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Tags: OtherSide Entertainment; Sam Luangkhot; Underworld Ascendant
The Underworld Ascendant backer alpha was originally supposed to come out during E3. While we did get to see the alpha build in action on Alienware's E3 stream, that release date turned out to be fabulously optimistic. It's finally out now though, after two weeks of much-needed additional polish. The build consists of two levels, the tutorial level we saw at PAX East earlier this year and the new open-ended cavern level from E3. OtherSide's release announcement has all the details. Here's an excerpt:
The Underworld Ascendant backer alpha was originally supposed to come out during E3. While we did get to see the alpha build in action on Alienware's E3 stream, that release date turned out to be fabulously optimistic. It's finally out now though, after two weeks of much-needed additional polish. The build consists of two levels, the tutorial level we saw at PAX East earlier this year and the new open-ended cavern level from E3. OtherSide's release announcement has all the details. Here's an excerpt:
Welcome to the Underworld Ascendant Backer Alpha build!
We’re excited to share the build with you and get your thoughts, suggestions and feedback. There is still plenty of time to have an impact in a number of areas of the game, particularly around moment-to-moment game play, world interactions and system simulations. We will review all feedback that you share with us, whether via the survey (linked in game), bug reports or posts on these forums. Please make an effort to keep your feedback detailed and constructive as that will be much more useful and actionable for us.
Please keep in mind that this is an Alpha and the build is representative of an unfinished game. Is it unpolished, buggy, and you might encounter some instability (i.e., game crashes). That’s normal for a game like UA at this point. We’ve been spending a lot of time getting things into the game and now our focus is getting those things working well and working well together.
At OtherSide, we pride ourselves on the breadth of experience and talent at the studio. As a small team of 14, we are striving to deliver a quality game that fits our size and stature. As a result, this is not a AAA game in scope or scale. That said, our goal with UA is to push depth of gameplay variety and we hope it provides a unique array of playstyle options and deeper world interactions. We think you all are aware of that, but it seemed worth repeating.
For the last few months, we’ve been focusing on getting systems, abilities, items, etc in the game and now we’re focused on bug-fixing, tuning, polishing and getting all of the systems working well together. Please pardon our dust!
We are looking forward to your feedback. Keep in mind that it’s a lot easier for us to understand and parse well-thought out and articulated feedback. In particular, constructive criticism and respectful argumentation are greatly appreciated. All feedback will be read thoroughly.
Only EXPLORER backers and above ($50+) will have access to the Backer Alpha build.
To download, please redeem the Steam code provided on the Digital Downloads page on your BackerKit. Backers who had access to the Pre-Alpha Build will not need a new code as we will update the current app on Steam to the Backer Alpha Build.
Your feedback is critical to us at this stage, so once you have finished playing the Alpha, please fill out this survey.
This build includes:
PLUTO’S GATE – this is our post-intro “un-training level,” designed by Cabirus to ease your entrance to The Stygian Abyss. This is an updated and revised version of the area played at PAX East.
UPPER EREBUS – this is a level from later in the game with a variety of enemies and challenges. This is an updated version of the area that was playable at E3.
Ascendant has gotten more negative previews since E3, so hopefully the postponed alpha translates to a postponed final release date. The game is starting to look fun, but I still doubt three months are going to be enough to bring it to the finish line.We’re excited to share the build with you and get your thoughts, suggestions and feedback. There is still plenty of time to have an impact in a number of areas of the game, particularly around moment-to-moment game play, world interactions and system simulations. We will review all feedback that you share with us, whether via the survey (linked in game), bug reports or posts on these forums. Please make an effort to keep your feedback detailed and constructive as that will be much more useful and actionable for us.
Please keep in mind that this is an Alpha and the build is representative of an unfinished game. Is it unpolished, buggy, and you might encounter some instability (i.e., game crashes). That’s normal for a game like UA at this point. We’ve been spending a lot of time getting things into the game and now our focus is getting those things working well and working well together.
At OtherSide, we pride ourselves on the breadth of experience and talent at the studio. As a small team of 14, we are striving to deliver a quality game that fits our size and stature. As a result, this is not a AAA game in scope or scale. That said, our goal with UA is to push depth of gameplay variety and we hope it provides a unique array of playstyle options and deeper world interactions. We think you all are aware of that, but it seemed worth repeating.
For the last few months, we’ve been focusing on getting systems, abilities, items, etc in the game and now we’re focused on bug-fixing, tuning, polishing and getting all of the systems working well together. Please pardon our dust!
We are looking forward to your feedback. Keep in mind that it’s a lot easier for us to understand and parse well-thought out and articulated feedback. In particular, constructive criticism and respectful argumentation are greatly appreciated. All feedback will be read thoroughly.
Only EXPLORER backers and above ($50+) will have access to the Backer Alpha build.
To download, please redeem the Steam code provided on the Digital Downloads page on your BackerKit. Backers who had access to the Pre-Alpha Build will not need a new code as we will update the current app on Steam to the Backer Alpha Build.
Your feedback is critical to us at this stage, so once you have finished playing the Alpha, please fill out this survey.
This build includes:
PLUTO’S GATE – this is our post-intro “un-training level,” designed by Cabirus to ease your entrance to The Stygian Abyss. This is an updated and revised version of the area played at PAX East.
UPPER EREBUS – this is a level from later in the game with a variety of enemies and challenges. This is an updated version of the area that was playable at E3.