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Game News Vote For Grimoire On Steam Greenlight

Infinitron

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Tags: Golden Era Games; Grimoire: Heralds of the Winged Exemplar

It's been years since we last posted about Grimoire: Heralds of the Winged Exemplar, Cleve Blakemore's mythical vaporware magnum opus. The last time was in 2014, during the GrimoireGate Saga which found Cleve embroiled in a trademark dispute with the developers of an impostor Grimoire. That saga ended up going pretty much nowhere. The impostor Grimoire was eventually released and quickly swank in Steam's shovelware swamp, never to be heard from again. Development on the real Grimoire went on, and on and on. Issues turned into fractions of issues turned into micro-issues turned into fractions of micro-issues. When it became clear that there was no end in sight, even Cleve's most loyal supporters began to abandon him. His thread was banished to the depths of Prosperland and he became an object of scorn and mockery.

That was the state of affairs until recently. In the last few weeks, however, things have started to change. Rumors of an impending Grimoire release have once again been swirling. None of us believed, but then Cleve came out with this trailer. And then another one. And then, just like that, Grimoire showed up on Steam Greenlight today with an eye towards an "early 2017" release:



Cleve says:

The plan is to release it on Steam and let it percolate for a while. Tweak it in response to feedback and add improvements not present in it initially, like new graphics and gui widgets here and there.

Once it has seasoned like a fine wine and brought much happiness, a new release on GOG with all new map areas, enhanced gameplay and features as the "El Maximo Food Of Champions" Grimoire.

No matter what happens, only the IndieGoGo backers will get those particular limited editions sets physical media. No further printing of those materials will ever happen again once they are shipped out to backers.
So there you have it. This Greenlight campaign is now standing between us and the release of Grimoire. Whether or not you believe the game will ever actually come out, please vote so that Cleve doesn't have any more excuses to delay it. Tell all of your friends and your enemies to vote for it too. Because I don't see him shelling out $5000 if Valve shut down Greenlight before the game makes it through...
 

jfunk

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Yeah, there should be NOBODY voting thumbs down on this. Even if you hate Cleve and think there is no such thing as Grimoire, you HAVE to vote for it in order to put the ball back in his court.
 

evdk

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When is Greenlight being discontinued again?

"This spring".
So, I'm guessing Cleve is banking on Gabe pushing everything still stuck in Greenlight hell onto Steam to clean the slate before rolling out his new and improved replacement rules, so that he can scam retards in Early Access? $100 well spend (certainly better than on his fungi infested bunker), shine on you crazy diamond.
 

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Cleve's comments in that thread are the best as always

GOLDEN ERA GAMES [author] 12 minutes ago

All I did was throw it up a few hours back, have not even made an attempt to notify gaming sites or issued an official press release. The YES votes are spinning like casino reels in front of my eyes. It is giving me heart palpitations and real terror. What on earth did I do to deserve success? I can't cope. I will have to release a series of awful match-three and manga romancing simulator games on IPhone after this so everybody realizes I am a one-hit wonder. That's the only way I can recover the failure I have worked so hard for.
 

Outlander

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sSPdn5s.jpg


:lol:
 

Silentrider

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The newest game I last played was from 2010.
I guess this might be the first game worth playing since Stalker: Call of Pripyat. (Have yet to play AoD)
I will try to get it on GOG since I don't intend on using steam. So 2020. maybe?
 

:Flash:

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Cleve said:
Listen, what language was my source for Stones of Arnhem in - an utterly different game written with utterly different code almost 27 years ago? You claim to have proof so I'd like to see that right now. I've written and published commercially 9 computer games since then. What is it about that awful, terrible code do you think I would be able to use in my pristine object oriented engine 2 1/2 decades later? What language was that in?
Huh? I know of one computer game, Daredevil Donut Lad. What are the other 8?
 

karnak

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Grab the Codex by the pussy Strap Yourselves In I helped put crap in Monomyth

Cleve said:
Listen, what language was my source for Stones of Arnhem in - an utterly different game written with utterly different code almost 27 years ago? You claim to have proof so I'd like to see that right now. I've written and published commercially 9 computer games since then. What is it about that awful, terrible code do you think I would be able to use in my pristine object oriented engine 2 1/2 decades later? What language was that in?
Huh? I know of one computer game, Daredevil Donut Lad. What are the other 8?
Games for C64, I think.
 

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