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Game News Bard's Tale IV Kickstarter Update #41: The Bard Archetype, Release in Q3 2018

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: David Rogers; InXile Entertainment; Paul Marzagalli; The Bard's Tale IV

As I recall, inXile were planning to release a Bard's Tale IV gameplay trailer last month. For some reason that never materialized, and instead they mysteriously disappeared for almost two months. Now there's finally a new Bard's Tale IV Kickstarter update. There's still no trailer in sight, but the update does contain plenty of animated GIFs showcasing what I assume is the game's latest build. The much-maligned character portraits seen in last year's combat video have been touched up, but they're still 2D cutouts that swivel and bob around. I guess that's probably not going to change. As for the update itself, it's the description of the two Bard classes that we were promised in the previous update. There's the Brew Master, who concocts beverages and gains combat bonuses when drunk, and the Rabble Rouser, whose songs bestow damage-increasing buffs on his party. I quote:

Brew Master ("Just one more test, and then we are ready for the world!")

Bards are only as powerful as the brew that fuels them. In the original trilogy, bards must wet their whistle. When they’ve sung too many songs, they’d have to return to the Adventurer’s Guild for a drink. Caith is a big, wild place, and the adventure extends well beyond the walls of Skara Brae! With that in mind, we didn’t want to force the player to stop what they are doing and backtrack to the Guild every few fights. Still, we also wanted to hold true to the booze-fueled theme of the Bard's Tales of old. In The Bard's Tale IV, the Bard drinks as they fight to gain useful generate Spell Points, which are in turn used to sing their magical songs.

Brew Masters are not only masters of brewing beers and spirits, they’re masters of drunken brawling. The bard’s Basic Combat skill teaches a bard to not only swing a hatchet, but also how to chug a drink in the heat of combat and craft Trow Squeezins, a drinkable power-up. Trow Squeezins, and really all brews in The Bard’s Tale, do two things: grant Spell Points and build up the status effect "Drunken." The Spell Points can be saved up or spent on one of the bard’s magical songs (which we’ll cover below). As for the latter, being drunk also carries its own risks and rewards.

How well a bard can hold their drink is based on their Intelligence stat. While your Drunken status effect is equal to or lower than your Intelligence stat, you’re fine, dandy, and fighting-fit. However, the moment your Drunken status exceeds your Intelligence, your bard goes into a drunken fury, gaining a huge burst of Strength before blacking out for a few turns. Overindulging limits how many songs your bard can sing in a fight before going out of commission, but can also be used strategically to get yourself out of a jam. The boost in Strength they receive before blacking out empowers both their attacks and their songs, allowing for huge damage/defense spikes in a time of need.

The next skill in the Brew Master line is Battle Brewer. Battle Brewer grants +1 Intelligence, allowing you to hold your liquor that much better. You’ll need it, because it also teaches you how to craft Elven Wine. Elven Wine is notoriously potent. It grants +2 Spell Points, but also grants +4 Drunken. Since you can only chug booze once per turn, and some songs cost 2 or more Spell Points to sing, Elven Wine is your fastest way to pull off that clutch song. It’s also your fastest way to end up asleep in a nearby gutter when your party is being bashed by some giant monster. Please drink responsibly.

Mean Drunk is another optional skill bards can pick up along the way. It’s not required to achieve the title of Brew Master, but it sure is handy for them. The Mean Drunk skill grants your Bard a passive effect which causes them to throw a mug at the enemy after every drink, for a little extra tick of damage.

The next skill in the Brew Master skill line is Town Drunk. Through this skill you learn to brew beer. It’s not just any beer though - it's Dwarven Stout! This grants +1 Spell Point and +2 Drunken, but it also causes your next melee attack to be empowered with Dwarven belligerence, causing knockback to enemies you hit. The fact that some boozes grant bonus attack effects makes Bards very versatile. Knockback can be used to disrupt enemy positioning, causing a channeled attack to miss, or exposing a weak wizard that would have otherwise been protected by their ally.

Lastly, we have the capstone skill in the class line: Brew Master. Brew Master grants the bard extra Strength, Intelligence, the recipe to brew Lowland Park Whisky, and the Shot of Courage passive. Lowland Park Whisky is the finest whisky in all the land, and in addition to granting Spell Points and Drunken, those who drink it are empowered with pompous indignation that causes their next melee attack to deal Mental Damage. That’s a huge buff, as Mental Damage is used to break the focus of enemies and ignores Armor. Generally, attacks that deal Mental Damage are on the weak side, but when a bard is swigging Lowland Park Whisky, they can pump out the highest Mental Damage in the game. The Shot of Courage passive is nothing to sneeze at either. At the start of each combat, the bard takes a free drink, granting them a free spell point and a Drunken level.

