the dragons turned their greatest cities to glass, and drove them beneath the ground. The Empress and even the Feydri Queen have little sway here. You will have to survive on your wits and strength of arms.
In the lower left, we have a combat log, so players can review their results. Players can resize the panel to meet their needs, minimizing it if they don’t care.
Let us know what you like about what you see. Have a very Happy Holidays, and look for more great stuff from us in the New Year.
Niiiice. I don't know how these guys are feeding themselves, but they're on the right track.
TSI's Seven Dragon Saga didn't receive one of its now-regular monthly updates last month (or maybe it was this), but they've made up for it this month. In the latest update, we get our first glimpse of what the game looks like right now. Behold:
We’ve been chattering about the re-release of some of our old SSI games, so we thought we’d show you some current images of Seven Dragon Saga, the new one we’ve been grinding on. As you can see above, the environments have significantly improved. The player can rotate and zoom the camera, so they can get a good feel of the world, spot NPCs, and enemies, and plan their missions. We use real time lighting, so the shadows are dynamic, and we can shift from day to night without issue.
Along the bottom of the screen is our main user interface, sans final icons. Each diamond would represent a possible action, color coded by the size of the action (characters get one big, one medium and one small action each turn.) Hover over an icon and it will describe the skill. The sword and shield icon allows for changing weapon sets, such as dual blades to a bow.
These depict the rebellious and ungoverned Mann Highlands, east of the Feydri Homeland. Home to bandits, rebels, and the dangerous Slyth. These worn buildings were part of the greater Drakyi kingdom in the days before the dragons turned their greatest cities to glass, and drove them beneath the ground. The Empress and even the Feydri Queen have little sway here. You will have to survive on your wits and strength of arms.
In the lower left, we have a combat log, so players can review their results. Players can resize the panel to meet their needs, minimizing it if they don’t care.
Let us know what you like about what you see. Have a very Happy Holidays, and look for more great stuff from us in the New Year.
Niiiice. I don't know how these guys are feeding themselves, but they're on the right track.