Brew Masters are powerful allies, able to choose the right brew for the job. A clever Brew Master also knows the exact moment to over-indulge for a huge burst of power to wipe out an enemy party. It’s also useful to note that bards can drink any booze they come across, so if your party contains more than one bard, only one needs to go down this path to brew booze for the others.

Rabble Rouser ("Time for a bit of the rough and tumble!")

Rabble Rousers are probably the most aggressive of the Bards, emboldening their allies to perform great feats. If you want to boost your party's damage output, Rabble Rouser is the Bardic class for you.

The first skill you learn on the way to becoming a great Rabble-Rousing musician is, appropriately, Hot Crossed Buns. Hot Crossed Buns is the first skill any bard learns as they pursue any of the four musical classes: Rabble Rouser, Troubadour, Minstrel, and War Chanter. From the Hot Crossed Buns skill, the bard learns to play the most basic instrument, the Bones. With their musical Bones, they can play Sanctuary Score, the first magical song a bard learns. By singing Sanctuary Score, the Bard shifts into a stance which provides healing for the entire party at the end of each turn, until they leave the stance willingly or mental damage breaks their focus, forcing them out of the stance.

Rabble Rouser: Novice is the first real step down the Rabble Rouser path. Here, the bard learns to play Rhyme of the Doutime on a Schofar. This new song reduces the cooldowns of all your allies' abilities, allowing a character to launch the same ability multiple times in a row, which can be incredibly power if an enemy needs just one more hit to go down, or that character is benefiting from lots of buffs.

If you become a Rabble Rouser: Master you gain access to an even more powerful song, Falkentyne’s Fury. In this iteration of The Bard’s Tale, Falkentyne’s Fury marks all enemies with a special Falkentyne’s Mark for a few turns. If that enemy takes damage while the Mark is on them, it explodes, dealing Falkentyne’s Mark extra damage. This ability does a TON of damage, and drives you to spread the damage out across the entire enemy party before the Mark falls off, rather than focusing your damage on a single character like you normally might be inclined to do.

And lastly, if the Review Board deems you worthy, you can become a Grand Rabble Rouser. Grand Rabble Rouser grants you a suite of stat bonuses, but most importantly of all, it grants your party one bonus Opportunity point! Opportunity is probably the most sought-after upgrade in all of Bard’s Tale, as each point lets you perform an additional action each turn. If it sounds like you might want to build out an entire party of Rabble Rousers, keep in mind you can’t gain bonus Opportunity from the same skill twice, so it’s probably best to diversify your party if you’re going for an All-Bard "marching band" party build!
Be sure to check out those animated GIFs in the full update. The next Bard's Tale IV update will be showcasing the Practitioner, the game's spellcaster archetype. There'll be two more archetypes left to show after that, the Fighter and the Rogue, but it looks like they're not doing another survey to select which one.

UPDATE: inXile have quietly added a paragraph to the update announcing that The Bard's Tale IV will be releasing in Q3 2018. That's rather important! And it's going to get a subtitle too, like the previous games in the series. The game's backer alpha should be arriving very soon.
 

Ocelot570

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So sad to see yet again Brian Fargo and his rag tag gang of misfit developers fail to deliver on their promises. I bet this game gets delayed into Q4 and STILL has terrible bugs -tsk -tsk
 

aratuk

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That UI is pretty strange, with your party displayed as part of the interface, occupying a kind of egg crate blobber arrangement that faces the enemy.

It's like a popamole game, except you're playing as the moles.

The Figstarter they try to tell you to support is really unfortunate. It looks kinda interesting, but it barely has five hundred supporters… with only 19 hours to go :(

I wonder if Fig has lost all momentum. Maybe it's too specialized, with campaigns that are too infrequent.
 
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CryptRat

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Or that I personally didn't particularly care about the game, taste and all.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
InExile has proven time and time again to be unable to deliver anything except false promises and pep talk. I wonder why people expect that to change.

What people are you referring to? I personally think some of this Bard's Tale IV stuff seems pretty interesting, but I sure as hell don't see a lot of hype around here.

It's being developed by a separate team at their New Orleans studio (not the Torment people, they're doing Wasteland 3), I say let's just see what happens.
 

Darkzone

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InExile has proven time and time again to be unable to deliver anything except false promises and pep talk. I wonder why people expect that to change.
This is made by their second separate studio in New Orleans and not the main studio in Newport Beach. Therefore they have quite the chance to pull it off and it was the Newport Beach chapter which fucked it up... two times.

I say let's just see what happens.
Sure why not, but as far as I am concerned they're still guilty until proven otherwise.
This is wrong on many levels and i will restrain myself to name all of them.
You should correctly state: "Based on previous examples from InXile and their crew in Newport Beach, there is a high probability that this again will be a failure."
And then you see that the premise "InXile studio in Newport Beach has produced two failures from two products" does not apply to this case. Take your time to think about it.
I admit that WL2 and Numanuma are dark clouds above this project, through the guilt by association, but on the other hand a good BTIV will not let the sun shine on WL3 (RPG aspect wise).

Im currently still a bit sceptical about their apporach to classes, but the Bard tree seems not so bad. I like the drinking aspect of the Bards, kind reminds me of ... me. The Brew Master and Rabble Rouser both sound quite distinct from each other to have two Bards on the Team.
But this is still theory and we will see how it works out in Q3 2018. The next class presented will be a caster class, this will shed more light on their approach.

Concerning the combat i think that it is good, because it seems to capture some of the blobber aspects, while showing the battlefied from a 3rd PP leting you experience it from within / behind the party. I would only prefer 3d models for the displayed party members. If i can turn the grid on and off with one key then this would be sufficient and also i would like to change the colors of the grid for my purpose. And since i know the UE4, i can say that this is around 1h off work for all parts.
 

Darkzone

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"UPDATE: inXile have quietly added a paragraph to the update announcing that The Bard's Tale IV will be releasing in Q3 2018. That's rather important! The game's backer alpha should be arriving very soon."
I hope so, because i somehow currently would like to try it out. Somehow my previous criticism about the look of the enemies (Fomorians / Fomoiri / Fomhoraigh) are blown away and i like the look of the game more and more, besides the drawn 2d party figures that stick for me to much out. And in view of it i would rather like it more to test in April than to start a real game of KCD, that i had to postpone due to lack of time to August.
 

Darkzone

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Jesus Christ, how the hell do you take 2 months just to do a class write-up?
Normally you would first procrastinate everything for a month, then after a month of youtube and porn you are remembered that you need to do some work. And while you can do things now you take several days off, so that you have a free time for several days to think about it. And if everything is burning then you take a vacation for two weeks. Eu voila that is how you have wasted two months.
I think that they see a rather low priority in the KS Updates, therefore they push it quite back.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The UI makes me feel like I'm on a command deck as a captain on some space ship with a random crew-mate turned around talking to me.
 

Dorateen

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It’s not just any beer though - it's Dwarven Stout! This grants +1 Spell Point and +2 Drunken, but it also causes your next melee attack to be empowered with Dwarven belligerence, causing knockback to enemies you hit.

What if you make a Dwarven bard? The effects from Dwarven Stout should double, with the Drunken state being reduced. Dwarves hold their liquor better than other races.

And it's not belligerence. That's just our natural magnetism.
 

Diggfinger

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Tags: David Rogers; InXile Entertainment; Paul Marzagalli; The Bard's Tale IV
Bards are only as powerful as the brew that fuels them...
Bard drinks as they fight to gain useful generate Spell Points, which are in turn used to sing their magical songs...
.... being drunk also carries its own risks and rewards.
... the moment your Drunken status exceeds your Intelligence, your bard goes into a drunken fury, gaining a huge burst of Strength before blacking out for a few turns.

Mean Drunk is another optional skill bards can pick up along the way. It’s not required to achieve the title of Brew Master, but it sure is handy for them. The Mean Drunk skill grants your Bard a passive effect which causes them to throw a mug at the enemy after every drink, for a little extra tick of damage.

The next skill in the Brew Master skill line is Town Drunk. Through this skill you learn to brew beer. It’s not just any beer though - it's Dwarven Stout!
Lastly, we have the capstone skill in the class line: Brew Master. Brew Master grants the bard extra Strength, Intelligence, the recipe to brew Lowland Park Whisky, and the Shot of Courage passive. Lowland Park Whisky is the finest whisky in all the land, and in addition to granting Spell Points and Drunken, those who drink it are empowered with pompous indignation that causes their next melee attack to deal Mental Damage.

.​
In summary: Bard's Tale IV, 'the RPG of choice for alcoholics worldwide'!
6a00d834515f7269e200e54f4f61578833-640wi.jpg
 
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Urthor

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Pillars of Eternity 2: Deadfire
Another year, another 12 months with zero signs InExile isn't about to ship a second consecutive massive car crash
 

YES!

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There should be an expected release date stated in every single news post about a game as part of the title. Once a game is announced and I know I am going to buy it the only other information I give a fuck about is the release date.

Just like the title of this one, every game should have that info posted in the title. So the next news post about BT4 should be - Bard's Tale IV (RD Q3 18) Kickstarter Update 42. Blah blah blah blibbity blah.
 

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